Kenshi
Fixing Clipping Issues
Viser 1–8 av 8 bidrag
Oppdatering: 13. okt. 2019 @ 16.12

Version 2.1

-Made adjustments to plated drifter’s leather pants’ “weights” and mesh
-Made adjustments to drifter’s leather pants’ “weights” and mesh
-Made adjustments to cargopants’ “weights” and mesh
-Made adjustments to halfpants’ “weights” and mesh
-Made adjustments to crab trousers’ “weights” and mesh
-Made adjustments to hack stopper pants’ “weights” and mesh
-Made more adjustments to all coats’ “weights” and mesh
-Made adjustments to thinned hack stopper pants’ “weights” and mesh
-Uploaded new screenshots to show newest changes

Oppdatering: 20. sep. 2019 @ 9.40

-Made slim meshes for different headgear
-Made adjustments to female drifter’s leather pants’ “weights”
-Made adjustments to male coats’ “weights” and mesh
-Made adjustments to female coats’ “weights” and mesh

Oppdatering: 27. mai 2019 @ 10.09

Had to roll back to previous version due to problems with new meshes. Think it has to do with the new version of blender plugin or blender itself.

Oppdatering: 26. mai 2019 @ 7.59

-Made slimm meshes for some headgear
-Made adjustments to female drifter’s leather pant's physics, to reduce clipping. (It’s not perfect, but better than before)

Oppdatering: 23. mars 2019 @ 5.07

version 1.3
-Made slimmed meshes for stout hessian, and plated drifter’s leather pants
-Made some adjustments to “weights” for monk pants
-Made some adjustments to mesh and “weights” for sleeveless Female coats
-Made some adjustments to “weights” for Female crab trousers
-Made new thinned mesh for female samurai leggplates

Oppdatering: 11. mars 2019 @ 17.22

-Added overlap between boots and dyed trousers

Oppdatering: 10. mars 2019 @ 6.47

-removed overlap, between samurai clothpants and holy chest plate
-added overlap, between gi pants and coats
-added overlap, between monk pants and dustcoats

Oppdatering: 9. mars 2019 @ 10.54