Mount & Blade: Warband

Mount & Blade: Warband

Aut Caesar aut nihil
Showing 31-40 of 90 entries
< 1  2  3  4  5  6 ... 9 >
Update: Jun 27, 2021 @ 12:17pm

v. 1.501
- fixed minor issues in dialogues
- fixed issue at game start
- fixed start up quest
- made sure player cant reach an area he shouldnt reach on the new scene for rome
- special arms merchant will now sell pila and hasta again
- changed hit points of shields to be stronger to better fit for longer battles (keep in mind the importance of shield skill though)
- some adjustment to throwing weapons
- Sporus will only spawn after the quest has been done

Update: Jun 26, 2021 @ 11:47pm

v. 1.500
for changes see dev blog XIX

Update: Apr 6, 2021 @ 2:36am

fixed a small issue releated to latifundium buildings

Update: Mar 21, 2021 @ 8:04am

v. 1.444b
fixes:
- fixed reinforcement wave threshold
other changes:
- new face for some heroes (thanks to Tribunus Mancinellus):
Sporus, Ariobarzanes, Kyros, Vashti Arkhid, Chosroidya, Coponia, Vitella Tertia, Flavia Vespasia, Cornelia Quinta, Fabia Pia,
Domina Albia Terentia, Salvia Pisa, Abronia Tullia, Suridisa, Salvia Minor, Fabia Aura, Orontidisa Atropatid, Aridisa, Savacidisa,
Zandina Suren, Sisygambis Smerdid, Rhoxane Cambysid, Dula Bagbignid, Menida, Sisygambis
- spy report (mission available from minister) now also includes information about the food stores of the towns/castles
- maximal possible reinforcement wave number is now 100, default value on game start is now 30

Update: Mar 18, 2021 @ 10:33am

v. 1.444
general changes:
- changed Celtic druid talk (thanks Tribune!)
- battle will no longer automatically end if all enemies are routing, but if you press tab while all enemies are routing you will end the battle and win (though you wont recieve a notification)
- no moral penality now when failing a battle speech
- as Emperor you can now always trade books with library in Alexandria
- spying on another kingdom via companion mission now gives more detailed information
fixes:
- in hanging gardens no special characters will appear anymore
- minor fix
- fixed some text related things
- fixed native error in prison break mission
- fixed an issue with donating money to minor faction parties
- adjusted map to avoid parties getting stuck in Makedon
- fixed messed vertices near Massalia
- fixed an issue which caused AI to raid villages not properly
- fixed an native issue which caused AI to raid villages not properly and getting stuck in a loop
performance:
- changed sound format from ogg to wav
- changed existing and added new lods
quality of life changes:
- granting fief dialogue for walled centers (towns,castles): while pressing shift while clicking on a lord you can assign now all unassigned bounded villages to him too
- when removing a governor from a walled center, there is now also an option to remove him from all bounded villages
- granting fief dialogue for villages: the first lord displayed in the list is the lord of bounded center (if it has one)
- you can now show hide villages in granting and removing fiefs dialogue
- change to commander report: added number of owned villages, and made sure there are no glitches with long names
- food in follower party will now be consumed too: first your party consumes the food stored on the mules of the follower party, then the food in the player inventory will be consumed

Update: Mar 11, 2021 @ 10:17am

v. 1.443c
- fixed an issue in civil war ending code
- removed mentionings of emperor in event texts
- increased troop limits for companion parties (camps and raiders): base is 200, for each leadership point additional +20 and for each charisma point additonal +5. Example: 10 leadership and 20 charisma gives you 200+10*20+20*5=500.
- level of custom archer and custom auxilia cornicern are now lower
- skills of custom archers (judean guard, aux cav archer and aux inf archer) now all have the right skill
- all customizable units have now (custom) in their names to better recognize them. example: Centurio (custom)

Update: Mar 10, 2021 @ 7:19am

v. 1.443b
- fixed an issue with kingdom ladies

Update: Mar 8, 2021 @ 7:32am

v. 1.443
- minor faction parties cant spawn now if their town is sacked (in privious version only their limit was decreased)
- renamed Adiuterix to Adiutrix
- fixed a quick battle glitch
- fixed some other typos
- fixed a quest discribtion
- fixed issue in building code
- disabled a debug options from take-an-action menu
- buildings in looted towns/castles can no longer be finished as long as the town is looted
- changed AI meshes of Palmyra siege scene to avoid troops getting stuck
- changed thunder god quest describtion
- looting minor faction towns now also give you gold, silver, ivory and jewellry as loot
- you will now lose relation with deserters if you attack them
- no longer possible to suggest Nero a course of action (as it is unnecessary anyway)
- player is now also considered as possible social determinante for ladies (mainly for a small string issue in wedding)
- you can now also ask Nero for a promotion (event still exisit)
- updated game concepts
- added explainations to the senate lose support message
- removed human_female skeleton and replaced it with human skeleton

Update: Mar 5, 2021 @ 1:04am

v. 1.442
- in an event, trade skill is now considered for whole party as it is party skill
- some text changes
- adjusted rebellion templates: they are now standardized, size should be between 1000-1300 depending on player level
- added back archers to Germans
- lack of rest message will no longer display while freelancing
- you no longer lose progress points when failing freelancer task
- fixed a native bug
- fixed bandits getting stuck in lairs
- fixed a lair related issue
- fixed bandit parties doing nothing after lair is destroyed
- fixed freelancer issue with companions if freelancer party is defeated
- fixed another issue related with freelancer events
- judean rebel spawn point was on a mountain, this is fixed (new game only)
- changed bandit spawn limits a bit, some are now more depending on stability of Empire, in general they are lower
- bandit lairs can now also spawn at game start
- Auxilia Equites Sagittarius has now lower melee stats than Auxilia Eques
- increased prices of cohors/legion etc which are recruitable in barracks to better match prices of single soldiers, though they should still be cheaper if you recruit them as whole than if you recruit each soldier individual
- lair respawn timer now depends more on unrest
- conspiracy against player now properly imprisons traitors: you can put them now also in prison properly
- change to freelancer defeat logic: now companions wont leave player party after defeat
- improved "money doesnt stink" quest describtion
- standardized divorce with spouse: now always possible, but a divorce without reason will result in penalities
- divorce of spouse now considers all cases:
* if spouse is player minister, she retires as minister
* if spouse is in player party, she leaves player party
* if spouse has no social determinant (e.g. guardian or father), faction leader will adopt her
* if spouse is pregnant, child will always die (for simplicity)

Update: Mar 1, 2021 @ 11:26pm

v. 1.441b
- fixed two quests related problems