Stellaris

Stellaris

Twilight Imperium (3.10.4)
113 Comments
P_Phoenix Sep 20 @ 3:14pm 
Fair enough, I'll have a look at the files as they are and see if I can build on any of your work!

I'm not sure how deeply I'll commit, but if you're interested I can give an update when/if I ever make any noteworthy progress :)

Similarly, feel free to let me know if you ever find the time and energy to get back to this
spacht  [author] Sep 20 @ 1:13pm 
Hi P_Phoenix, there isn't much to look at besides what is in the mod itself. I had an experimental branch with the last thing i was working on, which was a conversion of the Clone Origin to fit the Yin Brotherhood but i didn't get very far with it.
P_Phoenix Sep 20 @ 10:12am 
*friend request
P_Phoenix Sep 20 @ 10:12am 
I was planning a little TI-Stellaris mod project right now! Maybe I could have a look at your work and see if I can update some of it? (Sent you a dm request)
spacht  [author] Jul 16 @ 3:00pm 
I'd very much like to update this mod when i find the time and energy to do so. It is not working with the current Stellaris version at all.
UbAh Jul 16 @ 2:20pm 
has anyone done an updated version like this, or continued your work? I love the idea of TI in stellaris but this being 5 years old has me worried it will function at all
spacht  [author] Apr 6 @ 1:39pm 
I've got to say i'm honored that someone would go back to an old Stellaris version just to play my super-outdated mod.
Anyway, that thing with the Argent Flight spawn is working as intended. They have got a size 25 starting planet with 2 broken planets (actually moons) just for the visuals to simulate their special in-lore homeworld.
GrimmFTW Apr 5 @ 10:37pm 
I'm having an issue when playing as Argent Flight. When I launch a game to play as them, the additional two planets from their origin spawn in destroyed. I am playing on the game version the mod was most recently updated for. Am I doing something wrong on my end?
spacht  [author] Jan 13 @ 4:01pm 
@ljonathan Sorry, no translations are planned. At the moment, i haven't even found the time to update the mod to the latest Stellaris version.
ljonathangt Jan 13 @ 2:46pm 
Hi, I'm very excited to see your work. I would like to know if you plan to translate it into Spanish. Greetings from mecatol rex
spacht  [author] Oct 20, 2023 @ 10:55am 
@Mandalore the Liberator: Ok, found the error with the Barony of Letnev, but i could not replicate the bug with Clan of Saar. Do you have Federations and/or Toxoids DLC?
spacht  [author] Oct 19, 2023 @ 3:00pm 
Clan of Saar should be a buggy mess right now as they have not been updated with the recent habitat changes. But i will check what is going on with the Barony.
A full compatibility patch is on the way.
Mandalore the Liberator Oct 19, 2023 @ 1:06pm 
I seem to be having an issue where the Barony of Letnev and the Clan of Saar aren't appearing as playable nations. Were they removed or is this a bug?
spacht  [author] Jun 15, 2023 @ 1:07pm 
Okay, didn't expect 3.8.4 to drop so soon. Give me a week or two to wrap up this update.
MainTerranGallian Jun 13, 2023 @ 3:57pm 
ok
spacht  [author] Jun 13, 2023 @ 3:47pm 
Working on a bigger update now, bringing at least some of the "Prophecy of Kings"-factions in. No promises, but i hope to have it ready for when 3.8.4 drops.
MainTerranGallian Jun 12, 2023 @ 7:52pm 
any updates for 3.8?
spacht  [author] Apr 28, 2023 @ 11:16am 
Evolving Primitives and breakaway-empires resulting from rebellions are always a possibility.
Olorin Apr 28, 2023 @ 11:00am 
I have no custom empires and i'm so confused I just met the Winnaran Galacted Confederation as the Winnu and the Ydrissian Commissariat, looks like the game made up factions based on your TI stuff lol
But it's fine, still met some of the other TI factions, thank you for the great mod anyway, I'll have alot of fun with it for sure.
I just hope I find Mecatol Rex not too late xd
spacht  [author] Apr 28, 2023 @ 10:52am 
One thing that might play a role here if you have custom-created empires that are set to force-spawn (the glowing bird emblem in the empire list).
spacht  [author] Apr 28, 2023 @ 10:50am 
If you play with 16 or fewer opponents, you should only meet Twilight Empire factions. Only normal empires are modified. Fallen empires, Marauders, Enclaves are still vanilla Stellaris-versions.
Olorin Apr 28, 2023 @ 7:34am 
