DayZ
EndGamePVE
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Update: Sep 3, 2019 @ 12:58pm

1.05 compatibility fix

Update: Aug 9, 2019 @ 1:51pm

TWEAKED:
Economy for MedicalAttention mod, very rare weapons made less rare.

REMOVED:
Realism - if you clear a small village from zombies and you don't leave that area (250 m radius), it will remain cleared. You can camp there, no new zombies born out of nowhere
Reason was to switch back to vanilla values for more agressive experience with zombies. Contact me if you want to know setting from xml to put it back on your server.

REMOVED:
You can't drink from all wells.

REMOVED:
You can't refuel at gas stations.

For lovers of no drinking from wells and no refuel at gas stations, this features were moved to MedicalAttention mod. Add this to config.txt:

DeclareZone = 2 = 722.0 = 10863.0 = 10500
DeclareZone = 3 = 7353.0 = 8115.0 = 10000

Update: Jul 2, 2019 @ 3:10pm

DayZ 1.04.151979 fix

Update: May 17, 2019 @ 11:20am

FIXED:
Being able to drink from wells due to 1.03 change to continuous action.

Update: May 16, 2019 @ 10:18am

COMPATIBILITY:
Merged economy changes and scripts from DayZ 1.03.151507
Server owners will have to overwrite mission folder files with the ones from mod.

TWEAKED:
Reduced SKS spawns.
AKM and M4A1 spawn fix (restock = 0).
Ammo reduced. Tracer rounds taken into account.
Zombie respawn radius reduced from 400 to 250 m. This translates to more zombies. I consider it is the sweet spot between zombies difficulty and the "realism" (if you clear a small village to remain clear).
Bigger wolf packs (10 maximum per pack). If you are alone or not prepared, avoid routes known to be populated by wolfs.
Economy adjustments for @MedicalAttention.
New 1.03 vehicle added.

KNOWN ISSUES:
DayZ 1.03 has an issue, you will see this kind of errors when driving car or when recharging battery:
NULL pointer to instance
Class: 'ComponentEnergyManager'
Function: 'OnEnergyAdded'
Stack trace:
scripts/3_Game/tools\component\componentenergymanager.c:1367

But functionality is not affected.

Update: Apr 3, 2019 @ 2:23pm

COMPATIBILITY:
Merged economy changes and scripts from DayZ 1.02.151010
Server owners (if there are any left) will have to overwrite mission folder files with the ones from mod.

TWEAKED:
Car and truck battery lifetime is now 7 days like the spot light and generators.
Canister gasoline will spawn with 5-25 % quantity, instead 0-25 %.
Reduced canned food a little bit.
Increased number of spark plugs.

Update: Mar 30, 2019 @ 7:26am

ADDED:

Water - will be a problem, wells are working near the spawn points only, inland you'll have to improvise and find other sources of water. Don't panic if you get sick, it's not that bad, plus there are pills for that.

Update: Mar 23, 2019 @ 4:28pm

ADDED:

Raw meat – will make you throw up / vomit, it must be cooked before consumed.

Update: Mar 20, 2019 @ 9:55am

ADDED:

Vehicles maintenance - you need charged battery to start the engine and it will discharge with each start attempt. Remember that lights will also drain your car battery and if you are traveling for short distances you may consider to use a battery charger.

Update: Mar 16, 2019 @ 7:53am

FIXED:
Possible performance fix (reduced zone spawn distance, it was way to high in previous version).

TWEAKED:
Reduced spawn quantity for .45 ACP and 7.62x54 ammo (for now).

Now only required files are included in mission folder. Server owners will have to overwrite just those files.