RimWorld

RimWorld

Elite Bionics Framework
759 Comments
艾许 22 hours ago 
red code:EBF.Transpilations.Immortals.Transpiler_ImmortalComp_TickLivingImmortal::TargetMethod() ---> System.Exception: Method static System.Reflection.MethodBase EBF.Transpilations.Immortals.Transpiler_ImmortalComp_TickLivingImmortal::TargetMethod() returned an unexpected result: null
Simple put, this error means: A mod named "Elite Bionics Framework (EBF)" failed to load because it attempted to modify (or "Patch") a method in another mod called "Immortals", but failed to find the target method, causing the entire mod initialization process to crash.
Thetaprime Sep 21 @ 5:31pm 
Fertility set to 0% on all pawns. Recursive fertility error. I'm sure this is a bad mod interaction somewhere, but haven't found it yet.
o0Zeke0o Sep 7 @ 6:13am 
@vectorial1024 SOS2 has archotech organs but they don't have extra hp with or without this mod installed at least not as of right now
Vectorial1024  [author] Sep 7 @ 5:07am 
@o0Zeke0o

The Dead Man's Switch is now added to the list. Thanks for the report!

re SOS2, I actually don't quite understand for many years: does SOS2 add archotech organs that has extra HP? or is there something about SOS2 modifying body part HP that I don't know about? I kept getting "needs SOS2 compatibility" messages from many people for many years yet I just don't understand the situation.
o0Zeke0o Sep 6 @ 1:16pm 
also SOS2 archotech organs don't seem to work rn with this mod, as in, it does nothing
o0Zeke0o Sep 6 @ 1:14pm 
hey there author can you add this mod to the collections?

Dead man's switch (has these bionics)
-Mechaneural limbs
-Biosyntethic limbs

both are compatible with EBF, found myself while trying to patch it cuz i didn't know it was compatible

<comps MayRequire="V1024.EBFramework"> <!-- 部件血量加多少% -->
<li Class="EBF.Hediffs.HediffCompProperties_MaxHPAdjust" MayRequire="V1024.EBFramework">
<scaleAdjustment>0.75</scaleAdjustment>
</li>
</comps>
Thanatomorphose Sep 5 @ 10:00pm 
For some reason, none bionic body parts have increased HP
Vectorial1024  [author] Sep 2 @ 8:38am 
@睡不醒

Known issue. That's their problem. Also see https://github.com/Vectorial1024/EliteBionicsFramework/issues/81

This mod has already declared it does not work with Mechalit Core v2 (and also Cyber Fauna).

Either use this mod or Mechalit Core v2. Not both.
睡不醒 Sep 1 @ 11:54am 
Elite Bionics Framework (EBF) conflicts with Mechalit Core 1.6. When both are active, only Mechalit Core 1.6 and its add-on/expansion mods take effect.
Vectorial1024  [author] Aug 26 @ 12:29pm 
The recent update should fix the error spam / lag fest when Quality Bionics Remastered is loaded. The underlying issue is as simple as "I forgor the patches". Hopefully, this should be the last update on Quality Bionics Remastered compatibility in the short term,
elĐeve Aug 25 @ 8:27pm 
so if i ditch cyberfauna since it says incompatible and use a dog said with https://steamcommunity.com/sharedfiles/filedetails/?id=3554676828&searchtext=
if i need good parts on my animals
Vectorial1024  [author] Aug 23 @ 6:17am 
Thank you all for the reports.

The error from EBFLegacy is now fixed.
Tensair Aug 23 @ 5:56am 
Same here. Didn't have these errors before.
Leeroyfreeman Aug 23 @ 5:39am 
Im getting similar errors thrown. Tested with just EBF loaded
Solpel Aug 23 @ 4:21am 
newest update on game startup throwing a couple errors, and no I don't have quality bionics, just epoe forked and medical system expansion 2.

Error while instantiating a mod of type EliteBionicsFrameworkLegacy.EBFLegacy: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Boolean EliteBionicsFrameworkLegacy.Patches.QualityBionicsRemastered.EBF_QualityBionics_CollectTypes::Prepare()
Vectorial1024  [author] Aug 21 @ 7:48am 
@Helixx247

This question does not belong here.
Helixx247 Aug 20 @ 10:23am 
it keeps throwing an error : [Quality Bionics Remastered] Failed to apply quality ... to wood, anyway to fix this?
Vectorial1024  [author] Aug 20 @ 3:53am 
Maybe DaLLaN knows about this side, maybe not, but I no longer care.