Started a campaign with your mod and so far I met only non-Twilight Empire factions with my Winnu faction, did I need to do somethng so that your prescripted race spawn instead of random AI empires ?
Olorin Apr 27, 2023 @ 3:20pm 
Awesome :D
spacht  [author] Jan 27, 2023 @ 11:15am 
I've got ideas for the new empires and some other content but so far i've not broken out of my modding slump.
Никто Jan 27, 2023 @ 8:33am 
When will you add TI4 Expansion empires?
spacht  [author] Dec 12, 2022 @ 3:51pm 
The fix requires a restart or some console magic (select Hope's End and type "effect add_deposit = d_hopes_end" into the console)
spacht  [author] Dec 12, 2022 @ 3:44pm 
@TheBromgrev That's the exact solution i've arrived at. Update is live now.
TheBromgrev Dec 12, 2022 @ 1:33pm 
Couldn't you make a new planetary feature and a special military academy that gives +1000% starting XP, and only have the special building be able to be built on planets with that modifier? Kind of like alien zoos?
spacht  [author] Dec 12, 2022 @ 12:04pm 
@TheBromgrev Good find. It seems that modifier only works for buildings. And you can't even add XP to armies via events. Will have to think of a workaround, maybe make it a special army like the Titanic Life armies.
TheBromgrev Dec 10, 2022 @ 8:53pm 
Bug report. The starting army XP for Hope's End doesn't work, while military academies work as intended. Comparing the tooltip to a military academy, the text "Army Modifier:" is missing.
TheBromgrev Oct 14, 2022 @ 11:14am 
Thanks for the reply. I'm also having fun with Terra Invicta, it's great.
spacht  [author] Oct 14, 2022 @ 11:05am 
Yes, i'm planning to do that. But i think i will skip the current version and update the mod for version 3.6 when that leaves beta. At the moment i can't stop playing Terra Invicta ;)
TheBromgrev Oct 14, 2022 @ 11:00am 
Just wondering if there is a plan to update the mod for the new patch?
The Late Master Jun 29, 2022 @ 10:25am 
Found them! Thank you very much!
spacht  [author] Jun 28, 2022 @ 1:27pm 
@Lelo Found the issue, should be fixed now.
The Late Master Jun 27, 2022 @ 3:40pm 
I can't see the Barony of Letnev. No mod, everything updated.
Kenbow Jun 14, 2022 @ 6:40pm 
I took out some mods and rebooted; now I see Naalu Collective in races. I'm not sure which mod it was that caused the conflict, but it is working fine now. You were right: it was some sort of mod conflict. Thanks for quick reply.
spacht  [author] Jun 14, 2022 @ 3:43pm 
@Kenbow I've tried to reproduce that issue with different DLCs enabled and the Naalu always show up. Maybe it's some sort of mod conflict. Please try disabling all other mods or setting this mod to highest priority.
Kenbow Jun 14, 2022 @ 3:33pm 
Can't get Naalu Collective to show up as a race at selective screen. I have all the DLCs.
Anyone else have this issue?
spacht  [author] Jun 8, 2022 @ 12:03pm 
@DarkGalaxy999 The origins don't make that much sense outside the context of the prescripted races, but here you go: https://steamcommunity.com/sharedfiles/filedetails/?id=2818594875 (tell me if you can't access it).
Alternatively, you can simply edit any empire before you press play.
DarkGalaxy999 Jun 7, 2022 @ 10:47pm 
Hey can you make a separet mod that dosent have the premaid empires? I would love to play around with the new orgins. 10/10
spacht  [author] Nov 30, 2021 @ 12:48pm 
I'm curious myself. I hope to get into a modding mood during the christmas holidays.
Fumeknight79 Nov 30, 2021 @ 12:24pm 
I'm really curious to see what you'll do for the ones like the mahact, titans, and the nomad. I can see mahact being that angel-like lithoid, though I'm not too sure how I feel about lithoid mahact. Titans would probably be the default lithoid or the aquatic robot.
spacht  [author] Nov 25, 2021 @ 1:20pm 
There should be a compatibility patch out this weekend.
Pek Nov 25, 2021 @ 11:11am 
Will it be updated for 3.2?
spacht  [author] Oct 18, 2021 @ 2:18pm 
Fixed! Thanks for that suggestion, MonkeysInSpace!
MonkeysInSpace Oct 18, 2021 @ 2:09pm 
Please make your common\Megastructures folder lowercase, capitalization breaks the mod on OSX and Linux
spacht  [author] Aug 24, 2021 @ 11:41am 
Sorry, no progress yet. I'm still waiting to get back into the modding mood. Maybe the upcoming Lem update will help with that.
Dynas Aug 23, 2021 @ 4:40pm 
Any update on getting the Prophecy of Kings Factions added?
spacht  [author] Jul 26, 2021 @ 11:41am 
Some of the fallback versions were using invalid ship and city sets. Should be fixed now.