Mount & Blade: Warband

Mount & Blade: Warband

Aut Caesar aut nihil
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Update: Sep 12, 2020 @ 4:58am

Update: Sep 12, 2020 @ 4:36am

v. 1.422
fixes:
- fixed some issues in senate code
- fixed a possible problem with 'Deal with night bandits' quest
changes:
- the quests: 'conquer Dacia', 'conquer Britannia', 'conquer Germania' will no longer produce provocations
- lowered damage of boar

Update: Sep 10, 2020 @ 11:57pm

v. 1.421
Fixes:
- fixed a rare freelancer dialogue issue
- fixed another freelancer issue with joining battles
- fixed a bug where lords tried to raid landings
- fixed village recruits recruitment prices
- fixed a Dacian town siege scene
- corrected an explanation text
Changes:
- improvements to freelancer patrol task
* more progress points from patrol task, debending on player kills
* different possible outcomes of patrol task: peaceful and non peaceful, sometimes depending on player choice
- now you gain progress from training too
- progress points from battle are now multiplicated by a factor of 1.5
- now you get 6 progress points for each hunted animal
- portmenu no longer accessable while freelancing
- made peace between Garamantians, Gaetulians and manhunters (new game only)
- companion with horses are now set as cavalry class at game start (new game only)
- Roxolani and Scythia are no longer allies at start of game (new game only)
- no longer possible to ask for honorary title if you are already at highest title
- when blocking a place, attached parties size now also counts
worldmap:
- made certain deserts in Arabia and Africa impassable to avoid bandits running around there

Update: Sep 6, 2020 @ 1:45am

v. 1.420
Fixes:
- fixed some freelancer bugs
- fixed a minor bug in arena code
- fixed some tree glitches
- fixed a minor issue in economic initialization code
- fixed parthian royal family ages
- fixed path finding issues for sea travelling: travelling from port to port via magister civium now works properly (you will not get stuck), the english canal is now passable!
- fixed a minor issue with auto-sell code
- fixed small issue in barrack menu
- fixed a bug with Paulus quest
- fixed minor dialogue issues
- fixed a minor issue in start up quest
changes:
- you can now recruit hornmen from (non-Roman) castles and towns
- player can now change equipment of Lords of his faction
- change to flipping a coin: AI will now stop playing if it loses too much
- troops will no longer spawn mounted in camp scene
- if a lord switches faction he will have a starting relation of at least 5 with his new liege.
- disabled spawn points of bandits
- changes to map:
* removed reverse foam
* changed ocean texture
* Germania: changed Cheruski to Lugi, added a new town, castle and some villages to the East, changed borders
* added Tingis, Cnossus, Salamis, Caralis, Aleria, Rhodos, Rusaddir + two new provinces: Cyprus and Corsica et Sardinia
* added new ferry from Hispania to Mauertania
- special merchant inventories and latifundium inventories are now updated on a weekly basis
- restructure of the town menu
- death camera is now usable in quick battles
- tributary mechanic:
* removed option to enable disable, now always enabled
* now fully available for player
- changed two special lord dialogues
- made all factions hostile towards Roman rebels
- changes to the three minor factions:
* if they are hostile to factions holding nearby villages, they will raid them regularly
* events for player to interact with them
Additions:
- events:
* added silk worm event and option to produce silk in latifundium (only possible if player has more than 11 expeditions to the East done)
* added new event chain involving Avaritia and Superbus
* added Pharaoh event
* added new corruption event + possible quest
* added event about beetle plague
* added events for the three minor factions
- additions to latifundium:
* added a new latifundium scene (for plain, steppe, steppe forest and plain forest)
* added a guy responsible for grain
* added new building of silk worm breeder, only available once you stole the silk worm (event related)
* mercenaries can now spawn in taverns of latifundium
* number of prisoners/guards is now visible on campaign map for latifundium
* building of guard houses now allows to station 10 troops in the latifundium, for the guards house to work 10 guards are needed, stationed guards will spawn on scene
* new building of living quaters: it allows you to rest at the latifundium
* can hire doctor in latifundium now, who can treat you wounds
* no longer possible to buy latifundium in deserts
* added fire events for latifundium: If player is not governor of neighboring village fire can etiher be avoided, which gives you opportunity to send gifts and improve relation with governor or your estate is damaged. In the later case you need to pay for repair works. If player is governor, estate will always be damaged.
- added repetitive missions for freelancer:
* patrol area
* forage for food (hunt)
* training session
- added new scenes:
* added new scene for Sarmizegetuza
* added new scene for Calisia
* added new dacian castle scene
* added a scene from brytenwlada for calidonian castle
* added two new unique east germanic castle scenes
* added new coastal castle scene for Mediterranean islands
* added new village scene for calidonian villages
* added new village scene for villages in Egypt
* added new village scene for villages in Dacia
* added new village scene for certain east germanic villages
* added new coastal village scenes for Mediterranean islands
- added three new companions: two normal ones and a special one (based on Quo Vadis book)
- added chests for villa scenes
- added new presentation for camp menu
- added follower party
- added option to hunt (in camp menu)
- added leadship skill bonus from high rank officers (Vexilarius, Aquilifer, Primus Pilius, Tribunus): maximum of 3
- added malus for lack of officers (all other officers): each 100 men need 2 officers to be efficiently commanded, a lack of officers will reduce tactis skill by either -1 or -2
- added back change weather cheat under debug cheat menu

