Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
Showing 581-590 of 668 entries
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Update: Oct 8, 2019 @ 9:28am

• Made grave yards lock when played
• Monster Token piles restock themselves now
• Megalopolis has been turned off on scenarios that can't use it
• Adjusted the timing on the terrain tile flipping at the start.
• Fixed typo in "Quest for the Golden Grail"
• Stopped an infinite loop when playing city tiles with not enough cities. This can't happen in a legal game, but two megapolis, would make putting the remaining cities tiles look infinitely for a spare city to play.

Update: Oct 6, 2019 @ 6:14am

• Reset the origin point for all the figures so they are central to the hexes
• Made Ymirgh a little taller so his ALT Zoom is the same as the others
• Added a new City Model to replace the tokens.

Update: Oct 4, 2019 @ 9:35am

• You can now delete unused hand zones if you want.
• Made dummy always black color as he has no hand.
• Made Blitz option available for all scenarios.
• When a scenario doesn't have values to use for blitz the option turns red to show it's not recommended. Terrain tile amount needs to be adjusted manually.
• Fixed the first two terrain tiles in First Reconnaissance so they flip and get their tokens.
• Added half card States to banner cards Dropping banner cards at the bottom of unit cards in your play area will trigger the state change
• Banner cards in player area stopped the end round button from activating. This should stop now.
• Properly uploaded the Ymirgh Models
• Artifact deck shuffles again.

Update: Sep 29, 2019 @ 7:04pm

* Elite units now work with the claim button.

Update: Sep 29, 2019 @ 6:54pm

• Found a dwarf model to use as Ymirgh
• Changed the background
• Start tile in fully open sits on the table now.
• Claim buttons added for units

Update: Sep 25, 2019 @ 8:17am

• Playing Blitz rules will darken the first column of fame numbers
• Stopped the errors when placing a city after hitting the scenario limit.
• Hidden Valley scenario now plays two green elementalist tokens to the white city tile's Keep
• Fixed friendly cities getting a level applied when drawn before the scenario faction city.
• Tactic removal is adjusted based on the round amount.
• City level label changes to "Leader" for some scenarios.

Update: Sep 21, 2019 @ 6:46pm

• Added the tooltip back to the Green City reference card.
• Locked city number on a number of scenario's
• Locked claim buttons while tactics are showing
• Fixed cards pilling up in the offer, since the latest patch

Update: Sep 18, 2019 @ 8:23am

• Added random city variant
• Added megapolis variant

Update: Sep 17, 2019 @ 7:21am

• Made city levels changeable individually
• Fixed the first Reconnaissance starting at night when switching back to that scenario
• Locked the scenario tweaking for First Reconnaissance

Update: Sep 11, 2019 @ 6:58am

• Added buttons to modify base values of scenarios - customize away
• Added a custom scenario so you won't get an error message when choosing it
• Zeroed out the players when changing scenario to stop errors