Arma 3
Escape | Chernarus 2035 [WIP]
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Uppdatering: 12 sep, 2020 @ 7:30

- Simple re-upload of the mission files attempting to fix 'A3_Character_f.pbo' and other dependency issues.

Uppdatering: 23 jul, 2020 @ 19:55

- Fixed items missing from gear shop and (re) de-activated second Scav spawn waves in every raid

Uppdatering: 31 maj, 2020 @ 19:27

- Implemented potential fix for 2nd wave AI not despawning properly on death/extraction

Uppdatering: 8 apr, 2020 @ 8:22

- Fixed bug with purchasing shotgun ammo from trader

Uppdatering: 18 mar, 2020 @ 18:11

- Forced AI to use flashlights at night (thanks Philageteen)

Uppdatering: 13 mar, 2020 @ 20:51

- Added compatibility for custom 416s, M4s and Glocks

Uppdatering: 31 jan, 2020 @ 7:10

- Added 'Clear Inventory' option to PC in the safehouse
- Added a surprise to the safehouse for the curious ;D

Uppdatering: 25 jan, 2020 @ 14:39

- Added various uniforms from RHS and Military Gear Pack
- Added several Altyn variants from the Russian Helmets Project, more to come soon

Uppdatering: 23 jan, 2020 @ 0:18

- Added Escape from Tarkov Headgear and M4A1 CQBR to trader pools

Uppdatering: 20 jan, 2020 @ 9:03

- Added compatability for Escape from Tarkov Vests (Trader pool) and re-adjusted some prices