RimWorld

RimWorld

Friendly Fire Tweaks
Showing 11-19 of 19 entries
< 1  >
Update: Dec 21, 2019 @ 7:30pm

Update on 12/21/2019 10:29:49 PM.
Potential fix for mortars bugging out.

Update: Sep 6, 2019 @ 9:15am

Update on 9/6/2019 12:15:34 PM.
Fixed a bug in the way buildings are protected, previously anything with the ThingDef.Building was protected including natural stone and resources.
Added in the option to protect natural stone and resources.

Update: Aug 31, 2019 @ 5:04pm

Update on 8/31/2019 8:04:26 PM.
Version 2.2
-Added the option to protect animals only.

Update: Aug 25, 2019 @ 8:14pm

Update on 8/25/2019 11:14:04 PM.
Version 2.1
Rewrote the code to be less error prone.

Update: Jul 18, 2019 @ 12:03pm

[Auto-generated text]: Update on 7/18/2019 3:03:17 PM.

Update: Jun 27, 2019 @ 12:38pm

[Auto-generated text]: Update on 6/27/2019 3:38:30 PM.

Update: Jun 26, 2019 @ 8:48pm

Update on 6/26/2019 11:48:45 PM.
Minor typo fixes.

Update: Jun 26, 2019 @ 8:30pm

Update on 6/26/2019 11:30:43 PM.
Version 1.1
Added skilled based hit chance with customizable percentage per shooting skill level. (Turrets are set to a equivalent skill level of 21)
Added option to remove friendly fire for buildings, and to allow it for raiders and friendly visitors.

Update: Dec 4, 2018 @ 6:43pm

[Auto-generated text]: Initial upload.