Mount & Blade: Warband

Mount & Blade: Warband

Aut Caesar aut nihil
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Update: Jul 8, 2021 @ 10:24am

v. 1.509
- added information message once slaves are purchased by slavetrader
- manhunters have now a secondary weapon
- there is no longer snow during nile freelancer mission
- fixed a freelancer bug
- improved skinning of dancers outfit

Update: Jul 8, 2021 @ 2:34am

v. 1.508
- fixed some typos and grammar
- fixed a diplomacy issue in dialogues
- added a dialogue to the special merchants in rome to ask them where the goods merchant is if the quest is active
- you can now also buy some slaves from ramun and galeas
- casualities from siege events are now smaller
- casualities due to autocalculation when storming walls are now slightly higher
- when buying slaves from slave traders, dialogue will now inform you if you have not enough capacity
- made the spy party slower to make the 'follow spy' quest easier
- added rumor strings to tavern keepers for certain special quests
to make playing as villain a bit easier and to encourage roleplaying:
- low honor will now increase prisoner limit
- if you have low honor depending on looting skill you can now steal money from defeated lords after a battle, money gain depends on how dishonorable you are
- being more dishonorable will give you more prisoners while chasing after villagers
- being dishonorable will give you more prisoners if you sack a town/castle
- being dishonorable will give you more money if you sack/loot a town/castle
(the main idea of this changes is that if your character is really dishonorable he takes more care while doing such actions, while a honorable character would be too hesitant)

Update: Jul 5, 2021 @ 12:02pm

v. 1.507
- changed some strength requirements for hasta which where a little bit too high
- added a fall back to code that changes shoes in winter
- fixed a glitch with cataphract boots
- changed damage of long hasta from 31 to 30
- minor faction raider parties will now also drop off prisoners
- fixed a problem with parties travelling to Cyrene or parties near Cyrene
- added missing merchandise flag for: roman poor tunics and togas, dresses, some helms and a weapon
- added merchandise flag to greek fire
- added heavy armor to pavels shop
- fixed glitch with linothorax

Update: Jul 4, 2021 @ 12:02pm

v. 1.506
- when sneaking into castles, siege equipment will be removed properly
- fixed a glitch with manica
- fixed a glitch with masks
- fixed a glitch with slinger tunics
- added missing triggers for some missions
- fixed a glitch with bronze sandals
- added back pelt for hamata of legio macedonica which has been accidentially removed
- renamed item: bearskin to wolfskin
- made Bosporan queen older (so that she really can be mother of her childs)
- added primary flag to all secondary flag items which was missing and caused some issues
- fixed an issue if player switches to inventory with winter clothing

Update: Jul 3, 2021 @ 3:51am

v. 1.505a
- you can no longer get ambushed by bandits if you are sneaking into the town
- local auxiliaries can now also be recruited in villages if the village is Romanized
- you can get prisoners again

Update: Jul 2, 2021 @ 11:58pm

v. 1.505
- changed more Celtic noble faces
- changed some Germanic noble faces
- fixed a string bug in reports menu
- fixed a messed up vertex on worldmap
- changed germanic spear prices
- changed some sword and weapon prices
- low armor shoes are now much cheaper
- shields are a little bit more expansive now
- fixed a dialogue
- patrols will disband if their town change faction
- fixed minor issue on Alexandria scene
- changed difficulty of some weapons which where quite high compared to others

Update: Jul 1, 2021 @ 12:31pm

v. 1.504
- new faces for Celtic lords (require new game)
- a minor change in menu
- while hunting during freelancing a flag was overwriten, this is now fixed
- AI behavior in sieges: at start, archers spawning at infantry spawn will be assigned to infantry division
- fixed native bug which pretended archers to go to their positions
- nerfed sarissas as they were op
- changed some ages/family relations of celtic lords (requires new game)
- increased greek fire damage as it was way too low
- changed some celtic lord ages because of '?' well, why not
- added a totally neutral option to a Nero event
- fixed finally the default custom legion selection not showing everything (needs a new game, sry)

Update: Jun 30, 2021 @ 10:51am

v. 1.503a
- removed debug code
- added missing spawn points to lugdunum scenes
- leader gloves show now correct skin color
- king of dumoni and his wife are now older than their son
- fixed special issues for freelaning: player is now at war also with defeated factions to avoid problems with revolts (need to leave and then rejoin service for change to apply)
- while freelaning companions wont spawn in lord hall

Update: Jun 30, 2021 @ 7:58am

v. 1.503
- added names (Amogus...) (obviously needs new game to see this change)
- flirting successfully will give you now some xp
- improved standard equipment selection for Roman custom troops (requires new game)
- also in Judean towns one can now visit the baths
- fixed crocea mors sword
- certain rich items no longer have modifiers
- lowered price of shoes
- golden caliga are cheaper now, but still expensive, as they are made of gold
- fixed a string in an dialogue during freelancer event
- sporus dialogue should now work properly
- feasts at player villa will end after you attended to them
- looted towns will no longer creat a patrol
- player culture will now change properly if player decides to lead the jewish revolt as king
- spatha's have now better position
- changed effect of item modifiers (price and probability)

Update: Jun 28, 2021 @ 11:35am

v. 1.502
- changed stats of 2-handed hammers
- price for polearms is less sensible to the length now (in general, they are now cheaper, since I think a spear should be less expensive than a sword anyways)
- shields are again a little bit more expensive
- fixed more problems in dialogues
- in final battle of training peasant quests normal villagers will spawn
- bacchus quest will end now at the end
- special Roman arms/armor merchant sells now his stuff correctly again