Tabletop Simulator

Tabletop Simulator

Mage Knight Plus (Highly Scripted)
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Update: Apr 13, 2021 @ 9:04am

• Volkare uses an orange dropped arrow when not following the drawn card.
• Converted wound card drops token at top of unit card.
• Wounds placed in play area during reward claim stage will be cleaned.
• Ruins reveal at night when Avatar is dropped on the location.
• Remove Bonus cards option forced on for First Reconnaissance scenario.
• Bonus card option resets with other options when changing scenario.
• Dummy won't lose "all Skills" option.
• Night Tactic 2 animates better when using button.

Update: Apr 12, 2021 @ 8:57am

• Night Tactic 2 Automation animated better.
• Reward text knows if turn has been forfeited.
• Stopped megapolis erroring when deploying.
• Volkare interacts with megapolis properly now.
• Defeated cities won't get the level change buttons after reload.

Update: Apr 10, 2021 @ 1:26am

• Wound card convert does not animate.
• Night tactic 6 won't have "stored" in deck description if equal to zero.
• Help box mentions bonus card option state.
• Data recording now includes bonus card removal.
• Banner of command Loads with decal now.
• Removed translation url's from half banner cards as they are still a bit buggy.

Update: Apr 9, 2021 @ 9:18am

• Held back dice from out of turn players returned to mana pool together.
• Re added Spanish, French & Korean Language cards.
• Added option to remove bonus Ultimate Edition Cards.

Update: Apr 8, 2021 @ 7:20am

• Wound cards convert only at a vertical position that will land in unit area.
• Dummy won't be skipped if tactics are shown.
• End round clean up, shuffle and deal is timed better.

Update: Apr 4, 2021 @ 6:40am

• Mod info tile showing Units states.
• Card separator script applied to units.
• Monastery doesn't double deal to first spot when two played at start.
• Removed white spots from corner of Wound Card Bag.
• Change wound card to wound token in unit area.

Update: Apr 1, 2021 @ 9:15am

• Terrain bag description explains playing face down and flipping.
• Claiming multiple units won't overlap them.
• Banner of Fortitude back to English.
• Added two Mod info tiles above the table.
• Tweaked skill claim button timing

Update: Mar 30, 2021 @ 7:14am

- Script moves turn menu out of the way when searching.

Update: Mar 29, 2021 @ 9:58am

• "The War of Four" scenario City Levels stay correct.
• City cards won't deploy to tactic and mana source areas.
• Added black edge to all reference cards.
• Volkare uses tube collider so he stacks better.
• New Player button looks at the Walk-though rules better.
• Volkare has his level change arrows after re-load.
• White city can recruit all unit types.
• Setup terrain tiles are positioned more accurately.
• Volkare's camp and figure get straightened after setup.

Update: Mar 26, 2021 @ 11:02am

• Deck summary won't report storing power during the day.
• Pillage Village option shows up even if first turn not complete.
• Locked "Remove Tactics" cards.
• Volkare automation pauses switched from frames to time.
• Volkare's action text improved a little more.
• Added descriptive error message when attacking Volkare on his turn.
• Volkare stops locking when his level can't be changed anymore.