Conan Exiles

Conan Exiles

Endgame Extended Weapon Arsenal (EEWA) v0.29.19
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Update: Oct 20, 2019 @ 12:38pm

0.17.5 Feedback & More Content Update

A while ago I heard about Star Wars RP servers, which seemed very cool, people enjoying Lightsaber Fights galore. Well now there is also admin spawnable Jedis and Siths for you beautiful people to play around with. Great for you guys who have or will have custom dungeons that are Star Wars inspired.

I also wanna take some time to thank my amazing Patreons for making it possible to bring so much good content to the mod. You guys are awesome!
Bacon Overlord Teella InvictaVultis BTATCOM Killer1223 Mister Samuel

If you would like to support me as well, you can click here.[www.patreon.com]

And even if you don't want to or can't, I love you all the same.

Changes:
  • Fixed an issue preventing certain triggers from being triggered, like Lightsaber offhand collision checks for NPCs.

  • Fixed an issue with some missing sounds for God Weapons

  • Added a unique particle and now hopefully working sound effect for crit weapons

  • Added Admin-spawnable Jedis and Sith for the Admins who wish to use those.

  • Added unique particles to thorn responses of god weapons that hopefully works as well.

  • Adjusted some recipes

  • Now Molten Spider has a chance to drop recipes for Molten Weapons instead of actual weapons.

  • Unliving Protector now has a chance to drop a recipe for Afflicted Arrows instead of the actual arrows, Sentinel drop removed.

  • Moved Level 75 Chest in Wine Cellar Dungeon to a better location

  • Added 8 new crit weapons for level 75 chests.

  • Some of the Scourge Demons have been changed into the previous Giant model and set said changed NPCs names to Scourge Giants.

  • Small damage changes on critical weapons, now deals 75% more damage on crits instead of 100% as well.


If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider

Previous versions can be found in the discussion section

Enjoy the update!

Update: Oct 17, 2019 @ 4:40am

0.17.4 Hotfix

Just a hotfix to fix the issue with arrows

Changes
  • Fixed an issue that prevented my new arrows to equip to bows properly, your current arrows have probably been removed, sorry about this, but it's a change I had to make to fix the issue.

If you are having issues with your server updating, that is unrelated to the mod and has to do with Steam or your server provider

Previous versions can be found in the discussion section

Enjoy the update!

Update: Oct 16, 2019 @ 4:20pm

0.17.3 Halloween Update

The Halloween Update is here

Changes
  • Added several new legendary grade weapons that can critically hit opponents, dealing double damage. Critting will make a special sound. The chests can be found hidden in several dungeons.

  • New chests require Master Skeleton Key to be opened, can be crafted in inventory for 5 Skeleton Keys at level 75. If you are level 75 or over you will automatically learn to craft it.

  • Gungir model has been reworked from the ground up and turned into a Javelin. Reduced Recipe cost.

  • Changed boss music for Ancient Cave Dungeon

  • Several recipe costs of weapons have been reduced.

  • Fixed some unintentionally high damage values for Scourge Giants, was supposed to be 120% but it turned into 200%

  • Made Scourge Giants into Scourge Demons.

  • Changed the note inside the Ancient Cave.

  • Slowed/Altered some Scourge Demon animations to be easier to dodge/predict.

  • Mask of Sorcery has been renamed to Demonic Horn of Mysteries.

  • Fixed an issue that prevented people from learning the Hemoglobalist Feat.

  • Fixed an issue with Hemoglobalist and Art of Sorcery Feat not being kept after respeccing feat points.

  • Fixed an issue causing the Child of Ignild to not drop from Council Chieftain.

  • Increased damage of Council Enemies and changed Council Fighter weapons to Enchanted Weapons.

  • Reduced Stack Increase Window for Asura's Wrath (4s -> 2s) and Teella's Molten Demise (4s -> 3s).

  • Flawless Hyrkanian Bow can now be combined with Scourgesteel to make a Scourgesteel Reinforced Hyrkanian Bow, learned with Scourgesteel Arsenal.

  • Added Scourgesteel Arrows, that are learned with Scourgesteel Arsenal.

