ARK: Survival Evolved

ARK: Survival Evolved

R.P. EDDitions
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Update: Sep 15, 2021 @ 8:32pm

V4.20

Fix for Tame Jars applying the incorrect mating timer value when the dino is released from the jar.

Update: Sep 14, 2021 @ 6:43pm

V4.19

Sorry the Patch notes would not fit here as they are to long. please click
Here
for the patch notes.
They have some important changes so please read them.

Update: Aug 19, 2021 @ 2:38pm

V4.17

Bug Fixes:
- Structures that snap to them selves should no longer snap to other types of structures.
- Fixed Merchant Carts where you needed to have 1 more coin than required to purchase the item.
- Fixed Instant damage admin rifle causing you to crash.
Added Structures:
Shelf and Small Shelf: They\'re.... well just wall shelves.
Market Cart: The Market Cart is an admin structure for purchasing items from players.(Please read the Market Cart Discussion for all the details.)
Basic Bed: It is a bed but better looking.
Cot: It is a bed but looks like a cot.
Inn Bed:
This bed is for an Inn, Tavern, Hotel Etc.
Can be claimed by any player after being placed and it will transfer ownership to them and will act as a respawn point for the new owning tribe/player. This is done by selecting Claim Bed in radial menu. The bed then acts as a respawn point for the currently owning tribe/player.
The Inn owner can reclaim bed after the room has been vacated. (Actually at anytime)
Added Armor:
Prim SCUBA: All have INI adjustable features. All have armor values. This armor would fit in where Chitin armor would go as far as armor and durability but as with all other RPE armor it has double the vanilla values. Has double the vanilla SCUBA hypothermal insulation and a small amount of hyperthermal insulation. They are made in the RPE Smithy and have different crafting requirements than their vanilla counterparts.
Chestpiece: Allows your breath to last longer while underwater.
- Can be set Via INI to provide infinite oxygen while underwater.
Leggings: Provides easier movement thru the water lessening your expended energy and allows you to rest while not moving.
Flippers: Wearing them will allow you to sprint while swimming.
Their compact design allows for unencumbered movement on land.
Added Feature:
Unstuck: This feature is by default not enabled and must be enabled via an INI option.
Unstuck allows you to well get Unstuck. Simply hold "R" to bring up the radial menu and choose Unstuck.
To combat abuse it has a long activation timer (adjustable) and a cooldown timer. (adjustable)
Climb mode:(default mode)
The climb mode will pop you up if your stuck in a floor and such. If you are in a mesh hole where you are stuck in the falling animation it will allow you to walk on nearly vertical surfaces (Will not be able to climb a castle wall for example) for a short period of time so you can just walk out of that hole.
Teleport Mode: This mode is to be considered as a WIP. This mode must be enabled Via an INI setting. This will replace the default climb mode. It is highly recommended to make sure undermeshing is turned off for this mode.
This mode will teleport your character forward 4 foundations and up or down if need be to the highest, or lowest if say your on a mountain side and looking down, place at that forward location. Example: You are in a locked building and can\'t get out and you use unstuck and 4 foundations forward you would still be in the same building or in another one it will put you on top of the building instead.
Cautions for this mode:
It may not work correctly in Very deep caves and put you under the mesh.
This mode will get you out of most all stuck situations but I caution admins on this mode as it can allow you to get to places you shouldn't be able to get to, like under the mesh.
This mode is highly recommended to NOT be used on Aberation as the map construction doesn\'t work well with how this mode functions.
New INI Settings:
Bookshelf:
BookshelfSlotCount=150 Min=5 Max= 600
Market Cart:
AdminMarketCartSlotCount=20 Min=5 Max=300
AdminMarketCartAltCoinOverride= file path string
SCUBA Chestpiece:
EnableUnlimitedOxygen=false Never loose oxygen when submerged.
LooseOxygenSpeedPercentOfNormal=25.0 Min=1.0 Max=100.0
100.0 would be normal oxygen loss speed.
SCUBA Leggings:
PantsLooseStamSpeedPercentOfNormalSwimming=25.0 Min=1.0 Max=100.0
100.0 would be normal Stam loss speed.
SCUBA Flippers:
FlippersRunSwimSpeedPercentOfNormal=250.0 Min=100 Max=1000.0
Percent of how much additional speed you get when sprinting while swimming. 250% is what the vanilla flippers give.
FlippersLandSpeedPercentOfNormal=100.0 Min=1.0 Max=100.0
Percent of how much of normal land speed you can have while walking or sprinting. Vanilla flipper are 50% of normal. 100%= no movement speed penalty.
Unstuck Feature:
DisableUnstuck=true
To enable feature set to false.
UnstuckUseTeleportMode=false
Used to set the Unstuck mode to Teleport mode instead of the default Climb mode.
UnstuckActivationTime=15 Min=1.0 Max= 120.0
The amount of time in seconds it takes to activate Unstuck on the radial menu.
UnstuckCooldownTimeInSeconds=600 Min=1.0 Max=7200.0
The amount of time in seconds you have to wait to be able to use Unstuck again.
UnstuckClimbModeTimeInseconds=5 Min=1 Max=120
The amount of time in seconds the Unstuck climb mode lasts.

