Kenshi

Kenshi

Fixing Clipping Issues
Zobrazeno 1–8 z 8 položek
Aktualizace: 13. říj. 2019 v 16.12

Version 2.1

-Made adjustments to plated drifter’s leather pants’ “weights” and mesh
-Made adjustments to drifter’s leather pants’ “weights” and mesh
-Made adjustments to cargopants’ “weights” and mesh
-Made adjustments to halfpants’ “weights” and mesh
-Made adjustments to crab trousers’ “weights” and mesh
-Made adjustments to hack stopper pants’ “weights” and mesh
-Made more adjustments to all coats’ “weights” and mesh
-Made adjustments to thinned hack stopper pants’ “weights” and mesh
-Uploaded new screenshots to show newest changes

Aktualizace: 20. zář. 2019 v 9.40

-Made slim meshes for different headgear
-Made adjustments to female drifter’s leather pants’ “weights”
-Made adjustments to male coats’ “weights” and mesh
-Made adjustments to female coats’ “weights” and mesh

Aktualizace: 27. kvě. 2019 v 10.09

Had to roll back to previous version due to problems with new meshes. Think it has to do with the new version of blender plugin or blender itself.

Aktualizace: 26. kvě. 2019 v 7.59

-Made slimm meshes for some headgear
-Made adjustments to female drifter’s leather pant's physics, to reduce clipping. (It’s not perfect, but better than before)

Aktualizace: 23. bře. 2019 v 5.07

version 1.3
-Made slimmed meshes for stout hessian, and plated drifter’s leather pants
-Made some adjustments to “weights” for monk pants
-Made some adjustments to mesh and “weights” for sleeveless Female coats
-Made some adjustments to “weights” for Female crab trousers
-Made new thinned mesh for female samurai leggplates

Aktualizace: 11. bře. 2019 v 17.22

-Added overlap between boots and dyed trousers

Aktualizace: 10. bře. 2019 v 6.47

-removed overlap, between samurai clothpants and holy chest plate
-added overlap, between gi pants and coats
-added overlap, between monk pants and dustcoats

Aktualizace: 9. bře. 2019 v 10.54