Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Performance should have been improved a lot; if you are talking about huge lag spikes, GUI lag etc, that would be a long time ago (GitHub says 2 years ago)
https://tenor.com/view/oh-god-haha-emoji-crying-laughing-gif-11008913012359828283
No.
https://steamcommunity.com/sharedfiles/filedetails/?id=2659987145&searchtext=mechalit
https://github.com/Vectorial1024/EliteBionicsFramework/issues/102
Re debug action problem, see https://github.com/Vectorial1024/EliteBionicsFramework/issues/101
But yeah, it's really not that bad, just a rebuild will work. The bug was overhyped.
@DeathDisciple It might actually be a weird edge error with hugslib (applies both to outdated and unofficial 1.6) because I had the same issue and it did not stop until I disabled hugslib entirely
It doesn't happen if I remove EBF, not sure which one needs patching.
I was saying "no red errors" in the sense I can reach the main menu, and the errors are not from EBF. Some comes from HugsLib though.
Hopes and prayers HugsLib is actually updated to 1.6 in the coming week while I plan out what to do with my other mods.
C# code mods that depend on this mod (I think currently only Pawn Quick Info) should not need code changes as long as they are using the proper EBF code APIs (that's some technical details).
But, as per usual procedure, this mod will need to go through the list of supported C# mods to see if any of them are updated/broken.
Whether such patch mod exists is none of my concerns. But with the right patch mods, this mod can be a lot of fun.
Thank you for your mod anyways.
However, the way this mod works, it is very sensitive to code changes, so I rather wait for Ludeon to finish their coding first.
Also, depending on the situation, perhaps no major work would be needed other than a rebuild + "this works in 1.6" declaration.
Tynan released it specifically for modders being able to update all their mods before ful 1.6 release.
I checked and Level This can be used directly with EBF; Level This modifies the body part HP scale in a very compatible way.
Thanks for the report! Created a new todo for later:
https://github.com/Vectorial1024/EliteBionicsFramework/issues/99
Level this has been adapted to 1.5
Good that you have found the 2 mods.
Then, There is nothing to do on EBF's side. No more info is needed.
You should tell both Vanilla Bionics Expansion and Medical System Expansion 2 about this "duplicated compClass" error. See if they have some good ideas on what to do.
Not directly related to this framework mod, but a simple explanation would be: there is a patching conflict between different EBF-bionics mods, where quite literally the compClass thing is wrongly repeated.
You should check your mod list, and look for mods that require EBF. Then, remove them one by one until you find out which two mods together are causing problems.
it claims "Config error in ArchotechArm: EBF.Hediffs.HediffCompProperties_MaxHPAdjust: two comps with same compClass: EBF.Hediffs.HediffComp_MaxHPAdjust" all 4 errors are the same except for the parts they affect: ArchotechArm, ArchotechLeg, BionicArm, BionicLeg.
ive uninstalled the mod and reinstalled it just in case and ive tried to figure it out on my own... but I can only come up with the possible solution of downloading this from gitshub instead! D:
im not very smart on this matter, and havent really dealt with anything like this before, so im really sorry if this isnt the right way to request help :( (id love to be educated if im messing up)
thanks in advance!!
Added to the list (Known Dependent Mods); thanks for your work!
(PS: Known Compatible Mods is more about other "technical" C# code mods working smoothly alongside EBF)
Is there any chance it could be added to the "Known Compatible Mods" collection?