Update: Jul 28, 2021 @ 8:33pm

V4.151

Fixed missing Structures.
Fixed newly placed Hellfire Gold Forge having no inventory.

It may be necessary to admin demolish any Hellfire forges that were placed and had no inventory access.
As they may not be intractable by anyone anymore.

Complete Rework of Hellfire Gold Forge:
- Now is no longer based off of the fruit trees. (this is what was causing most of the issues with it.)
- Now after it is turned on for the first time it will no longer be able to be turned on again so best keep if full of spark powder. (this does not apply when HellfireDisableDestructionTimer= is set to true)
- Fuel use time extended to 300 seconds. (was 120)
- Can now also use Angler gell for extended run time. (600 seconds per)
- Can no longer be picked up or destroyed or pulled from by S+/SS pickup tools. (this does not apply when HellfireDisableDestructionTimer= is set to true)
- Can now be repaired normally if HellfireDisableDestructionTimer= is set to true.
- looks have changed a little bit.

Update: Jul 21, 2021 @ 3:41pm

V4.15

Bug fixes and reworks:
Many minor bug fixes.
Removed old unused structures from the mod.

Most all structures with inventories now properly support the ForceAllStructuresLocking INI. They will now remember their locked or unlocked state on server restarts.

Completely reworked Imprint Treat: I changed how it works on both the imprinting and speed grow (if enabled) should now work properly and speed grow should survive server restarts. (For speed grow the Dino must be left in the world as it will not reapply the buff if it is put in a cryopod, soul ball, jar etc.)

Fixed pickup on Greenhouse sticks so no more accidentally picking them up.

Chocolate Chip Ice Cream Sandwich: Ensured that this will no longer heal any tame and is basically a veggie cake with NO dino healing property's but can be used to tame creatures that take veggie cake.

Reworked many INI options to make them more reliable.

Reworked base tree to allow for new option. (Trees may be required to be picked up and put back down.)

Reworked Admin Chest: Now will only allow server admins to access it. It can now be placed anywhere including structure prevention zones. It has the no pull, destroy and pickup tags for S+.

New Stuff:
Tree's can now have their item production turned off via the radial wheel. This will allow them to be used as decoration without having any stuff running inside them making them mor lag freindly.

The following weapons and tools can now have there base damage set via an INI setting.
Durable Pike, Sword, Hatchet, Pick, Sickle and the Royal Sword. It will also apply to skins placed on them as well.
Just an FYI the default damage on these are double vanilla as they have always been.

Added INI setting for crop plots and a separate INI for the Latex tree so it can be set independent of the fruit trees.
New items:
Eddy's Medical Brew: This brew is exactly like the vanilla med brew except it gives some hydration as well and uses azul berry's instead of tinto. It is made in the stove.
New Structures:
Merchant Carts:
There are 3 different variants. (regular, personal and admin)
These structures are for in game commerce. Items can be placed inside an a price set for purchase (this also includes dinos in Jars, Soul Balls, Cryopods etc,), these items will no longer be able to be removed from the inventory by normal means, they must be purchased by selecting the desired item and it will give the option to purchase said item and at what price under the inventory description in the center. Once purchased the item will be placed in your personal inventory and the coin amount will be removed from your inventory. If you do not price an item anyone can remove it so please make sure you price all the items.
Items can be removed or repriced by the allowed persons, depending on type, by using the pull item button.
They can be placed on or around other tribes structures so you can have a large market and not have to have the owning tribe place it for you.
They will also have a separate coin box where all the coins from purchases go. (Small chest on the barrel on the cart)
The sign text can be set by renaming the cart and using the radial wheel to set the box name as the sign text. It has 36 character max and has 2 lines of 18 characters, at the 19th character of the cart name it will automatically start a new line or if you put a double space in the cart name it will start the new line there.

They will use by default the gold coin from this mod unless the AlternateCoin INI is used then it will use that item instead. This is the item it will check for in the purchasers inventory when purchase are made. If they do not have enough it will not complete the purchase.

