Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: Jun 24, 2019 @ 9:17am

-used some better scans for the advanced action deck. Other decks will follow when I get the time.

Update: Jun 22, 2019 @ 2:13am

Wow, I can't believe I got it to work, but turns have been added to mage knight.
I'm not sure how user friendly it is for people, so let me know in the comments.
-A whole turn system has been added.
+Tactic draw at the start, complete with random Dummy Selection
+Updated Info box to have Mage knight who's turn it is, plus their fame and fame required.
+End turn button with a safety second button to make sure your rewards are claimed.
+Call End of Round button, only available when a deed deck is empty on that mages turn.
+Final turns allowed before resetting the board

-moved the play area zone so card cleanup won't grab up units.

Update: Jun 9, 2019 @ 8:27am

Update: Jun 8, 2019 @ 6:41am

*made the end round button scoop up all the cards into new deed decks and deal the starting hand.
*moved the "recording of players cards" code from the draw button to be instead on the "entering the hand zone" code. Now any card moved into your hand from anywhere will be cleaned up into your deed deck. Helps with wounds going straight to hand.

Update: Jun 6, 2019 @ 8:45am

*Removed Dice Icon from player mats

Update: Jun 4, 2019 @ 9:15am

*fixed the claim buttons pulling cards to the wrong spot
*cleaned the script a little more, it may run a little quicker now.

Update: Jun 3, 2019 @ 7:30am

*Conquer and Hold needed regular Units the first Half, and mixed the second
*First Reconnaissance should not have had elite units
*Stopped the "End of Round" button being turned on after reaching the last round.
*Stopped Banners getting cleaned by the "Clean play Area" button.

Update: Jun 2, 2019 @ 12:21am

*Implemented a Clean play area button which wraps up the code from Mana Roller and the trash bin into one working action. The button will look at what is in the play area and remove all mana crystals, re roll any mana die, move monster tokens to the discard piles in the monster area, and put any cards that came from your deed deck into the discard pile. Cards are saved to a registry when played from your deed deck to your hand. This registry is used to clean the play area, so cards brought over temporarily from the offers will remain in the play area for the player to manually return.
*Slight hand adjustments so as not to interfere when playing card to the play area.
*Renamed the shades of Tezla Tokens to not be orks anymore.
*Removed snap points along the bottom of the units and down the right side of the board. I believe the first was to give the option of using the wound cards, and the second was for how many keeps you have conquered. With the snap being so strong lately they were grabbing played cards unintentionally.

Update: May 30, 2019 @ 2:58am

*Fixed the hand dropping issue once and for all! Now the script sets up the hands every time the mod is loaded.
*Made the end of round button access code more robust.

Update: May 27, 2019 @ 7:52am

*Made the "End of Round" button only press-able when a player or dummy's deed deck is empty. This should reduce accidental presses during the game. Player keep playing turns as normal until the empty deed deck person or dummy calls end of round. This button still should not be pressed until everyone else has one final turn.