Update: Jul 17, 2020 @ 8:44am

v. 1.410
- added two new events
- bribe Praetorians quest will now succeed instead of fail
- cost to conculde peave will no longer scale with players money (which had resulted in incredible high demands, the demands are still high but more reasonable now hopefully)
- minor fix of an event

Update: Jul 10, 2020 @ 6:37am

v. 1.409
Hotfix:
- fixed options menu
- fixed recruitment of bandits in lairs
- fixed troop_does_business_in_center script

Update: Jul 9, 2020 @ 12:15am

v. 1.409
small additions:
- added option to disable gift message in options menu
- added option to select gender for slaves bought at latifunida
- added events which can only trigger while player is on water, other travelling events won't trigger if player is on water
- added option to hire bandits in their hideouts
- added some explaination to freelancer to game concepts (under section 'Roman Empire' and section 'Some Hints')
changes:
- player can now stage border conflicts also with his own faction
- when marrying a lady lover slot will be cleared if lover is player
- invitation to join faction will not trigger if player is freelancing
- the calculation for value of fiefs used in peace negotiations is now adjusted correctly
- second outfit now used for: senate, palace, villa
- option 'talk about military affairs' is now only available if the lord has a vaild party
- new game only: gave Lords trade skill (normal distributed around 5)
- a change to freelancer camera following enlisted party, it works now like when player is captive: player party is relocated to enlisted party in every frame, if party is active
this will also fix some issues with wrong battle maps, and other small problems
- if player spawns on water without ship he will be relocated to nearest town with port or ferry station, that will finally prevent any issue with freelancer, when player leaves service while party is on water
- controversy changes through special events will now be displayed (should avoid confusion), they are also tweaked
- further rebalanced Nero events, making them less extrem in certain consequences
- certain town decrees will now also effect the spawn of night bandits
- slave treatment reputation change will now apply less often
- if player is legate he will now have the legion icon, if party size is higher than 300
- if lord switches to another faction together with his holdings, the banner of the holding will now be changed accordingly
- indictment for treason and defection should happen now less frequent as kings are more tolerant towards their disloyal vassals now,
- bad personality lords are now less bitchy, i.e. relation loose with liege (if lord is fiefless) is lower and lord wont loose relation at all if he has more than 60,000 wealth
- small speed bonus for routed enemies
- when lords recieve a honrary title they will gain relation with Nero
- removed 'borrow gold' notification
- added random political event: two lords of the same faction can now try to ease their relations with gifts if they have low relation, gift will also benefit poor lords
(there is no personality restriction to this, it seems to be quiet unlikely to trigger and I think also bad personality lords should try to improve their standing in the realm, they may be bad personalities but not stupid at all)
economic changes/lord income changes (still very wonky):
- Lords recieve now loot when they win a battle
- poor lords will now use money from the town wealth too
- poor lords will now recieve money from their liege if needed, additional with a relationship boost
- Nero gives now much more to his Legates
- Lord wealth threshold for building stuff is increased
- Lord wealth threshold for improving equipment is increased
- Lord will not hire mercs if they are very poor
- Lord will increase taxes more if he is poor
- very poor Lords recieve now additonal founds
- Lord pay now their wages properly
- Lord recieves additional money depending on trade skill (in some senses this simulates Lord building enterprices)
- changes to AI building logic
- villages infested by bandits will now generate rents, (but for the player they are still not available, the reason I changed this is the following: AI lords are not able to defeat the bandits, while the player is, so it is unfair for the AI)
Fixes:
- fixed sneaking into town during sieges: equipment of the player will no longer be copied
- fixed jewish revolt not triggering: it will trigger now either during civil war or on an random date after the year 69
- fixed some dialogues: people in monotheistic temples will no longer praise the gods, but praise god, no longer possible to become a vassale as Emperor via emissaries, dialogue with Christians after quest is finished, conquest quests dialogue loop, a censor law change dialogue
- fixed price for buying latifunidum
- fixed arena master spawn
- fixed option to declare your eldest son as higher, it will now only be dislayed if player is Emperor
- removed an unnecessary store troop name command which may caused weird message (thats a left over from native, in VC it is out commented)
- optimisation of a trigger and other adjustments of stochastic triggers due to addition of castles and villages

Update: Jul 2, 2020 @ 6:39am

v. 1.408
- option to entlist army is now no longer available if player is at war or emperor
- changes to village riot (diplomacy feature): after riot is crushed you no longer raid it, relation with village increases too now, as troublemakers are killed
- converting to Christianity is no longer possible if you are already a Christ
- fixed 'toga' bug (hopefully)
- updated explanation text for realistic wound feature
- removed formation triggers from sieges as they cause crashes
- adjustment to thundergod quest: parthians that spawn will now depend on player party sizes

Update: Jul 1, 2020 @ 6:30am

v. 1.407
- fixed a minor issue where you couldn't enter stationed town while freelancing
- avoided a case were player spawns on islands, if ships are destroyed, player spawns now in nearest town port
- tributaries declaring peace should now work properly
- fixed siege bug (and also village raid bug) (now really!)

Update: Jun 30, 2020 @ 11:42pm

v. 1.406
- fixed a troop tree bug
- fixed a bug in village raids
- fixed a bug in sieges