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Simple put, this error means: A mod named "Elite Bionics Framework (EBF)" failed to load because it attempted to modify (or "Patch") a method in another mod called "Immortals", but failed to find the target method, causing the entire mod initialization process to crash.
The Dead Man's Switch is now added to the list. Thanks for the report!
re SOS2, I actually don't quite understand for many years: does SOS2 add archotech organs that has extra HP? or is there something about SOS2 modifying body part HP that I don't know about? I kept getting "needs SOS2 compatibility" messages from many people for many years yet I just don't understand the situation.
Dead man's switch (has these bionics)
-Mechaneural limbs
-Biosyntethic limbs
both are compatible with EBF, found myself while trying to patch it cuz i didn't know it was compatible
<comps MayRequire="V1024.EBFramework"> <!-- 部件血量加多少% -->
<li Class="EBF.Hediffs.HediffCompProperties_MaxHPAdjust" MayRequire="V1024.EBFramework">
<scaleAdjustment>0.75</scaleAdjustment>
</li>
</comps>
Known issue. That's their problem. Also see https://github.com/Vectorial1024/EliteBionicsFramework/issues/81
This mod has already declared it does not work with Mechalit Core v2 (and also Cyber Fauna).
Either use this mod or Mechalit Core v2. Not both.
if i need good parts on my animals
The error from EBFLegacy is now fixed.
Error while instantiating a mod of type EliteBionicsFrameworkLegacy.EBFLegacy: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Boolean EliteBionicsFrameworkLegacy.Patches.QualityBionicsRemastered.EBF_QualityBionics_CollectTypes::Prepare()
This question does not belong here.
If they patch EBF just to cancel the dialog box but never bothered to fix their code (ahem Quality Bionics Remastered ahem), then once again, it really is on DaLLaN, and I shall stand vindicated.
Also, from what I can read at their GitHub repo, the Consciousness Patch code is written in a way which is arcane (AI generated?). Compatibility cannot be confirmed.
That's it. Just wanted to inform you if you were not already aware. I hope folk respect your decision, regardless of what it is.
EBF会将“Consciousness Patch”这个mod的“Breathing, Bloodpumping and Blood filtration”的状态改变超过100%,这会导致数值会变的非常夸张。
I will only add to the discussion on DaLLaN that I have been too busy for too long to actually implement the changes at the correct timing. I stand by my decision. The correct timing to remove support is when RimWorld 1.6 came out, but I was too busy.
Re Quality Bionics Remastered, there is actually a planned 2nd look at the compatibility. I will try to get to it asap.
I will not apologize for removing support for DaLLaN's mods because that is a right move, but I will instead apologize for failing to think of a good way quick enough for other mods to programmatically provide max HP buff data to EBF. This has missed my mind for many years wondering why adoption of EBF is not high enough when seemingly the pathway should be there (it was never there).
So there's no technical reason here, you're just upset that the creator of that mod had a grievance with Ludeon?
我只添加了“Core”“Harmony”“Elite Bionics Framework”“Quality Bionics Remastered”这四个,但是他们依然不兼容。
EBF仍然和QBR不兼容,两个同时加载会导致新地图的派系无法刷新。
Your disappointment is fully anticipated.
I shall have no more comments on this matter unless something interesting is happening again at DaLLaN's side.
This can be easily verified in 2025 with Dev Mode:
1. Dev Quick Test
2. Max all skills all pawns
3. God mode build a hospital bed
4. Spawn in the bionics, medicines, etc
5. Ensure there is a pawn that will do doctoring; spawn more pawns and max all skills if needed
6. Order a "install bionic" operation on a pawn (let's call this pawn P)
7. Wait for operation to complete
8. Open health tab of P
9. Dev tool -> show hidden hediffs
10. A whole bunch of body parts are listed as "removed"
This is still true in 2025. This mod is still meaningful to this day.
And I am currently working on Quality Bionics compatibility; if things are going smooth, then me + community may have one less thing to worry about for real.
Regarding Quality Bionics, seems like there's a new continuation mod from a different dev, and seemed like they wanted to/were looking into adding compatibility with this mod - might be more approachable than the old team.
https://steamcommunity.com/sharedfiles/filedetails/?id=3528798857
https://github.com/Vectorial1024/EliteBionicsFramework/issues/81
They are very comfortable with unjustified breaking changes. The 1.5 Quality Bionics team decided to just rename the mod C# namespace to something else, which makes their own users impossible to execute the 1.4 -> 1.5 migration and therefore also generated beef with this side. They mentioned having trouble with Elite Bionics Framework, I say they entirely caused that themselves and then nominated me as the scapegoat. Shame!
But this is already known; see https://github.com/Vectorial1024/EliteBionicsFramework/issues/104
Hi there! I looked at your provided error log, and the problems described in the error log is not caused by this mod. It is very likely other mods that are causing problems.