DayZ
Code Lock
目前顯示第 1-10 項,共 57 項
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更新:2024 年 11 月 1 日 @ 上午 8:02

- Added null checks for config to fix client log spam

Thank you @inkihh for finding the fix.
https://steamcommunity.com/id/inkihh/

更新:2022 年 11 月 19 日 @ 上午 7:43

- Added compatibility for MSP and other mods that use old UnlockServer

更新:2022 年 11 月 19 日 @ 上午 7:21

- Bugfix: Lock drops on gate part destroyed now

更新:2022 年 2 月 15 日 @ 下午 4:50

- Fixed InventorySlots change to static function
- Below issues fixed by MDC ( https://steamcommunity.com/profiles/76561198042520374/ ) Thank you!
+ Fixed tent persistence
+ Fixed inability to put locks on tents

更新:2022 年 1 月 12 日 @ 上午 9:00

- Changed how synchronization works
- Locks no longer sync after looking at it, they sync when they enter player bubble

更新:2021 年 6 月 19 日 @ 下午 12:50

更新:2021 年 6 月 19 日 @ 上午 11:42

- Raid update
- Raiding now tracks progress overall. If raiding stops during the animation, the progress will resume from where it stopped.
- Note: Because of the raid updates, raid increments have been deprecated and are no longer used.
- UI Updates
- UI now shows progress of raid during a raid.

更新:2021 年 6 月 19 日 @ 上午 11:25

Need to deprecate not remove functions

更新:2021 年 6 月 19 日 @ 上午 11:17

- Raid update
- Raiding now tracks progress overall. If raiding stops during the animation, the progress will resume from where it stopped.
- Note: Because of the raid updates, raid increments have been deprecated and are no longer used.
- UI Updates
- UI now shows progress of raid during a raid.

更新:2021 年 4 月 21 日 @ 上午 8:57

- 1.12 Update
- Bug fixed for TakeToHands after placing lock on object
- Removed random client-side debugging