  • Added Afflicted Arrows, which can be dropped from Unliving Protectors and Sentinels.

  • Added Pumpkin Arrows and Pumpkin Shield which can be crafted in the inventory for a limited time. Automatically learned on next login, no required level. Spooktober is here.

  • Increased damage of Meruvians in the Portal Dungeon and on top of the Bat Tower.

  • Changed the way the OG spells casted, so that the particle does not fly to the left of the character when moving.

  • Increased hp threshold for Infernal Curse to stop draining health at from 50% to 75%, tell me how you feel about this change as I will monitor feedback on it. I did this since I reduced the damage of the Infernal Weapons and removed modding capabillites.

  • Reduced required Corrupted Wood for the Infernal Krystallion 200 down from 300

  • NPCs default arrows will now be Scourgesteel Arrows with the new bows, this will make thralls very effective with my mod bows. Please report your feedback on this, as I don't want this to be too powerful.

  • Espen will add my new arrows as compatible with his AoC bows in a future update :D

  • Updated FAQ / Guide in discussions section

Previous versions can be found in the discussion section

Enjoy the update!

Update: Oct 10, 2019 @ 9:30am

0.17.2 Improvements

Just a small update to improve and fix some stuff

Changes
  • Made some changes to the molten spider and added more enemies (only melee) in the proximity, hopefully there are no situations in which the spider will get stuck in the wall

  • New models for Evening Stars

  • Fixed some terrain

  • Made some changes to the door to the Scourge Giant Priest, now takes longer, and you will hopefully be able to see the boss sit on the throne before he aggros.

  • Removed colliding particle effect for staffs, will only show in singleplayer, where projectile weapons turns invisible for a second when using projectile attacks (don't ask me why, Funcom made it like that haha).

  • Improved several buffs and added visual particles to the implosion of Unstable Sorcery Buff to make it easier to identify if you hit the threshold.

  • Removed durabillity on spells, can now be used indefinitely, I will monitor feedback on this, please tell me what you think about this change.

  • Changed Meruvian Staff projectile speed, color, particles, damage, range and replaced ground effect with damage aoe on impact.

  • Updated some item descriptions.

  • Fixed some incorrect text tags

  • Increased durabillity on a majority of weapons

  • Reduced ranged damage resistance on all bosses.

  • Reduced required Star Metal Ore for Essence of a Star from 20->18.

  • Reduced damage of Infernal Weapons and Tempest Weapons slightly. Previously modded weapons are unaffected.

  • Infernal Weapons can no longer be modified. Previously modded weapons are unaffected.

  • Increased Spawn Timer on Ancient Cave NPCs.

  • Fixed armor values that were incorrect.

  • Fixed incorrect Molten Spider attacks.

Sorry for any inconvenience, don't forget to read the previous patch notes for the main update!

Previous versions can be found in the discussion section

Enjoy the update!

Update: Oct 9, 2019 @ 2:20pm

0.17.1 Hotfix

I just had to release a hotfix for an audio issue that caused music from the mod to be played within the wrong audio type

Fixes
  • Fixed Audio Volumes

  • Fixed some NPC health values

  • Increased damage of Unliving Knight

  • Added some additional calculations to Weakening and Blind buff

Sorry for any inconvenience, don't forget to read the previous patch notes for the main update!

Previous versions can be found in the discussion section

Enjoy the update!

Update: Oct 9, 2019 @ 12:22pm

0.17



Secret Ancient Powers!

New dungeon, weapons, buff revamps, recipe changes and more!

Fixes
  • Updated Combo Enum Table to latest available

  • Fixed issue with Mitra's Virtue Collision Box being Visible

  • Changed Color of Witchfire Spell to resemble more of the actual Witchfire color

  • Possibly fixed a D3D issue that occurred with some textures on certain hardware

  • Fixed an issue with a message intended for select players were shown for someone else or everyone on the server.

  • Fixed ambient music not playing for my custom dungeon(s).

  • Fixed some paths blocking NPCs from properly navigating the area in certain spots

  • Fixed several other issues.

Changes
  • Removed most Infinity Blade models from the mod and added new weapons to replace some of them.

