ARK: Survival Evolved

ARK: Survival Evolved

ArkSettlements
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Update: May 15, 2019 @ 12:59am

3.0.0 Change notes

----Features---
-Level 2 city’s added
-City Upgrade functions added
-17 New Buildings versions added
- Ark Settlements water taps object added
-All water plots now have working water taps
-Under plot foundation system added
-Tax system tier two added
-Under plot foundation object added
-City details feature upgraded
- City hall level 2 building added
-Doors now work better
-Minor optimisations
- Manual Build is now the default build mode
-Requirement feed back added to town hall
-City Upgrade option
_______
----Bug fix’s----
-City Desk data replication
-City Desk Not spawning correctly
-City Desk Not saving city
-Under-plot not matching up
-Supply Plot running code twice resulting in too many unemployed workers being reduced
-Water taps not filling containers
-Objects not spawning correctly

Update: Apr 19, 2019 @ 12:33am

Hot patch 3
-----------------
Fixed an issue where the city desk wasn't saveing its city object

Update: Apr 18, 2019 @ 10:40pm

Hot patch 2
---------------
-Added plot crafting table /plot bench
-plot bench (140 slots)
-Lowered wood costs on all plots

Update: Apr 17, 2019 @ 7:38pm

Hot Patch
---------------
- Interactable objects system rebuild

No longer uses child components now use’s a custom spawning system.

Update: Apr 16, 2019 @ 5:01am

version 2.9
---Features-----
-New town hall with look out
-City Desk (found in town hall) to give an overview of resources of the city
-City Tax system
-City Reload option
-Automatic Mod Upgrader (no more out of date mod issues)
-Interactable objects such as doors (more to come)
-Balanced plot costs
-City Details Com actor
-City Details UI
-Preparations for Level 2 city’s
----Bugs Fixed-----
Active/Deactivate states refunding unemployed
Active/Deactivate states now calculate required resources
City reload now calculates required resources
Doors blocking entry

Update: Mar 30, 2019 @ 6:57am

Features added
hotpatch
-added new thatch town hall structure
-custom "can not upgrade errors"
-Intractable Residential plot doors

Bugs Fixed

-custom plot not working on food plot

Update: Mar 24, 2019 @ 6:25am

Features added

-Added Building Active/Deactivate states
-Added Message pass through to City UI
-Message system added
-Manual Upgrade option added to Townhall Settings
-Added Manual Upgrade to all plots
-Overhauled Upgrade system for quicker development on future builds
-Streamlined Cycle check
-Changed ground thickness for plots
-Moved control point for plots to the mailbox
-Created sub support for plots on the uneven ground
-Removed Damage from plots
-Custom plots added
- Swap option between Custom and normal plots added
- Tier/Rank tracking system added to prevent loss of upgrade process when swapping between custom and normal plots
-Allowed foundations to be built on plots (can also be used to stack city plots higher wait until tech tier to do this.)
-removed ground requirements to build, you can now build on floors or foundations or even have a floating city
_______________________
Project recovered
project tested for stability (passed)

Update: Mar 22, 2019 @ 6:13am

Bugs with multi use removed manual build toggle from menu these bugs were not found in the editor the build will be re released when bugs a fixed (1-2 days)

Update: Mar 22, 2019 @ 5:18am

Features added

-Added Building Active/Deactivate states
-Added Message pass through to City UI
-Message system added
-Manual Upgrade option added to Townhall Settings
-Added Manual Upgrade to all plots
-Overhauled Upgrade system for quicker development on future builds
-Streamlined Cycle check
-Changed ground thickness for plots
-Moved control point for plots to the mailbox
-Created sub support for plots on the uneven ground
-Removed Damage from plots
-Custom plots added
- Swap option between Custom and normal plots added
- Tier/Rank tracking system added to prevent loss of upgrade process when swapping between custom and normal plots
-Allowed foundations to be built on plots (can also be used to stack city plots higher wait until tech tier to do this.)
______________________

Update: Mar 9, 2019 @ 10:53am

=======Additions===========
-UI Buffs added
-UI Overlap added
-Loop Crash fixed
-Added Replicated Data
-Added Client side Auth
-Added Mod controller
-Added Multiuse to all buildings and plots
-Added Custom Destroy function to handle removal of plot from city
-Added Destroy City Option to cleanly remove all plots and reference to mod controller
-Added Init Start block
-Added Update Checker
-Added Update handler
-Added City Init to mod controller
-Created Check to create mod Controller from existing City’s
-Scraped Initial UI system
-Rebuild of UI from Ground up
-Comm Actors added to communicate data from Server to client
-UI integrated with Comm actors and Multi-use
-Added Auto City Name on City creation
-Added option to rename city from Town hall
-Client to server replication secured
-Prevented Enemy tribes from Changing City name
-Added Multi use Access to City stats to all plots
-Organised Mod folder
-Noted "Ciity hall" name was incorrect
============BUGS Fixed=================
Fixed Crash on start
Fixed Infinite loop Crash
Fixed UI appearing on all clients
Fixed UI not updating
Fixed Mod controller missing on exiting city
Fixed Server replication leak
Fixed Empty UI
Fixed Client-side crash on UI start
Fixed Infinite loop crash#2
Fixed Crash on start#2
Fixed Multiuse stating incorrect option
Fixed Warehouse overload
Fixed negative stats
Data Corruption Repaired manually (Town hall plot)
Fixed Infinite loop crash #3
Fixed City name not changing
Fixed Build costs not being correct