RimWorld
Elite Bionics Framework
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Actualización: 27 JUN 2019 a las 6:12

Fixed bug where a bad patch made some capacity-affecting hediffs (e.g. scratch, crack, etc.) fail to show themselves when the player is highlighting the capacity readout.

For example, suppose a pawn has a scratch in the left leg. Before the bug was fixed, the Movement tooltip will look something like "Moving: 80%\nAffected by:\n"; notice that nothing follows after the 2nd '\n' character. After fixing, the tooltip should correctly display, e.g., "[...] left leg 18/30"

Actualización: 15 MAY 2019 a las 8:04

Fixed critical bug that caused the vanilla GetMaxHealth() method to always return 0, causing a lot of errors, such as the instant-bleedout-from-injury bug.

Now, the vanilla GetMaxHealth() will return its vanilla results. However, I urge all modders out there to reconsider what they are trying to achieve with the vanilla method. Under the EBF, it's very likely they want to obtain the max HP of body parts via our new method, but we can't assume anything.

Actualización: 15 MAY 2019 a las 1:46

(Ah well I'm not sure if I remember what this patch did)

Actualización: 14 MAY 2019 a las 6:14

Body parts under the effect of the EBF now have their bleed rate scaled back down to vanilla levels. This effectively make the EBF bionics more viable as their overall average bleed rate is reduced.

Actualización: 13 MAY 2019 a las 2:58

[Auto-generated text]: Update on 5/13/2019 5:58:39 PM.

Actualización: 26 FEB 2019 a las 3:48

[Auto-generated text]: Update on 2/26/2019 7:48:05 PM.

Actualización: 24 FEB 2019 a las 1:40

[Auto-generated text]: Initial upload.