  • Changed the Meruvian Sorceic Staff moveset to save Enum Table space for other modders, as it is only limited to 255 Slots.

  • All weapons in the mod now apply unique buffs, making every weapon in the mod viable at any level 100-300.

  • Parry Knife has been moved into new feat, Scourgesteel Arsenal Feat unlocked in new dungeon, anyone having the weapon within their inventory before the change will have the new knife in this update.

  • To unlock Magic Arsenal, you have to unlock a Seperate Feat found in the new Dungeon, can be dropped from a boss.

  • To unlock Dragonsteel Arsenal, you have to unlock the Scourgesteel Arsenal in the new Dungeon.

  • Changed description and names of some feats, recipes and items.

  • Increased drop chance of Unliving Mask on Shaman and Child of Ignild on Council Chieftain.

  • Several Balance Improvements to Recipes in the mod, recipes now require more and different items but there will be more ways to get said items. New Dungeon will be filled with ways to get your hands on items used in recipes.

  • Improved drops for all mod enemies.

  • Molten Overlord is no longer craftable, but is instead obtained in the new dungeon from a new boss along with 2 new molten weapons.

  • Increased Stamina Drain on some weapons that had unintentionally low Stamina Drain.

  • Added ranged protection to some enemies to prevent cheesing

  • Mechanics for Infernal Weapons have been changed, and using the weapons below level 300 will definitely be lethal.

  • Buffs will no longer damage with % health damage.

  • Revamped all buffs.

  • All weapon categories now feature unique buffs, except the first.

  • The Demon has been removed from the Tempest Weapons, another will take it's place down the line.

  • Some of the weapons that were using the Infinity Blade models were removed entirely for now.

  • Reduced health of bosses, including the Knight by the Bat Tower.

  • Made the Knight an Afflicted being, causing enemies around him to be afflicted with different debuffs periodically.

  • Previous Offhand Spells are now aimable.

Bufflist from the different Arsenals, now weapons are viable at all levels:
  • Skorn - Deals damage when an enemy is moving, increased with stacks

  • Battleblood - Deals Damage to you when you are not attacking

  • Ravage - Temporarily reduce health% by 2% per stack. Stacks upto 10. (Deals damage over time)

  • Ram - Extra knockback and bonus damage, has 8 second cooldown

  • Blinded - Reduced Accuracy and Strength by upto 40%, depending on amount of stacks. (Deals damage over time - Reduces damage output for NPCs)

  • Weakened - Reduced Agillity and Vitality by upto 25%, depending on amount of stacks. (Deals damage over time - Reduces armor for NPCs)

  • Unstable Sorcery - Will drain increased stamina with each stack, will implode at 5 stacks, dealing damage equal to 7% (0,7% for NPCs) of the instigator's max health in true damage.

  • Godly Smite - No longer deals % health damage, can now stack and will deal exponentiontally increasing damage with more stacks, rewarding consistency in combat. Still very strong, but won't drain boss creatures health like crazy. Can stack upto 8, if you have the +2 weapons you will be able to stack it upto 9, making the +2 weapons even more viable. Still cripples the enemy as per usual.

  • Infernal Smite - Same goes for Infernal Smite, the duration is longer on this smite and can stack upto 12, but mostly works like Godly Smite.

Description of the mod will be updated soon

Additions:
  • New Dungeon - Ancient Cave, can be found near King's Niche (Meant for level 120+, easier in groups)

  • New Feat - Scourgesteel Arsenal, can be learned in the new dungeon

  • New Feat - Art of Sorcery, can be learned in the new dungeon from a possible boss drop, this is where you now learn to make Corrupted Spellbooks and Skelos Shards

  • New weapons

  • New enemy types

  • Ranged staffs, one handed and can be used with offhand spells or shields

  • New Armors

  • New Meruvian Camp in the North

  • And more!

That's all for now, hopefully I did not forget to mention anything. Don't forget that direct after an upload, servers might not wanna download the mod directly until a little while has passed.

I have been very thorougly testing the mod, but since I am only human I might have missed something, report any bugs you find in the bugs section.

Enjoy the update!

