Garry's Mod

Garry's Mod

VRMod - Experimental Virtual Reality
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Update: Jan 16, 2020 @ 7:42pm

Version 72.5
-fixed medkit viewmodel offset
-fixed flashlight not working when using worldmodels

Update: Jan 15, 2020 @ 11:46pm

Version 72.4
-fixed weapons being completely broken when using a playermodel without fully modeled fingers
-more robust fix for white menus bug
-removed vrutil_autostartsystime convar to simplify enabling autostart via console

Update: Jan 15, 2020 @ 6:03pm

Version 72.3
-fixed bug where menus would appear white on the x64 chromium beta branch

Update: Jan 14, 2020 @ 6:15pm

reuploaded 72.2 as the previous upload appeared to not take effect

Update: Jan 14, 2020 @ 6:02pm

Version 72.2
-updated cardboard mode to work with newest module version

Update: Jan 8, 2020 @ 11:41pm

Version 72.1
-fixed crowbar hit pos being way off caused by previous update
-fixed flashlight broken by previous update

Update: Jan 8, 2020 @ 8:23am

Version 72:
-viewmodel animations are now always enabled. This is still a work in progress so currently the players hand will glitch out with many weapons
-removed alternative scale option for better compatibility, the player model is now always regular size
-removed finger tracking option, it is now always enabled
-removed advanced display options since the display parameters are calculated automatically

Update: Jan 2, 2020 @ 11:19pm

Version 71.1
-fixed bug related to exiting vr in single player caused by previous update
-added compatibility for new module version. updating to it is optional, it only adds better error handling so that in the event of an error the game doesn't freeze and you no longer get spammed with multiple buggy error popups, instead it will throw a single relevant error to the console.

Update: Dec 30, 2019 @ 8:12pm

Version 71:
-fixed issue where players would get spammed by lua errors on servers with ulib installed when someone disconnects while in VR

Update: Dec 19, 2019 @ 7:16am

-various cardboardmod improvements: added hud, viewmodel now follows the camera, viewmodel should look less warped, mouse can now move the camera up/down, enabled monitor and bloom rendering
-added vive cosmos controller binds