Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: Jun 1, 2023 @ 7:17pm

1.8.1
Tweaks:
- Trade value from mod-added council positions brought in line with vanilla values
- Memorialist's Excavate Ruins decisions now adds minor artifact deposits instead of a single lump sum
- Memorialist's Excavate Ruins decisions costs 2000 energy (from 1000)

Removals:
- Medical Workers bonuses restored, medical buildings give their vanilla amount

Update: May 31, 2023 @ 9:42pm

Update: May 31, 2023 @ 2:40pm

1.8
Updated for 3.8
New trait icons by Rodirik

Additions:
- Pharma State, doubled resources from healthcare workers
- Statecraft adoption gives +50 edict fund (from +20)
- Lithoid Agribusiness, culture worker upkeep split between consumer goods and food
- More regular civics influence a leader's previous jobs
- Military academies increase general experience gain
- New pirate governments (based on unused Pirate Haven government)

Tweaks:
- Elder Farmer gives +0.2 unity from farmer jobs, instead of its normal bonus
- Philosopher King gives +1 council skill
- Cut-Throat Politics gives +1 leader trait selection options and -20% campaign upkeep
- Ruthless Competition gives -1 negative leader trait
- Mining Conglomerate gives +10% mining station output, trade value from miners moved to council position
- Agribusiness, trade value from farmers moved to council position
- Royal Trading Company, trade value from nobles moved to council position
- Tech Start-up, trade value from researchers moved to council position
- Mentorship / Autonomous Drone Campaign gives +1 leader cap
- Crafty now gives +5% alloy and consumer goods from jobs and costs 1
- Galactic Force Projection now gives +20% naval capacity (from +25%)

Removals:
- Removed changes to gestalt leader traits (now redundant)
- Removed Health Maintenance Organization civic (now redundant)
- Removed Zealous Crusaders (now redundant)
- Removed Pirate Hunter trait (now redundant)
- Removed most modifier changes to authorities
- Removed changes to Transcendent Learning
- Enigmatic Engineering no longer boosts sensor range
- Imperial Prerogative no longer gives stability
- No longer modifies max leader cap

Update: May 31, 2023 @ 2:32pm

Update: Apr 29, 2023 @ 9:37am

Update: Apr 28, 2023 @ 2:36pm

Update: Apr 28, 2023 @ 2:26pm

1.7.5
Additions:
- New Cyborg Traits
- New rare resource edicts
- New edict: Profit-Oriented Salvation
- New edict: Planetary Fortification
- Megacorps can no longer take Veneration of Saints (uses Profit-Oriented Salvation instead)
- Imperial Fiefdom, overlord starts with rare resource deposits and techs
- Merged Detox with World Shaper (effect still requires Toxoid DLC)
- Hive / Machine Worlds give +25% terraforming speed, -25% cost
- Terraforming into hive and machine worlds grants the same bonus as the World Shaper Perk
- Terraforming toxic worlds to hive or machine worlds does not require World Shaper
- Catalytic Processing allows construction of Bio-Reactors (requires new game)
- Added player-only edicts to quickly change living standards for full citizens
- AI overlords will always build specialized vassal holdings first, if available

Tweaks:
- More rare resource edicts require technologies
- Megacorp trade policies give +0.5 instead of 0.7 resources

Bug Fixes:
- First League Filing Offices give the correct jobs with mod-added civics
- Symbiosis hive minds will gain the correct bonuses from the brain slug anomaly

Update: Apr 22, 2023 @ 7:11am

Update: Apr 20, 2023 @ 3:06pm

Update: Apr 20, 2023 @ 2:53pm