Stellaris

Stellaris

Twilight Imperium (3.10.4)
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Update: Dec 17, 2023 @ 10:07am

- compatibility patch to 3.10.4 (no changes)

Update: Dec 7, 2023 @ 9:53am

- compatibility patch to 3.10.3 (no changes)

Update: Nov 29, 2023 @ 9:50am

- compatibility patch to 3.10.2 (no changes)

Update: Nov 24, 2023 @ 12:16am

- compatibility patch to 3.10.1 (no changes)

Update: Nov 17, 2023 @ 12:16pm

- some more adjustments to the leader class reshuffling

Update: Nov 17, 2023 @ 1:59am

- compatibility patch to 3.10.0
- updated to new leader classes

Update: Oct 21, 2023 @ 3:19pm

- compatibility patch to 3.9.3
- fixed Barony of Letnev not showing up with a specific DLC combination
- updated Clan of Saar to the new habitat system: For simplicity and compatibility reasons the Saar are now using the standard Void Dweller origin instead of a completely separate system. As a little twist, they need asteroids for their habitat complexes and major orbitals, and planets and moons for their minor orbitals. They also retain the ability to spontaneously adapt to different planetary environments over time (even the AI will make use of this).

Update: Jul 1, 2023 @ 6:08am

- removed obsolete Mecatol Rex events

Update: Jun 30, 2023 @ 7:43am

- updated for version 3.8.4
- added Argent Flight empire
- added espionage operation for Argent Flight to recruit pops from Shikrai Worlds
- added Naaz-Rokha Alliance empire
- added variant portrait for the Rokha
- added variant of Syncretic Evolution origin for Naaz-Rokha
- added Tetrarchy Council mechanics for Naaz-Rokha
- added Titans of Ul empire
- added first iteration of "Titan Signals"-event
- added unique planetary decision for Titans of Ul
- added The Nomad empire
- made conquering Mecatol Rex more AI-friendly (no ground invasion necessary)
- gave Letnev Subterranean instead of Mechanists
- gave Arborec Progenitor Hive instead of Prosperous Unification
- gave Mentak a variant of Letters of Marque instead of a variant of Barbaric Despoilers (still have Raid casus belli, but no longer have access to Raiding bombardment)
- some additional changes to civics, ethics and authorities
- changed some portraits
- added unique starting anomaly for Naalu
- added Councilor positions for all new civics
- added some unique governments
- added the first unique namelist (for Argent Flight)
- changed some starting systems (using information from the new TI roleplaying game)
- made mod more compatible by changing single entries instead of whole files
- some bug fixes (but most likely introduced many more new ones)

Update: Jun 30, 2023 @ 7:15am