Arma 3
Project injury Reaction (PiR)
Se afișează 151-160 din 170 intrări
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Actualizare: 19 iul. 2019 @ 10:42

  • Fixed the possibility of contusion in water.
  • Fixed blood loss when AI is injured in water.
  • Fixed moans when injured in water.
  • Fixed moans for non-critical injury.

Actualizare: 12 iul. 2019 @ 16:46

  • Fixed hand ragdoll.
  • Fixed the loss of equipment after the climb.
  • Fixed animation after player dragging player.
  • Fixed the impossibility of throwing grenades after treatment.
  • Fixed interruption of the effect of a contusion during multiple breaks.
  • Fixed bleeding with explosions.
  • Fixed the inability to injure an explosion after respawn.
  • Fixed uncondition animations.
  • Added the ability to treat any injuries.

Actualizare: 27 iun. 2019 @ 6:37

  • Fixed rotation of AI in a bent state.
  • Fixed a problem with equipment after respawn.
  • Fixed animations on player self-healing without weapons.
  • Fixed a problem with jamming of AI after injury during treatment.
  • Fixed bugs when player dragging player.
  • Fixed bug when a player is injured during treatment.
  • Removed repair animation after exiting a player’s knocked out weapon status.
  • Removed the inclusion of animations after death with a knocked out weapon from the AI.
  • Reduced twitching animations after knocking out weapons from AI, if it remained in place.
  • Added changed ragdoll.
  • Added smooth transition of blood from the screen after treatment, or death.
  • Added sounds for the player when injured state.
  • Added contusion effect.

Actualizare: 10 iun. 2019 @ 3:21

  • Hopefully fixed bug with weapon hanging in the air.
  • Added the ability to adjust the intensity of blood on the screen.
  • Now the blood disappears from the screen as soon as you are cured or died.

Actualizare: 13 apr. 2019 @ 9:52

  • Panic animation after knocking out weapon now works correctly.
  • Now only injured body part will be covered with blood.
  • Now after injury, equipment stays in their slots.
  • Now if an injured unit has no ifak left, then it is assisted by a unit that has a medkit and is in the same squad with the injured.
  • Fixed replacement of ifaks and medkit.
  • Fixed some animation bugs.
  • Removed jumps and jerks, at loss of consciousness after bending.

Actualizare: 3 apr. 2019 @ 14:18

  • Fixed triggering player's blood effect when injured in transport.
  • Now you can die from blood loss in transport.
  • Now with disabled injuries for player you are available to aid AI.
  • Fixed bug with mags in weapon which was knocked out.
  • Fixed animation bug after knocking out weapon.
  • Now after switching unit, if previous still alive, but injured, then blood effect will disappear from screen.

Actualizare: 1 apr. 2019 @ 10:00

  • Fixed weapon knockout animation.

Actualizare: 1 apr. 2019 @ 7:42

  • Fixed bug with crawling after respawn.
  • Reduced bounces after some lethal hits.

Actualizare: 29 mart. 2019 @ 5:48

  • Now mod works in an unscheduled environment, so it works faster.
  • Solved problem with legs injury.
  • Fixed bug with the repetition of moans.
  • Fixed jams while dragging for AI and player.
  • Removed delay for adding injuries to a unit after respawn.
  • Fixed treatment problem, when you disable mod for player.
  • Injuries now work fine, if you switch to AI unit.

Actualizare: 17 mart. 2019 @ 11:32

  • Fixed little bug with IFAKs.
  • Now you can disable mod for any fraction.
  • Added an option for disable mod for AI.