RimWorld

RimWorld

Elite Bionics Framework
669 Comments
Vectorial1024  [author] Jun 23 @ 11:36am 
This mod works with the RBSE with the meaning of "it doesn't crash the game". You need separate patch mods to enable RBSE bionics to boost body part max HP.

Whether such patch mod exists is none of my concerns. But with the right patch mods, this mod can be a lot of fun.
Insomniac Jun 23 @ 8:47am 
This mod looked like it would be a lot of fun, but after hours trying to get it to work and going down the forums making sure it's in the right order and even checking the how to use thread you got no such luck. All the commands aren't even there it pb doesn't work with Rah's bionics and surgery expansion
Inrek_Fox Jun 18 @ 3:00am 
Ok, understood.
Thank you for your mod anyways.
Vectorial1024  [author] Jun 18 @ 2:52am 
Yes, this has been Ludeon's way of dealing with game updates.
However, the way this mod works, it is very sensitive to code changes, so I rather wait for Ludeon to finish their coding first.

Also, depending on the situation, perhaps no major work would be needed other than a rebuild + "this works in 1.6" declaration.
Inrek_Fox Jun 18 @ 2:00am 
There's beta for 1.6 available.
Tynan released it specifically for modders being able to update all their mods before ful 1.6 release.
Vectorial1024  [author] Jun 14 @ 8:00am 
1.6 is not released yet, so no.
SerichVan Jun 14 @ 6:59am 
1.6?
Vectorial1024  [author] Jun 9 @ 8:53am 
New DLC teased; hopefully it won't be a difficult update
Vectorial1024  [author] May 10 @ 6:48am 
@AvA顶晚人

I checked and Level This can be used directly with EBF; Level This modifies the body part HP scale in a very compatible way.
Vectorial1024  [author] Apr 26 @ 6:04am 
@AvA顶晚人

Thanks for the report! Created a new todo for later:

https://github.com/Vectorial1024/EliteBionicsFramework/issues/99
Vectorial1024  [author] Apr 22 @ 12:41am 
@emilstumme

Good that you have found the 2 mods.

Then, There is nothing to do on EBF's side. No more info is needed.

You should tell both Vanilla Bionics Expansion and Medical System Expansion 2 about this "duplicated compClass" error. See if they have some good ideas on what to do.
emilstumme Apr 21 @ 9:57am 
thank you so much! ur right! this only happens when "[FSF] Vanilla Bionics Expansion" AND "Medical System Expansion 2" are both turned on TOGETHER with your framework.... ill get back with more info if I can find any :)) is there something specific youd like me to look for or do right now?
Vectorial1024  [author] Apr 21 @ 3:27am 
@emilstumme

Not directly related to this framework mod, but a simple explanation would be: there is a patching conflict between different EBF-bionics mods, where quite literally the compClass thing is wrongly repeated.

You should check your mod list, and look for mods that require EBF. Then, remove them one by one until you find out which two mods together are causing problems.
emilstumme Apr 20 @ 5:32am 
hi! this otherwise amazing thing has started throwing me 4 config errors on startup constantly :/
it claims "Config error in ArchotechArm: EBF.Hediffs.HediffCompProperties_MaxHPAdjust: two comps with same compClass: EBF.Hediffs.HediffComp_MaxHPAdjust" all 4 errors are the same except for the parts they affect: ArchotechArm, ArchotechLeg, BionicArm, BionicLeg.

ive uninstalled the mod and reinstalled it just in case and ive tried to figure it out on my own... but I can only come up with the possible solution of downloading this from gitshub instead! D:

im not very smart on this matter, and havent really dealt with anything like this before, so im really sorry if this isnt the right way to request help :( (id love to be educated if im messing up)
thanks in advance!! :aphidmeat:
Cringe Shaymin Apr 6 @ 9:08am 
Ah that makes a lot more sense, thank you very much!
Vectorial1024  [author] Apr 6 @ 9:02am 
@Cringe Shaymin

Added to the list (Known Dependent Mods); thanks for your work!

(PS: Known Compatible Mods is more about other "technical" C# code mods working smoothly alongside EBF)
Cringe Shaymin Apr 6 @ 5:24am 
Hello, I've been working on a collection of patches to add EBF compatibility with various other mods, found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3354489757
Is there any chance it could be added to the "Known Compatible Mods" collection?
Vectorial1024  [author] Apr 4 @ 8:27am 
@FrAmed46

Afaik, Level This does not have any 1.5-compatible version available.
FrAmed46 Apr 4 @ 3:51am 
level this! incompatibility
Vectorial1024  [author] Apr 3 @ 12:54am 
@Lollard Heretic

Yes, but indirectly. This framework mod enables bionics to have a higher max HP than vanilla allows, but this mod itself does not provide you with any bionics. There are many options available listed in the "Known Dependent Mods" above. This is mainly because different bionics mods may have different views on balancing.

