Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
Showing 341-350 of 668 entries
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Update: Nov 28, 2020 @ 8:12am

• Fixed spelling of "Shadaw" Tan Monsters
• Stopped city cards going under terrain grid on alternate table.
• Time bending button added if that spell card is found in the play area.
• Fixed score card to only show for player who clicked it.
• Day Tactic 2 will accept discards from the play area now.

Update: Nov 25, 2020 @ 7:19am

• Corrected spelling of "arn’t"
• Terrain tiles lock when detected as resting.
• Night tactic 4 miscount hole closed. End round wasn't updating the count.

Update: Nov 23, 2020 @ 6:12am

• Cities auto flip garrison at night.
• Objects drawn from the search window won't get moved to the top of the bag.
• Lifted grid a little bits to avoid texture striping.
• Wall fortified xml image changed to decal to show up in alt zooms
• Put reward decals on Graveyards for Realm of the Dead scenario.

Update: Nov 20, 2020 @ 7:08pm

• Stopped keep garrison being drawn for owned keep.
• Changed Pursuit and Ambush decals to XML images to allow ALT Zooming.
• Stopped Norowas's Bond of Loyalty skill moving down from the offer during end of round clean-up.

Update: Nov 19, 2020 @ 7:08am

• Adjusted timings so Monasteries deploy their training cards again.
• Removed Smoke as it interfered with the hex grid image
• Flipping skill tokens in the offer won't wipe out the buttons.
• Reloading a game will add the skill claim buttons again.
• Dropping a shield updates the reward reminders.
• Mines Liberation reward reminder includes drop shield on a mine location.
• Cards that combine in the play area will split apart.
• Avatars Dropped on the city model will act the same as on the city card.

Update: Nov 18, 2020 @ 6:40am

• Stopped Grave Yard / Glade Monsters giving Rampaging Reputation.
• Life and death glade monsters give one reputation if both defeated.
• Life and Death has reward reminders for Glades and Grave Yards.
• Started with the new table, to see how many people switch it back.

Update: Nov 17, 2020 @ 8:21am

• Added fence around day/night board to help contain dice.
• Claim tactic button says "Dummy" or "Volkare" depending on the scenario.
• Avatar dropped on assault locations, will move the garrison to the player board.
• Broadcasts that an assault is under way and to flip turn order tokens to join the assault.
• Tokens moved to board will fill up in a grid fashion, not separate lines.
• Dropping Volkare token into a bag won't error.
• Removed Volkare figure when using his camp as a city and it can be assaulted from the map.
• Attack broadcasts cleaned up and customised.
• Monster to map deploy reduced wait times.

Update: Nov 14, 2020 @ 9:21am

• Megapolis reminder note vanishes when switching scenarios.
• Avatars drop back to the board even if low physics is on.
• Avatar get lifted for Graveyards and Glades in Life and Death.
• Ultimate Conquest description updated.
• Plugged another error when dragging between player area zones.
• Staggered play area clean-up

Update: Nov 11, 2020 @ 8:24am

• Greatest City Award now includes city Assists scores to work out who is the greatest.
• Stopped error when flipping the table.
• Added more checks when drawing reward tokens for enemies defeated.

Update: Nov 9, 2020 @ 7:43am

• Undoing or loading will reset the hold states on certain functions
• Exiting the game won't cause errors.
• Stopped graveyards floating slightly.
• Took another try at the refill monster problem.
• Pursuing Rampagers won't enter a conquered or friendly city.
• Added a snap point to the lower left corner of city cards