ARK: Survival Evolved

ARK: Survival Evolved

R.P. EDDitions
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Update: Jan 24, 2022 @ 1:58pm

V4.25

Bug Fixes:
Renabled the fix for Chains giving the wrong item when picked up.

Gold Forge Rework:
The gold forges have been reworked to eliminate the issues with them. In doing so I also reworked the INI settings.
If you have any Common Gold Forges or Gold forges in your world they should now function properly but may need to be picked up and placed back down.

Gold forge INI Rework:
I have removed the following settings:
CommonGoldForgeProduceCoin=false
CommonGoldForgeItemsPerCraft=1

Changed INI Settings:
GoldForgeProduceCoin=false : This setting now applies to both the Common Gold Forge and the Gold Forge. Its function has unchanged.
GoldForgeItemsPerCraft=1 : This setting now applies to both the Common Gold Forge and the Gold forge. Its function has unchanged.

New INI Settings:
GoldForgeNuggetsPerCraft=10 : This is the amount of Gold Nuggets required for one craft. This setting applies to both the Common Gold Forge and the Gold forge.

GoldForgeAltCoinOverride= : This will be the folder path to the item you wish for the Gold Forge and Common Gold Forge to produce if you want to use an item other than this mods Alternate Coin Type if set. This is the item that the Gold Forge and Common Gold will give for items. You must set GoldForgeProduceCoin=true for this to be enabled.
Path example: /Game/Mods/RPEDDitons/Consumables/TreeFruit/PrimalItemConsumable_Apple.PrimalItemConsumable_Apple_C this would set the forges to give apples instead of coins.

Update: Jan 22, 2022 @ 7:34pm

Reversion due to corrupted files for the gold forges. An extensive rework may be required to fix them. Sorry for any inconvenience.

Update: Jan 22, 2022 @ 3:55pm

V4.24.4

Bug Fixes:
Fixed issue where Gold Forges would produce nothing.
Fixed Chains giving the wrong item when picked up. Please discard the wrong items.

Update: Jan 20, 2022 @ 12:19am

V4.24.3

Add XXL size to the ceiling wheel chandelier.

Fix for Vendor NPC, and Trader NPC not having the proper spoil timer. Has been set to match Vendor and Trader Carts.

Update: Jan 19, 2022 @ 11:21am

V4.242

Fix for players not being able to purchase or sell items at a Vendor NPC, Trader NPC, Personal Merchant carts, Merchant cart, Trade carts, Vendor carts.
Admins can now set prices, pull or add new items to the Vendor NPC and Cart, Trader NPC and Cart, and Crop, Gem, and Meat Trade carts without needing to be a member of the placing tribe. This does not affect the Merchant carts as they are unchanged in this regard.

Update: Jan 18, 2022 @ 3:40pm

V4.241

You will need to cycle the lock on all types of trade carts to re-syncronize it\'s internal saved setting

Fix for the Trade Carts being unresponsive because they are locked if you are using the ForceAllStructuresLockin INI setting.
Fix for Vendor, Merchant and individual Merchant Carts not being able to set or update item prices.
Fix for Crop, Gem, Meat Trade Carts not respecting the TradeTableProduceCoin=True INI Setting.

Update: Jan 17, 2022 @ 8:36pm

V4.24

I am sorry but the patch notes are too long for here so please see the V4.24 Patch Notes Here

Update: Oct 28, 2021 @ 12:48pm

V4.23
Bug Fixes:

Trade Tables: (Admin, Crop, Gem, Meat)
Now properly removes items when using sell all. (Sorry no more free money)
Blueprints and custom recipes should no longer get deleted on server restart.
(FYI newly placed trade tables now may take a few seconds to auto sync.)

All types of Merchant Carts and the Vendor Cart:
Blueprints and custom recipes should no longer get deleted on server restart.

Added INI settings:
DisableDinoGemAndGoldHarvest=false
Setting this to true will disable the gem and gold drops for dinos only, picks will still work.

Other:
Did some background rework to clean up save files to make save files smaller.
Trade table code clean up.

Update: Sep 27, 2021 @ 12:37pm

V4.22
Bug Fix:
Fixed Speed Grow not surviving a server restart.

Taxidermy Stand enhancements:
A few of your feathered friends are about to get their feathers back when getting Stonified in the Taxidermy Stand.
The ones that will now have their feathers are the Owl, Argentavis, Featherlight, Deinonychus, RockDrake, and the Griffin. This should work with all Vanilla and most modded versions of the above dinos.

You will now be able to craft cosmetic stone, obsidian and bronze armor in flak and royal armor to be placed on a players taxidermy in the Taxidermy Stand. This will allow making better stone human statues. They only cost one stone each to craft and are crafted in the Taxidermy Stand itself.
Just as an FYI these can only be able to be equipped on the taxidermy stand.

Oh yeah and Stonifie now includes a bronze option.

Update: Sep 23, 2021 @ 4:44pm

V4.21
Bug fixes:
- Fixed aspect ratio on the wide canvas so loaded painting are not squished and stretched.
- Fixed the Imprint treat speed grow to work properly when enabled, again. This time it will actually work.
- Minor bug fixes.

Changes:
- RPE Smithy:
Changed crafting ingredients to use metal instead of ingots and removed hide.

New Structures and Items:
- Taxidermy stand:
Introducing the RPE Taxidermy Stand.

Unlike vanilla or even other modded taxidermy bases where there are multiple sizes. I will only have one that will do it all.
It is based off of S+.(Thanks Orionson for the open source)
It has all the features of S+ and more.

The animation stuff will be gated behind a INI to enable it. This is so servers that do not want this option can have it disabled. It is disabled by default.
TaxidermyStandEnableAnimations=false

This is a one size fits all.
You can adjust the size of the base after it is placed. It has small, medium and large. Medium being the default. This also dynamically adjusts the size of the taxidermy to fit the size of the base.
While placing it you can change the size of the preview so you know it will fit where you want it to when you change its size later. This is done by pressing "-" and "=".

Collision on the Stand scales with the size of base you are using and when you chooses no base option the collision is made very small, just big enough that you still can interact with it.

You can adjust the size and position of the taxidermy itself, unlike the S+ versions where it only goes up or down, on mine you can move it left, right, forward, back and up or down with a handy little slider UI.

The Taxidermy Stand will also Include a Stonifie option.
This will give the taxidermy a look of a dark lava rock or obsidian so it can be used as a stone statue as well.
Side note: Because of how hair, fur and feathers work they look like they are covered in stone post it notes so they are removed when stonified because they look absolutely terrible when they are left. When done to a players taxidermy it only does the body. The hair and underwear do not change nor do any armor, weapons, saddles etc. that are added.

Taxidermy Tool:
Works like vanilla but like my other tools is much more durable.
The engrams for both the Stand and Tool will be available for all maps at level 10.