Slay the Spire

Slay the Spire

The Saiyan
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Update: Feb 21, 2023 @ 5:18pm

adding zht as provided by "rainfoxest"

Update: Feb 21, 2023 @ 5:05pm

Fixed powers rendering on multiple lines incorrectly.

Update: Dec 23, 2020 @ 6:16pm

Update: Feb 11, 2020 @ 7:34pm

Fixed the bugs introduced by the latest StS changes.

Update: Jul 11, 2019 @ 2:39am

Fixed the crashes introduced with the latest game update, sorry everyone.

Fixed a bug where Kamikaze Ghosts weren't properly acquiring new targets when monsters died mid attack, as a new buff (hint: it's Busted) now the vulnerable applied by the attack makes subsequent ghosts also hit more ;D

Honing+ Now Exhaustive 2 (was too powerful as a deck thinner for infinites)

Solar Flare now exhausts, energy cost reduced to 1.

Afterimage properly tagged as a follow-up, so it can be fetched with planning.

Possibly other small fixes :)

Thanks for everyone who continues playing and enjoying the mod.

Update: Feb 14, 2019 @ 12:26am

Bugfix for flight: In one of the changes I made I accidentally made it so you wouldn't lose stacks of flight when blocking all the incoming damage. This is obviously too powerful and not the intended interaction.

Update: Feb 11, 2019 @ 3:43pm

A patch so that Power Icons will be rendered on a second row below the first one when you have too many, this is to avoid the case where you have so many powers they overlap with the enemy's own powers.

Update: Feb 10, 2019 @ 9:21pm

Just a few minor translation fixes for Chinese.

Update: Feb 10, 2019 @ 1:21am

New Update! Chinese language now supported. Thank AmethystProductions for the good work.
新的更新! 现在支持中文。 感谢 AmethystProductions 的出色工作。

New!:
* Genki Dama now has some VFX.
* Double Masenko VFX enhanced a bit.
* Some Speech Bubbles were added for flavor.
* VFX for Dragon Fist
* More fitting VFX for Makankosappo
* New Card! (Rare Attack) Ghost Attack.
* New Card! (Common Skill) Finger Parry.

Changes:
* Hopefully one of the last changes to Saiyan Heart! In addition to how it worked before, now if you manage to finish a fight before round 5 ends, you'll earn +1 Max HP for each Debuff remaining on you. TempHP Per debuff purged was reduced to 4.
* In turn, Starting Max HP was reduced to 60.
* Ki Explosion was reworked to be 1 Energy cost, and 8 Ki-Cost, this is to make the saiyan easier to play on 3 energy, the numbers were tweaked accordingly.
* Power Up now gives a little less Ki and a little more defense.
* CC Capsule is now uncommon.
* Defiance is now uncommon.
* Remove weights now gives 2 (3) Strength. Used to be 1 (2).
* If you dodge an attack you should no longer lose a stack of Flying.
* Fly now gives you 3 stacks of Flight instead of 2.
* Ki Strike slightly buffed.
* Scouter slightly buffed
* Saiyan Hubris is now 0 cost (was 1 cost) and gives 5 (8) Ki per enemy.
* Makankosappo deals one more base damage, but does one fewer hits.

Bug fixes:
* A whole bunch of fixes with Senzu Bean: it now properly works on Darklings, The Boot no longer interferes when attempting to revive an enemy that has less than 5HP. Monster start of battle buffs should be more consistently being reapplied. Description now mentions it Exhausts. And probably some more.
* Dragon Radar was sometimes showing up as 0 Energy, it was actually the non-upgraded version with the incorrect name. Has been fixed.
* Spirit Sword was not correctly executing its finisher if the original target died to Spirit Sword damage.
* On the Matching Cards Gremlin minigame you'll now be able to find KaioKen (before Strike would sometimes appear).

Update: Feb 4, 2019 @ 4:56pm

Only a couple small fixes:

Remove weights was Uncommon when it should have been Common.
Quickenning is supposed to target ALL characters (since it affects both goku and enemies).
Concussive blow was very very slihghtly nerfed.
ANOTHER tentative fix for kamehameha (save me pls)