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Whether such patch mod exists is none of my concerns. But with the right patch mods, this mod can be a lot of fun.
Thank you for your mod anyways.
However, the way this mod works, it is very sensitive to code changes, so I rather wait for Ludeon to finish their coding first.
Also, depending on the situation, perhaps no major work would be needed other than a rebuild + "this works in 1.6" declaration.
Tynan released it specifically for modders being able to update all their mods before ful 1.6 release.
I checked and Level This can be used directly with EBF; Level This modifies the body part HP scale in a very compatible way.
Thanks for the report! Created a new todo for later:
https://github.com/Vectorial1024/EliteBionicsFramework/issues/99
Level this has been adapted to 1.5
Good that you have found the 2 mods.
Then, There is nothing to do on EBF's side. No more info is needed.
You should tell both Vanilla Bionics Expansion and Medical System Expansion 2 about this "duplicated compClass" error. See if they have some good ideas on what to do.
Not directly related to this framework mod, but a simple explanation would be: there is a patching conflict between different EBF-bionics mods, where quite literally the compClass thing is wrongly repeated.
You should check your mod list, and look for mods that require EBF. Then, remove them one by one until you find out which two mods together are causing problems.
it claims "Config error in ArchotechArm: EBF.Hediffs.HediffCompProperties_MaxHPAdjust: two comps with same compClass: EBF.Hediffs.HediffComp_MaxHPAdjust" all 4 errors are the same except for the parts they affect: ArchotechArm, ArchotechLeg, BionicArm, BionicLeg.
ive uninstalled the mod and reinstalled it just in case and ive tried to figure it out on my own... but I can only come up with the possible solution of downloading this from gitshub instead! D:
im not very smart on this matter, and havent really dealt with anything like this before, so im really sorry if this isnt the right way to request help :( (id love to be educated if im messing up)
thanks in advance!!
Added to the list (Known Dependent Mods); thanks for your work!
(PS: Known Compatible Mods is more about other "technical" C# code mods working smoothly alongside EBF)
Is there any chance it could be added to the "Known Compatible Mods" collection?
Afaik, Level This does not have any 1.5-compatible version available.
Yes, but indirectly. This framework mod enables bionics to have a higher max HP than vanilla allows, but this mod itself does not provide you with any bionics. There are many options available listed in the "Known Dependent Mods" above. This is mainly because different bionics mods may have different views on balancing.
Also consider using my other mod Elite Archotech https://steamcommunity.com/sharedfiles/filedetails/?id=1744648077
I know Medical Systems Expansion 2 (MSE2) has a solution for this but I was hoping to find something that doesn't add more bionics. Just want to fix the differential in health.
[V1024-EBF][ERR] Failed to apply Harmony patches for V1024.EBFramework. Exception was: HarmonyLib.HarmonyException: Patching exception in method static System.Reflection.MethodBase EBF.Patches.AlteredCarbon.PreFix_AC2_SleeveGestator_Repurposing_Lambda1::TargetMethod() ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
Parameter name: index
Allright, thanks a lot for the reply!
Also see https://github.com/Vectorial1024/EliteBionicsFramework/issues/98
Known issue; don't know how to fix at the moment
https://gist.github.com/HugsLibRecordKeeper/16d50fa0300d0d96ad5d0127720dfdd8
Here is my error log if you want to take a look.
I'm just a regular user. I don't have much knowledge but thanks for your mod.
Now that I think about it, yes EBF was slow in the past, to the point people told me about the various recurring heavy lag spikes. But thanks to people telling me about this, EBF was eventually optimized to be very lightweight and not cause any lag spikes.
But then I don't even know how to like "request review" the items inside the Slow Mods List. I rather not directly find Dub about this since it might make me a self-promoter.
Alright, thanks!
For future reference/learning, where is this list of slow mods?
Will look into this later.
https://gist.github.com/HugsLibRecordKeeper/7e4a0dc711421d320bef073c02cb082c
https://gist.github.com/HugsLibRecordKeeper/170338834638ce3a511087aaa2d43cf2
https://gist.github.com/HugsLibRecordKeeper/ea3ed760b9a07f359f9e3dcb191e41c4
https://gist.github.com/HugsLibRecordKeeper/e1d513a2c109a57160bda537a1a75590
https://gist.github.com/HugsLibRecordKeeper/6409dd24902dc44ee0afd58e732d4159
Opening a new issue for now https://github.com/Vectorial1024/EliteBionicsFramework/issues/97 but perhaps you also have some error log for sharing? Error logs will make it easier to see what went wrong.
Auto-linking max HP to body part efficiency obviously breaks balance, and is out of scope of this mod.
Also, that's not why patches are needed.
I am starting to think maybe this is unpatchable, but idk, we can try again later