If they patch EBF just to cancel the dialog box but never bothered to fix their code (ahem Quality Bionics Remastered ahem), then once again, it really is on DaLLaN, and I shall stand vindicated.
Vectorial1024  [author] Aug 20 @ 3:49am 
At first glance EBF does not deal with consciousness.

Also, from what I can read at their GitHub repo, the Consciousness Patch code is written in a way which is arcane (AI generated?). Compatibility cannot be confirmed.
L. Velociraptor Aug 19 @ 5:01pm 
@Vectorial1024 -- I don't have a horse in this race, so-to-speak, but I did notice that DaLLaN seems to be back. Mechalit Core and Cyber Fauna were both updated to 1.6 and the boilerplate message was removed. It does look like there were some changes on DaLLaN's side though, so maybe a patch isn't needed any more?

That's it. Just wanted to inform you if you were not already aware. I hope folk respect your decision, regardless of what it is. :p2cube:
Astraos Aug 19 @ 10:14am 
@望月 is that why they go so high for me? I ended up removing conciousness patch cause of it lol
choi4624 Aug 19 @ 8:02am 
This is last reason that I use hugslib. now removed :D
望月 Aug 19 @ 8:02am 
EBF will change the status of the "Breathing, Bloodpumping and Blood filtration" of the mod "Consciousness Patch" by more than 100%, which will cause the values to become very exaggerated.
EBF会将“Consciousness Patch”这个mod的“Breathing, Bloodpumping and Blood filtration”的状态改变超过100%,这会导致数值会变的非常夸张。
Vectorial1024  [author] Aug 18 @ 9:41am 
Also, I think removing DaLLaN's DLLs have the potential risk of losing all prior DaLLaN's bionics because the bionics from the save files will fail to find their correct definitions, but I could be wrong here.
Vectorial1024  [author] Aug 18 @ 9:33am 
I haven't been able to reply until now.

I will only add to the discussion on DaLLaN that I have been too busy for too long to actually implement the changes at the correct timing. I stand by my decision. The correct timing to remove support is when RimWorld 1.6 came out, but I was too busy.

Re Quality Bionics Remastered, there is actually a planned 2nd look at the compatibility. I will try to get to it asap.

I will not apologize for removing support for DaLLaN's mods because that is a right move, but I will instead apologize for failing to think of a good way quick enough for other mods to programmatically provide max HP buff data to EBF. This has missed my mind for many years wondering why adoption of EBF is not high enough when seemingly the pathway should be there (it was never there).
red Aug 18 @ 8:12am 
@Vectorial1024 : Am I understanding you correctly that you made this decision because it was implied that those mods would never be updated, but then did not implement this action until after they actually had been updated?

So there's no technical reason here, you're just upset that the creator of that mod had a grievance with Ludeon?
ColKev1 Aug 17 @ 10:09pm 
Hypothetically speaking if you wanted to use this mod with Mechalit Core, you could make a local copy of the mod and delete every instance where the comp <li Class="ProthesisHealth.HediffCompProperties_PartHitPoints"> is used in HediffDefsMechaProt.xml then delete the assembly folder with contents and then change the packageID and name in about.xml. Of course this is completely hypothetical and I would not advise doing it.
望月 Aug 17 @ 9:16pm 
I only added "Core", "Harmony", "Elite Bionics Framework", and "Quality Bionics Remastered", but they are still not compatible.
我只添加了“Core”“Harmony”“Elite Bionics Framework”“Quality Bionics Remastered”这四个,但是他们依然不兼容。
Osrek Aug 17 @ 8:57pm 
Ok, what's the drama with Cyber Fauna and why did you decide to break my save?
望月 Aug 17 @ 8:30pm 
EBF is still not compatible with QBR, and loading two at the same time will cause factions on the new map to fail to refresh.
EBF仍然和QBR不兼容,两个同时加载会导致新地图的派系无法刷新。
csc001 Aug 17 @ 8:18pm 
thank your mod,maybe ,i say can you export more word from dll to the key for multi-translate support?
-=GoW=-Dennis Aug 17 @ 11:30am 
Understandable if there is actual technical breakage with both installed. Otherwise it just seems like a personal thing and not better than what they other guy seems to have done with their rant.
Vectorial1024  [author] Aug 17 @ 10:07am 
DaLLaN did that to themselves. My decision to drop Cyber Fauna and Mechalit Core was made last year. See https://github.com/Vectorial1024/EliteBionicsFramework/issues/81 for more info.

