RimWorld

RimWorld

Elite Bionics Framework
Showing 61-67 of 67 entries
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Update: Jun 27, 2019 @ 6:12am

Fixed bug where a bad patch made some capacity-affecting hediffs (e.g. scratch, crack, etc.) fail to show themselves when the player is highlighting the capacity readout.

For example, suppose a pawn has a scratch in the left leg. Before the bug was fixed, the Movement tooltip will look something like "Moving: 80%\nAffected by:\n"; notice that nothing follows after the 2nd '\n' character. After fixing, the tooltip should correctly display, e.g., "[...] left leg 18/30"

Update: May 15, 2019 @ 8:04am

Fixed critical bug that caused the vanilla GetMaxHealth() method to always return 0, causing a lot of errors, such as the instant-bleedout-from-injury bug.

Now, the vanilla GetMaxHealth() will return its vanilla results. However, I urge all modders out there to reconsider what they are trying to achieve with the vanilla method. Under the EBF, it's very likely they want to obtain the max HP of body parts via our new method, but we can't assume anything.

Update: May 15, 2019 @ 1:46am

(Ah well I'm not sure if I remember what this patch did)

Update: May 14, 2019 @ 6:14am

Body parts under the effect of the EBF now have their bleed rate scaled back down to vanilla levels. This effectively make the EBF bionics more viable as their overall average bleed rate is reduced.

Update: May 13, 2019 @ 2:58am

[Auto-generated text]: Update on 5/13/2019 5:58:39 PM.

Update: Feb 26, 2019 @ 3:48am

[Auto-generated text]: Update on 2/26/2019 7:48:05 PM.

Update: Feb 24, 2019 @ 1:40am

[Auto-generated text]: Initial upload.