Also consider using my other mod Elite Archotech https://steamcommunity.com/sharedfiles/filedetails/?id=1744648077
Lollard Heretic Apr 2 @ 10:06pm 
Is this the mod I should use to solve the issue that Rimworld will leave my pawns with less HP with bionics than if they had organic parts?

I know Medical Systems Expansion 2 (MSE2) has a solution for this but I was hoping to find something that doesn't add more bionics. Just want to fix the differential in health.
Vectorial1024  [author] Mar 30 @ 9:10am 
@Max Known issue with Altered Carbon 2; currently brainstorming a solution
Amethyst the otter Mar 29 @ 12:08pm 
SoS2 bionics seem to not work (so far got heart and its normal hp)
Max Mar 29 @ 9:19am 
Heya, getting this harmony patch exception. Might not be targeting the new AC2 version?

[V1024-EBF][ERR] Failed to apply Harmony patches for V1024.EBFramework. Exception was: HarmonyLib.HarmonyException: Patching exception in method static System.Reflection.MethodBase EBF.Patches.AlteredCarbon.PreFix_AC2_SleeveGestator_Repurposing_Lambda1::TargetMethod() ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: index
望月 Mar 4 @ 6:44am 
This mod, when used with Quality Bionics (Continued), causes factions to not spawn when creating a new world
Halfman Feb 27 @ 8:48am 
@vectorial1024.
Allright, thanks a lot for the reply!
Vectorial1024  [author] Feb 27 @ 8:28am 
@Halfman

Known issue; don't know how to fix at the moment
Halfman Feb 27 @ 8:24am 
I had a bunch of red errors, most related to SOS2, and i got some help with that, but they also pointed out that there were some errors related to Elite Bionics and Altered Carbon.
https://gist.github.com/HugsLibRecordKeeper/16d50fa0300d0d96ad5d0127720dfdd8
Here is my error log if you want to take a look.
Vectorial1024  [author] Jan 29 @ 5:38am 
I don't understand why people dislike/hate HugsLib. End of statement.
Deankiller Turnupseed Jan 29 @ 3:57am 
please no bugslib depen
anantasak5g Jan 21 @ 7:54am 
@Vectorial1024

I'm just a regular user. I don't have much knowledge but thanks for your mod.
Vectorial1024  [author] Jan 20 @ 8:37am 
@Admiralthrawnbar @anantasak5g

Now that I think about it, yes EBF was slow in the past, to the point people told me about the various recurring heavy lag spikes. But thanks to people telling me about this, EBF was eventually optimized to be very lightweight and not cause any lag spikes.

But then I don't even know how to like "request review" the items inside the Slow Mods List. I rather not directly find Dub about this since it might make me a self-promoter.
Vectorial1024  [author] Jan 19 @ 9:58am 
@anantasak5g
Alright, thanks!
Vectorial1024  [author] Jan 19 @ 6:52am 
@anantasak5g
For future reference/learning, where is this list of slow mods?
Admiralthrawnbar Jan 19 @ 6:14am 
Is your game running slow? Every mod is going to add some level of overhead, you're the only one who can decide if that overhead is worth what the mod adds
anantasak5g Jan 19 @ 5:42am 
This mod is in the list of slow mods. Should I use it or not?🙏
Vectorial1024  [author] Jan 15 @ 2:58am 
Got it, thanks!

Will look into this later.
Vectorial1024  [author] Jan 14 @ 3:49am 
@Lord V

Opening a new issue for now https://github.com/Vectorial1024/EliteBionicsFramework/issues/97 but perhaps you also have some error log for sharing? Error logs will make it easier to see what went wrong.
Lord V Jan 14 @ 1:14am 
death rattle and this have incompatibility, during pawn generation pawns are sometimes dead and stop you from proceeding while throwing errors. it happens most often while also using big and small - genes and more frost jotun race
AMN Jan 12 @ 10:28am 
i see:ibsflan:
Vectorial1024  [author] Jan 11 @ 11:51pm 
The official style guide recommends that EBF bionics should improve body part max HP at the cost of less improvement in part efficiency (when compared to "other equivalent bionics"). However, bionic designers have final say of the exact numbers.

Auto-linking max HP to body part efficiency obviously breaks balance, and is out of scope of this mod.

Also, that's not why patches are needed.
AMN Jan 11 @ 10:21am 
A thought: link the max HP to efficiency percent, don't need patches any more
Eyeless Deceiver Dec 25, 2024 @ 2:18am 
I have to say, great work on the in-game patch notes as well. It's an example.
Vectorial1024  [author] Dec 24, 2024 @ 8:11pm 
big ooof

I am starting to think maybe this is unpatchable, but idk, we can try again later
Victor Dec 24, 2024 @ 3:56am 
Vectorial1024  [author] Dec 23, 2024 @ 11:05pm 
hotfix released again, I went and read the docs and hopefully this time it works