Your disappointment is fully anticipated.

I shall have no more comments on this matter unless something interesting is happening again at DaLLaN's side.
red Aug 17 @ 8:35am 
CyberFauna being explicitly unsupported is a dealbreaker for me right now. I don't care if this mod just doesn't apply to it, but to have a direct incompatibility is an issue.
Qoooy Aug 17 @ 6:05am 
Failed to apply Harmony patches for V1024.EBFramework
-=GoW=-Dennis Aug 17 @ 4:12am 
Thank you for removing HugsLib requirement!
Angel Aug 16 @ 10:47am 
Thank you!
Vectorial1024  [author] Aug 15 @ 11:35pm 
@Angel

This can be easily verified in 2025 with Dev Mode:

1. Dev Quick Test
2. Max all skills all pawns
3. God mode build a hospital bed
4. Spawn in the bionics, medicines, etc
5. Ensure there is a pawn that will do doctoring; spawn more pawns and max all skills if needed
6. Order a "install bionic" operation on a pawn (let's call this pawn P)
7. Wait for operation to complete
8. Open health tab of P
9. Dev tool -> show hidden hediffs
10. A whole bunch of body parts are listed as "removed"

This is still true in 2025. This mod is still meaningful to this day.
Angel Aug 15 @ 5:05pm 
one of the links in the description is a discussion about limbs having less HP with bionics, that was 10 years ago, is it still the case? has this not changed after 10 years in vanilla?
-=GoW=-Dennis Aug 15 @ 11:22am 
Thanks, great to hear :)
Vectorial1024  [author] Aug 15 @ 10:01am 
Yes, I thought about it and this mod can decouple from HugsLib; also see https://github.com/Vectorial1024/EliteBionicsFramework/issues/103 . Just that, it takes time to work through it.

And I am currently working on Quality Bionics compatibility; if things are going smooth, then me + community may have one less thing to worry about for real.
-=GoW=-Dennis Aug 15 @ 9:21am 
Any chance for this mod to be dropping HugsLib in the future? It's now the last mod that still uses it in my modlist, after most others that once did removed it for good.
Neuron Aug 11 @ 4:41pm 
@Vectoria
Regarding Quality Bionics, seems like there's a new continuation mod from a different dev, and seemed like they wanted to/were looking into adding compatibility with this mod - might be more approachable than the old team.
https://steamcommunity.com/sharedfiles/filedetails/?id=3528798857
Skywatcher68 Aug 11 @ 1:43pm 
Huh. Well, I never did much with those, anyway.
Skywatcher68 Aug 8 @ 7:32pm 
Cyber Fauna compatibility needs to be updated as well, apparently. https://steamcommunity.com/sharedfiles/filedetails/?id=1548649032
Skywatcher68 Aug 8 @ 11:22am 
Mechalit compatibility needs to be updated. Mechalit Core v2 (Continued) no longer exists, superseded by Mechalit Core v2 1.6. https://steamcommunity.com/sharedfiles/filedetails/?id=2659987145
12c Aug 7 @ 6:23pm 
@Vectorial1024 Yes, I mentioned in the blocked message that I didn't find any errors or exceptions in the error log, I also disabled all mods in version 1.6 and tried once again with dev, it doesn't work. I was really confused
Vectorial1024  [author] Aug 7 @ 8:51am 
@Insanity100%

They are very comfortable with unjustified breaking changes. The 1.5 Quality Bionics team decided to just rename the mod C# namespace to something else, which makes their own users impossible to execute the 1.4 -> 1.5 migration and therefore also generated beef with this side. They mentioned having trouble with Elite Bionics Framework, I say they entirely caused that themselves and then nominated me as the scapegoat. Shame!

But this is already known; see https://github.com/Vectorial1024/EliteBionicsFramework/issues/104
Vectorial1024  [author] Aug 7 @ 8:46am 
@12c

Hi there! I looked at your provided error log, and the problems described in the error log is not caused by this mod. It is very likely other mods that are causing problems.