All perishable items will have their spoil timers reset when purchased. They also have 10,000 X multiplier.

The Merchant Cart and Personal Merchant Cart have engrams at level 500 so if the server owner wants them to be player craftable they can change the level of the engram to whatever they wish. The Admin Merchant Cart will be only admin spawnable.

They are metal tier for damage.

Merchant Cart:

This Merchant Cart is for tribe based sales. All tribe members can set prices, purchase items, remove items and have access to the coin box.

Personal Merchant Cart:

This Merchant Cart is for a single person based sales. Once placed you use the set seller option on the radial wheel. This will store the sellers Stem ID and Character ID and will only allow that person to set prices, remove items, pickup, destroy, rename and have access to the coin box. (must be a member of the tribe who placed it) If they create a new character they will no longer have access and the cart will need to be removed by an admin. It has a built in override for admins to be able to pickup or destroy the cart.

Admin Merchant Cart:

This cart is for server sales. It does not have a coin box and all funds from purchases are removed from the game.
The Items placed and priced in this cart are not removed from the cart when purchased and can be purchased over and over again indefinitely. (Jars, Cryopods, Soul Balls etc. will not go in this carts inventory to prevent duped dinos.)
New INI Settings:
Weapons and tools Min=1 Max=1000
PikeBaseDamage=100
RoyalSwordBaseDamage=200
SwordBaseDamage=180
HatchetBaseDamage=80
PickBaseDamage=64
SickleBaseDamage=100

Merchant Carts Min=5 Max=300

PersonalMerchantCartSlotCount=20
MerchantCartSlotCount=40
AdminMerchantCartSlotCount=100
CoinChestSlotCount=50

Crop Plots Min=5 Max=300

LargeCropPlotSlotCount=30
MediumCropPlotSlotCount=20
SmallCropPlotSlotCount=15

Latex Tree

LatexTreeProduceIntervalInSeconds=180

Update: Jul 6, 2021 @ 3:16pm

V4.141

Fix for Gold forges sometimes not respecting the produce coin option.
Fix for Hellfire Gold forge producing nothing.
Fix for Admin Ring causing you loosing food and water when equipped. It will now keep them full.
Fix for missing pumkin Icon.

Updates and Changes:
Gold forges:
- Now when they are set to produce coin it will update the Icon, name and inventory description to reflect this change. If a alternate coin type is also set it will change the Icon, name and inventory description to to that of the alternate coin type.
Markets:
- Now when they are set to produce coin it will update the inventory description to reflect this change.
Bank:
- If a alternate coin type is set it will change the Icon, name and inventory description to to that of the alternate coin type.
Hellfire Gold Forge:
- If a alternate coin type is set it will change the Icon, name and inventory description to to that of the alternate coin type.
- Added INI option to disable the destruction timer.

Added INI:
- HellfireDisableDestructionTimer=false
If set to true this will disable the self destruction degradation timer. It will also set it to allow it to always be picked up and can also be turned off.

Clarification:
HellfireDestructionTimeInSeconds= Sets the max health points of the forge on its initial placement and the destruction timer lowers its health to cause it to destroy itself in that many seconds IRL time. If destroyed it will NOT drop a bag and its inventory will be destroyed as well.

Update: Jun 26, 2021 @ 4:22pm

V4.14

- Fixed meat market not crafting anything.
- Fixed Markets and Gold forges producing the wrong item or no item with certain INI configurations.

Added:
- Ledger: This is a player craftable item that can create change for gold coins or turn change into gold coins. Engram at level 1.
- Silver Coin: 5 = 1 Gold coin
- Copper Coin: 10 = 1 Gold coin

Update: Jun 25, 2021 @ 2:02pm

V4.13

- Fixed issue where econo structures were not respecting the AlternateCoinType= INI setting on server restart.
- Most structure placement collision has been adjusted to allow those who do not have collision turned off to be able to place structures better.
- Adjusted collision for some structures.
- All RPE ammo can now also be used in Vanilla weapons.(Bow and Crossbow)
- Back end work to allow for blacklists for market tables. I will release the details on this if after testing on a large scale has been done to ensure it is working correctly. If you want to test this on your server please ask in my discord for details. (link in the description)

Update: Jun 7, 2021 @ 8:01pm

V4.12
Recook for the enum and octetree update for issue created by the Genesis 2 update.
Hopefully this will fix the issues otherwise I might not be able to fix them until they update the dev kit with Gen 2 content.
Fixed some texture messed up by the Gen 2 update. Will have to wait for update to hit the dev kit to fix the rest.

Update: May 31, 2021 @ 12:53pm

V4.11
Fix for the rare drink tap emitter crash