DayZ
Winter Chernarus
Mostrando 1-10 de 29 aportaciones
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Actualización: 23 ABR 2022 a las 8:41

scripts.pbo potential fix by Fartovyj, thanks a ton!

No key changes

Actualización: 21 ABR 2022 a las 12:09

Removed scripts.pbo temporarally for bugfixes

Actualización: 20 ABR 2022 a las 16:04

Potential fix for faulty temperature scripts - Big thanks to Dumpgrah from the community for the help

No key change required

Actualización: 19 ABR 2022 a las 17:49

1.17 map update by Lad

No key change

Actualización: 19 MAR 2021 a las 20:44

Fixed problematic PBOs

Snow piles disabled for now, may be readded in the future when reworked

Actualización: 3 DIC 2020 a las 22:31

Tweaks to the clutter generation

-reduced density in forests where over-dense to help increase fps on low end pcs
-reduced density in fields to help increase fps on low end pcs / help make fields look a bit less unnatural (note there are multiple types of fields in dayz which this mod also takes into account)
-small tweaks to the clutter textures to help blending further at most times of day

A few more itterations may happen in the future based on feedback / criticism (crying will be ignored)

Actualización: 2 DIC 2020 a las 22:55

Small hotfix for snow pile that was too bright, no key change

Actualización: 2 DIC 2020 a las 21:52

Major landscape clutter update

Thanks to CJ187 Berlin for contributing snow pile files

-All surface types received new clutter config readding some detail back to the landscape
-Updated concrete & rock textures to blend better with snow surfaces

New key

Actualización: 2 DIC 2020 a las 11:11

Fixed code issue with players getting their temperature, thanks Sanguine!

Actualización: 1 DIC 2020 a las 21:08

christmas tree hotfix