Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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Update: Nov 30, 2023 @ 3:47pm

2.1
Updated to 3.10

Additions:
- Technocracy gives +1 scientist but -1 official
- Feudal Realm and Royal Trading Company gives +1 official
- AI ring world empires will colonize the other ring world segments

Tweaks:
- League of Nations gives +1 official capacity
- Tempestuous Unification gives +1 commander capacity
- Meritocracy now cannot be taken with Aristocratic Elite
- Meritocracy now prevents you from using the Leader Enhancement policies
- Pooled Knowledge and Factory Overclocking give +10% leader xp
- Tweaked dark matter edicts to fit with new Dark Consortium edicts

Removals:
- No longer modifiers Military Academies and Dread Encampments
- Removed War Factories (may return in another form later)
- Factory overclocking no longer gives immortal, more expensive leaders

Update: Oct 2, 2023 @ 6:40pm

Update: Oct 2, 2023 @ 2:55pm

2.0.0
Updated to 3.9

Additions:
Buffed Mutual Aid trade policy

Tweaks:
- Byzantine Bureaucracy gives -1% housing and amenities usage per bureaucrat job (from -2%)
- Colonists give +1.5 food and 4 amenities (from 2 and 6)
- Galactic Market improves trade from traders instead of clerks
- Void Dweller Machines get Void-Dweller Trait, +30% amenities on non-artificial worlds

Bug Fixes:
- Fixed not being able to build branch offices on primitive worlds

Removals:
- No longer modifies colony ships
- Removed Worker Coop (Now Redundant)
- Removed Pretentious trait (now redundant)
- Removed Megacorp raw resource policies

Update: Aug 18, 2023 @ 1:26pm

Update: Aug 10, 2023 @ 7:56pm

Update: Aug 10, 2023 @ 7:53pm

1.9.1
Additions:
- New Origin: Fungal Colony
- World Shaper perk gives -25% Gaia Seeder upkeep
- Changes to Fallen Empire authorities and traits to make them more distinct
- Some traits adjust initial leader age

Tweaks:
- Fungal Colony trait now given by the Fungal Colony Origin. It costs 0 and gives +400 leader lifespan and -15% pop growth
- Creating new Venerable Elder deposits is now done by a planetary decision
- Venerable Elder deposits now count as natural deposits
- Venerable Elder deposits now give equivalent gestalt jobs
- Primitive Cyborgs start with slum deposits
- Jehetma now has the Fungal Colony Origin, and regains the Thrifty trait
- Adjusted some progressive faction demands
- Raiding abducts pops more frequently
- Mastery of nature now costs 500 unity and 50 influence (from 1000 unity)

Bug Fixes:
- Rebalanced Machine Fallen Empire
- Fixed some bugs with the Upgrader Traits

Update: Jul 9, 2023 @ 12:24pm

Update: Jul 8, 2023 @ 8:14pm

Update: Jul 8, 2023 @ 4:56pm

1.9
Additions:
- New Tech: Necromatic Thaumaturgy
- New Tech: Cybernetic Mastery
- New Tech: Synthetic Mastery
- New Trait: Reinforced Exoskeleton
- New Trait: Enhanced Machinist
- New Trait: Augmented Machinist
- New Manifesti faction demand
- Military Backup Agenda gives +300 admiral and general experience when launched

Tweaks:
- Genetic / Congenital Memory no longer gives unity
- Genetic Memory cannot be used with Quick Learners or Talented (Congenital Memory still can)
- Independent Nation State costs more unity and less influence to clear
- New tech icon for Genetic Mastery

Bug Fixes:
- Fixed Shroud-Touched Research Drone leader trait
- Fixed industrial districts not getting job swaps from capital designations
- Fixed Elder Miner not doing anything
- Master Computer properly gives -1 negative leader traits
- Rebalanced authority random weights
- Fixed broken requirements for Under-One Rule

Update: Jun 26, 2023 @ 12:30pm

Added compatibility with More Eager Leaders