Garry's Mod

Garry's Mod

VRMod - Experimental Virtual Reality
Showing 71-80 of 177 entries
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Update: Mar 28, 2020 @ 3:50am

Version 86:
-the player head is now hidden in first person to avoid visibility problems

Update: Mar 26, 2020 @ 10:05am

Version 85:
-fixed entities disappearing when sticking weapon muzzle through a wall
-fixed a bug in prop pickup permission check

Update: Mar 25, 2020 @ 5:20am

Version 84:
-added smooth turning option

Update: Mar 25, 2020 @ 3:33am

Version 83:
-a new module version is available which should fix some visual glitches such as flickering when using high amounts of supersampling in SteamVR settings.

Update: Mar 17, 2020 @ 11:39am

Version 82:
-rendering using the VR resolution is now always enabled thanks to the gmod march 2020 update

Update: Mar 16, 2020 @ 1:24pm

Version 81:
-fixed some vr projection issues caused by display asymmetries in some vr headsets
-added installed/latest module version display to utility menu

this update requires a module update

Update: Mar 11, 2020 @ 7:16pm

Version 80.2:
-"Render using VR target resolution" option now works on all beta branches

Update: Mar 9, 2020 @ 1:49am

Version 80.1:
-added hook VRUtilEventPreRenderRight

Update: Mar 1, 2020 @ 4:48am

Version 80:
-added "Restart VR" button to the VRMod Utility menu which appears when in VR
-"Render using VR target resolution" option can no longer be selected when using an unsupported branch of GMod

For developers:
-added hook VRUtilEventPostRender
-vr rendertarget is now globally accessible using g_VR.rt

Update: Feb 27, 2020 @ 12:48pm

Version 79:
-skybox is no longer blacked out when the "Render using VR target resolution" option is checked as related issues should now be fixed on GMod's dev, chromium, and x86-64 branches.