Kenshi
Fixing Clipping Issues
Mostrando 1-8 de 8 aportaciones
Actualización: 13 OCT 2019 a las 16:12

Version 2.1

-Made adjustments to plated drifter’s leather pants’ “weights” and mesh
-Made adjustments to drifter’s leather pants’ “weights” and mesh
-Made adjustments to cargopants’ “weights” and mesh
-Made adjustments to halfpants’ “weights” and mesh
-Made adjustments to crab trousers’ “weights” and mesh
-Made adjustments to hack stopper pants’ “weights” and mesh
-Made more adjustments to all coats’ “weights” and mesh
-Made adjustments to thinned hack stopper pants’ “weights” and mesh
-Uploaded new screenshots to show newest changes

Actualización: 20 SEP 2019 a las 9:40

-Made slim meshes for different headgear
-Made adjustments to female drifter’s leather pants’ “weights”
-Made adjustments to male coats’ “weights” and mesh
-Made adjustments to female coats’ “weights” and mesh

Actualización: 27 MAY 2019 a las 10:09

Had to roll back to previous version due to problems with new meshes. Think it has to do with the new version of blender plugin or blender itself.

Actualización: 26 MAY 2019 a las 7:59

-Made slimm meshes for some headgear
-Made adjustments to female drifter’s leather pant's physics, to reduce clipping. (It’s not perfect, but better than before)

Actualización: 23 MAR 2019 a las 5:07

version 1.3
-Made slimmed meshes for stout hessian, and plated drifter’s leather pants
-Made some adjustments to “weights” for monk pants
-Made some adjustments to mesh and “weights” for sleeveless Female coats
-Made some adjustments to “weights” for Female crab trousers
-Made new thinned mesh for female samurai leggplates

Actualización: 11 MAR 2019 a las 17:22

-Added overlap between boots and dyed trousers

Actualización: 10 MAR 2019 a las 6:47

-removed overlap, between samurai clothpants and holy chest plate
-added overlap, between gi pants and coats
-added overlap, between monk pants and dustcoats

Actualización: 9 MAR 2019 a las 10:54