Kenshi
Fixing Clipping Issues
Showing 1-8 of 8 entries
Update: Oct 13, 2019 @ 4:12pm

Version 2.1

-Made adjustments to plated drifter’s leather pants’ “weights” and mesh
-Made adjustments to drifter’s leather pants’ “weights” and mesh
-Made adjustments to cargopants’ “weights” and mesh
-Made adjustments to halfpants’ “weights” and mesh
-Made adjustments to crab trousers’ “weights” and mesh
-Made adjustments to hack stopper pants’ “weights” and mesh
-Made more adjustments to all coats’ “weights” and mesh
-Made adjustments to thinned hack stopper pants’ “weights” and mesh
-Uploaded new screenshots to show newest changes

Update: Sep 20, 2019 @ 9:40am

-Made slim meshes for different headgear
-Made adjustments to female drifter’s leather pants’ “weights”
-Made adjustments to male coats’ “weights” and mesh
-Made adjustments to female coats’ “weights” and mesh

Update: May 27, 2019 @ 10:09am

Had to roll back to previous version due to problems with new meshes. Think it has to do with the new version of blender plugin or blender itself.

Update: May 26, 2019 @ 7:59am

-Made slimm meshes for some headgear
-Made adjustments to female drifter’s leather pant's physics, to reduce clipping. (It’s not perfect, but better than before)

Update: Mar 23, 2019 @ 5:07am

version 1.3
-Made slimmed meshes for stout hessian, and plated drifter’s leather pants
-Made some adjustments to “weights” for monk pants
-Made some adjustments to mesh and “weights” for sleeveless Female coats
-Made some adjustments to “weights” for Female crab trousers
-Made new thinned mesh for female samurai leggplates

Update: Mar 11, 2019 @ 5:22pm

-Added overlap between boots and dyed trousers

Update: Mar 10, 2019 @ 6:47am

-removed overlap, between samurai clothpants and holy chest plate
-added overlap, between gi pants and coats
-added overlap, between monk pants and dustcoats

Update: Mar 9, 2019 @ 10:54am