Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: May 26, 2019 @ 1:52am

*Cities now switch to the level required by the scenario. They will stay blank if they are friendly or destroyed.
*fixed some script errors regarding Volkar'e Camp Terrain Tile.

Update: May 25, 2019 @ 8:26pm

*Fixed Deep Mine reference card flipping for just a Mine
*Moved the code for End Round and Day night to the UI instead. It still operates as before, but I plan to make the end round button only activate when it's possible to call End of Round.

Update: May 23, 2019 @ 8:16am

*added a random terrain tile orientation option to the menu. This will build the terrain stack so each tile is rotated in a random way. Just place a tile then flip it.
*fixed Volkare's camp from triggering elite units early.

Update: May 22, 2019 @ 5:59am

*unlocked the rule books so you can use the next and previous states buttons
*The play area is a lot smarter now
-Playing core tiles on the coast of a wedge map will tell you it's not allowed
-All monster token will be played as required by the scenario
-"Mine Liberation" has tokens correctly played to mines.
-In "Life and Death" scenario North south is worked out and correct monsters are played. Middle tiles have random monsters .
-In "Life and Death" and "Realm of the Dead" glades have correct tokens played.

Update: May 15, 2019 @ 2:50am

Fixed hand size so cards won't jump around

Update: May 14, 2019 @ 3:46am

-Changed yellow hand back to white and made the claim buttons slightly grey instead.
-Added the city info cards to flip when played code

Update: May 12, 2019 @ 10:03am

* Round order tokens now deploy in random order, meaning the token in the 1st position should choose a tactic first. If the dummy chooses tactics first he's put in the first position, otherwise he's put in the last position. You will need to manually reorganize these after tactic selection.
* Fixed the offer claim buttons, so they only work for seated player. No matter their color.
* Made the offer claim buttons match the color of the player hovering over them, to reinforce which color the card will go to.
* The announcement now uses player name when claiming offers.
* Terrain Info cards now reveal themselves when that feature is on the board.

Update: May 9, 2019 @ 8:09am

* Put Volkare's components out when his camp is put in the city pool. doesn't mean he's going to show up, just that he might.
* Put back the tactics and weather deck, as they weren't really working as intended. Planning something bigger which will act as a safety for the end round button.
* Fixed Atlantean weather snowfall description.
* End Round button now readies all your units

Update: May 7, 2019 @ 8:22am

* Made day night objects toggle on and off with the mat. (Atlantean weather and the Tactics)
* Put Atlantean weather near the day night board. This should help remind you it needs refreshing each round.
* Put the player card crystal dots on the player boards. You only really need this when starting at a higher level though.

Update: May 7, 2019 @ 8:22am