Slay the Spire

Slay the Spire

The Mystic
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Update: May 22, 2019 @ 1:17pm

Some minor changes to zhs localization

Update: Mar 10, 2019 @ 9:41pm

Fixed Doublecast sometimes not appropriately applying card calculations. Implemented BaseMod's new CloneablePowers interface in the backend.

Update: Feb 18, 2019 @ 5:02pm

reduced volume of poise sound effect.
Converted "powerful" and "poised" keywords to appropriately blue and red colored text for increased clarity.
Added chinese(simplified) translation! There are some minor issues with line breaks in colored text and keywords, but it is being resolved on basemod's end.

Update: Jan 31, 2019 @ 6:24pm

Changed "poise activated" sound effect to a less sharp sound. Changed any cards that give both damage and block to apply the block before the damage, in line with how base game effects interact with thorns.

Update: Jan 28, 2019 @ 3:47pm

Lowered the volume of Power/Poise sfx, and added a config option to turn them off.

Update: Jan 27, 2019 @ 12:04am

Improved the user feedback of powerful and poised effects.

-new, unique vfx play the first time you gain power and poise in a turn.
-cards with "powerful" change their border glow to blue when activated
-cards with "poised" change their border glow to red when activated.
-when you have any stacks of power, the character sprite's sword will change color and glow.
-when you have any stacks of poise, the character sprite's book will change color and emit magical runes.

Update: Jan 17, 2019 @ 12:15pm

Fixed Energized Rift extended description

Update: Jan 16, 2019 @ 9:30pm

Fixed Haste power description

Update: Jan 16, 2019 @ 6:23pm

Balance pass, pointed at the early game, as well as a few extra scaling options.

Card changes:
-Haste: reworked to X cost, gain "Haste" for X(+1) turns. Haste power is a temporary version of the previous effects of Haste.
-Arcane Accuracy: renamed to "Metamagic", Gain 2(3) "Spellpower". Spellpower increases the damage and block of spells.
-Mighty Magic: renamed to "Bladework", Gain 2(3) "Technique". Technique increases the damage and block of artes.
-Power Slash: now grants 1 extra stack of Poise.
-Snowball: now grants 1 extra stack of Power.
-Magic Missile: Upgrade changed from +1 damage to "extra hits for each stack of poise".
-Energized Rift: reworked: Shuffle 1 (Upgraded) Cantrip into your draw pile for each stack of poise.
-Divining blow: changed from "Powerful: draw 2 cards" to "Powerful: draw 1 card for each stack of Power".
-Pure Instinct: add new effect: for 2(3) turns: Strikes count as Artes.
-Components Pouch: add new effect: for 2(3) turns: Defends count as Spells.
-All-In: reduce damage to 10(13), upgrade no longer reduces duration, duration reduces with stacks of power.
-Illusion of Calm: reduce block to 12(16), upgrade no longer reduces duration, duration reduces with stacks of poise.
-Spellstrike: upgrade no longer increases damage, upgrade card to no longer exhaust on use.
-Dedication: rework: now 3 cost, 1/1 str/dex, upgrade to 2/2 str/dex, upgrade any number of times.
-Grapple: Change to Stun target enemy (now requires StSlib)
-Vorpal Thrust: increase upgraded damage to 16, rework powerful effect to "increase base damage by 50% for each stack of power".
-Discipline: upgrade changed to "two power and poise" instead of 1 cost
-Arcane Dodge: Upgraded version changed from 5(+7) to 7(+5) block.
-Feat keyword: Changed to "Can only be played as the first Arte of the turn".
-Cantrip keyword: Changed to "Counts as a spell so long as you have fewer than 2 stacks of Power"

Update: Jan 12, 2019 @ 6:44pm

Updated the wording on a few cards, and added support for the Googly Eyes mod