RimWorld
Elite Bionics Framework
Se afișează 61-70 din 76 intrări
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Actualizare: 22 apr. 2020 @ 7:17

Updated to v2.1.0 Beta 4: technical update: raised priority of max-HP-related transpilers

Actualizare: 18 apr. 2020 @ 3:13

Updated to v2.1.0 Beta 3: Fixed NullReferenceException when a social fight is about to start.

Actualizare: 9 apr. 2020 @ 5:23

Updated to v2.1.0 Beta 2: Fixed unexpected, critical patching bug (credits to Neceros and Bar0th for suggesting improvements)

Actualizare: 22 mart. 2020 @ 8:36

Updated to v2.1.0 (Beta 1): new tool power adjuster comp

Actualizare: 3 mart. 2020 @ 5:19

Updated to v2.0.0: update to RimWorld v1.1

Actualizare: 1 febr. 2020 @ 1:18

Updated to v1.1.1: fixed a few UI bugs.

Actualizare: 31 ian. 2020 @ 6:55

Updated to v1.1.0: scaleAdjustment now available. Refer to documentation for how to use it.

Actualizare: 7 dec. 2019 @ 0:15

[Auto-generated text]: Update on 12/7/2019 4:15:36 PM.

Actualizare: 8 nov. 2019 @ 23:25

[Auto-generated text]: Update on 11/9/2019 3:25:38 PM.

Actualizare: 27 iun. 2019 @ 6:12

Fixed bug where a bad patch made some capacity-affecting hediffs (e.g. scratch, crack, etc.) fail to show themselves when the player is highlighting the capacity readout.

For example, suppose a pawn has a scratch in the left leg. Before the bug was fixed, the Movement tooltip will look something like "Moving: 80%\nAffected by:\n"; notice that nothing follows after the 2nd '\n' character. After fixing, the tooltip should correctly display, e.g., "[...] left leg 18/30"