X4: Foundations

X4: Foundations

Variety and Rebalance Overhaul
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Opdatering: 2. mar. kl. 0:54

Sapporo weapon blueprint added

Opdatering: 20. feb. kl. 9:14

Patch 4.30:

- Updated for 7.50 and new flight physics
- Improved tracking of all guns
- Improved thruster output, mostly for S and M ships.
-Decreased inertial for most M combat ships

Opdatering: 9. aug. 2024 kl. 6:39

Patch 4.20:

- Updated to X4 7.10, including asset balance
- Increased speed of new xenon corvettes
- Fixed 2 small bugs

Opdatering: 21. juni 2024 kl. 15:57

Patch 4.10
- Update of all 7.0 and Timelines DLC for VRO balance
- Increased travel thrust for all M engines by approx 20%
- Fixed Kitsune not able to fire torpedoes when piloted by AI
- Fixed few other small issues

Opdatering: 12. aug. 2023 kl. 12:36

4.04 Main changes from 3.x version:

known issues:
only ENG localization updated

YOU CAN continue previous saves, as U decided to not make huge rework in some aspects, but READ the following and sell ships that were removed before loading in a new save (roll back to 5.1 to do that, or simply load the game and suffer some bugs).

Changes to make dogfights more interesting and S/M ships more survivable and useful:
decreased projectile speed of most S weapons by around 10%
improved damage of M guns by around 10%
decreased damage of M and L turrets by 5-15% depending on turret
slightly reduced speed of all S ships, mostly for mk3 and mk4 engines

Ship changes:
Added Titan and replaced Fulmar model by Lc4Hunter assets
Removed Terran cruisers (Makharia, Akita, Sapporo, Shikoku)
Moved Centaur to Vigor Syndicate
Added Enhanced Cyclops to argons, old Cyclops is now antigone only, thanks Axeface!
Added 2 L frigates, one for Terrans and one for Pioneers, thanks Lint5!

Other changes:
updated all ships to 6.0 compatibility
updated flak guns for new mechanics
updated influence effects of some weapons
changed all railguns and meson gun to have slow gimbal speed instead of fixed, to help AI using them
slightly nerfed Khaak shields regen
fixed incorrect cargo for some ships
updated OOS combat parameters, please report any weirdness
balance pass for many ships
many many small changes/tweaks/bugfixes, polishing

Wanted to thank BrummBear, Axeface, Lc4Hunter, Lint5, dtoc, Argon_Matt and others for their contributions and help in beta testing

Opdatering: 10. sep. 2022 kl. 8:41

Patch 3.4
This patch is savegame compatible but some changes to ships may not impact already existing ships, so keep an eye on that.

- Reworked Terran Cruisers and their costs:
Shikoku - removed some L turrets, decreased costs, now covers fast frigate role better
Makharia - moved to PIO, they use them more instead of Osakas, decreased amount of L turrets, now on par with Osaka
Akita - decreased amount of L turrets, now fills the gap of heavy destroyer.
Sapporo - moved to PIO (2 battleships is too much for Terrans), rebalanced, reduced amount of turrets, increased radar range.

- Added new Paranid Battleship model thanks to Argon Matt! Name is the same as previous one - Deimos, old one is removed from faction and cant be built but existing ships will remain until they die.
- Fixed Hound incorrect dock position.
- Fixed Shrike incorrect dock position.
- Removed ability of Xenon stations to equip invisible missile launchers (new stations only).
- Reverted change to Terran default paintmod, new ships should now have paint with red markings as in vanilla.
- Increased fighter capacity of Fulmar.
- Completely removed Argon Titan from the game
- Other minor fixes here and there.

Opdatering: 8. maj 2022 kl. 7:35

Patch 3.3.6
This is a minor patch to fix outstanding issues and make it possible to upload to steam. (mod was too large for workshop, converting sounds to OGG helped to reduce it)

- Rebalance of Terran cruisers, should not be OP now.
- You can now again buy old Paranid ships as it seems some missions still request them from player.
- Fixed incorrect costs for some S and M guns and turrets
- Fixed paranid tri-beam turret preventing player from walking on ships bridge
- Other minor fixes here and there

Patch 3.3.5
Important!
This is mostly polish of the 3.3 version made for ToA compatibility, DLC is now REQURIED for the mod to work!, if you want to use it without ToA, here is the previous version[drive.google.com] that will not be supported further.

- Fixed VRO missiles not having "closed loop" production methods
- Fixed ALI wharf in new DLC sectors missing internal shields for ships it sells (new game only)
- Fixed some ships in story or game starts missing internal shields (only if those ships were now built/spawned yet)
- Lowered sound of some weapons that were a bit too loud
- Removed X2 Titan ship, it was a bit out of place. It will be reused in future as relic ship.
- Updated new terran crusiers to the latest version from "Terran Cruisers" mod version and some prices adjusted. Other ships from the mod will not be part of VRO for now, but author planned to release them as separate mod.

Opdatering: 9. dec. 2021 kl. 4:42

3.2
New ships for terran (integrated Terran Cruisers and Triton mods, thanks to Simon and Lint5 for permissions):
-Shikoku -frigate
-Makharia - destroyer
-Akita- destroyer
-Sapporo - battleship
-Triton - frigate only for PIO

- Internal generators are not mandatory now, should help with mod/stories compatability
- Update to 4.2 game patch OOS calc
- Terran cadet starting mission deployable fix (for real this time)
- Few bug fixes
- Minor balance adjustments
- Fixed Viper material/paint color

Opdatering: 18. sep. 2021 kl. 11:02

Mod version 3.1 for 4.1 :
- Rebalanced M turrets - damage is lower by 10-15% depending on turret, should make battles longer and will make S and M ships survive a bit more.
- Rebelanced M shields - 15% stronger to give that needed survivability to M ships, increased M ships hull by 10-15% to make them even more sturdy
- Improved M weapons damage slightly to make them more viable
- Nerfed station OOS damage so they are not OP
- Fixed ATF battleship main gun being destructible
- Increased default unit/drone capacity of M ships
- Updated starting equipment for Terran Cadet start so not to mess with "collect mine" mission
- Improved possibility of AI faction fitting their ships with torpedo launchers
- Revert hull points buff for defense modules back to vanilla values to make platforms more vulnerable to attacks (administrative module hull buff did not change)
- Correction of typos

Note that there are few issues with OOS in vanilla 4.1 for Asgard and very tough stations, its still better in VRO but those should be fixed by Egosoft and ill update as required, cant do anything about it on my own.

Opdatering: 3. apr. 2021 kl. 9:53

Patch 3.0.6
- Improved small shield mk1-mk2-mk3 capacity by 5%-20%-35% accordingly, to be more aligned with shield costs. This should also make fighters a bit more sturdy.
- Increased damage of Asgard main gun by approx 30%
- Decreased AOE explosion range of Starburst from 1000 to 400 meters, should solve most friendly fire issues.
- Slightly decreased station damage OOS vs capital ships
- Slightly increased travel speed of terran large engines
- Fixed terran dumb fire turrets using guided missiles
- Fixed incorrect tags on Tau accelerator and Heavy Tau accelerator preventing from equipping them