Update: Sep 5, 2019 @ 7:14pm

0.16.7

Just an update for some additional compatabillity and a much wanted weapon for a long time in Conan.

Changes/Fixes
  • Additional Enum table compatabillity

  • Released three spell recipes into the Godly Feat, Rejuvinating Fire Spell, Corrupting Fire Spell and Witchfire Spell.

  • Fixed several issues with the Energy Sword, is not as spammy anymore either.

  • Added a new weapon, Parrying Knife. Can be used to shield you from attacks or as a way to give you the abillity to use a dualwielded moveset with any 1h weapon, including the Shortsword. All the movesets with the parrying knife for the different weapons vary slightly, some are slower and more hard-hitting, some are faster and some are different on different weapons. Blocking animation is WIP.

    Custom model and more parrying blades coming soon.

    It can be crafted in the Corruptionist Arsenal Feat, the first feat in EEWA and will probably be viable until you get Tempest Weapons. Enjoy folks.

IF YOU ARE HAVING ISSUES WITH THE ANIMATIONS ALL BEING THE SAME, THAT IS NOT A ISSUE WITH MY MOD, IT HAS TO DO WITH OTHER MODS NOT UPDATING THEIR ENUMERATION TABLE, ONLY WAY TO BYPASS THIS ISSUE IS TO LOAD MY MOD AFTER OTHER MODS WITH WEAPONS

Don't forget to tell me about any bugs you encounter and tell me any feedback you might have! :)

Update: Sep 4, 2019 @ 5:12pm

0.16.6

Sorry for having to push out another update, this new Conan update has caused a lot of issues for us modders. Hopefully all issues with EEWA are solved now. It has gone well in all testing in the live game, hopefully I did not miss anything.

Changes/Fixes
  • Updated my Enumeration Table to be compatible with all future mods (until slots run out)

  • Added 4 new obsidian-based bastard swords.

  • Added 2 new offhand spells, a Sundering Lightning Spell and a Wind Gust push type Spell. The mod now features 14 unique offhand spells.

  • Changed Frostmourne moveset

  • Moveset optimisation and some changes

  • Changed bastard moveset

  • Fixed additional issues with animations

  • Fixed Infernal Krystallion, should now add 15dmg/15% armor pen again, they actually made it easier to add custom damage kits now.

IF YOU ARE HAVING ISSUES WITH THE ANIMATIONS ALL BEING THE SAME, THAT IS NOT A ISSUE WITH MY MOD, IT HAS TO DO WITH OTHER MODS NOT UPDATING THEIR ENUMERATION TABLE, ONLY WAY TO BYPASS THIS ISSUE IS TO LOAD MY MOD AFTER OTHER MODS WITH WEAPONS

Don't forget to tell me about any bugs you encounter and tell me any feedback you might have! :)

Update: Sep 3, 2019 @ 3:42pm

0.16.5

Changes/Fixes
  • Fixed animations that got broken with the new Conan update.

  • Changed lightsaber movesets, making the Sith Lord sabers more elegant and single target focus, while making Pull Sabers more swiping attacks, making them feel more angry.

  • Reduced Eaglebane length

  • Added Corrupting Fire Spell, Fireball Spell, Witchfire Spell and Rejuvanating Fire Spell as Items and as Recipes, not added to feats yet.

  • Revamped the Meruvian Sorceic Staff greatly, adding a continous fire you can control by holding down Ctrl, will stop when not holding down the button. The animation is wip. Double fireball moved to light attacks.

  • Updated icon for Eaglesbane, more icon updates to come.

  • Eaglebane Ugradable with the +1 and +2 feats now.

Don't forget to tell me about any bugs you encounter and tell me any feedback you might have! :)

Update: Sep 2, 2019 @ 3:39pm

0.16.3

Changes/Fixes
  • Reduced health of bosses.

  • Reduced damage output of Unliving Boss

  • Changed some movesets to the new ones, some axes and shortswords

  • Improved textures and masks for over 20 weapons. More improvements in the future, just a lot of work.

  • Updated to work for latest update.


Don't forget to tell me about any bugs you encounter and tell me any feedback you might have! :)