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I can't play without it
About 9 of my colonists died in one ride because of a friendly fire
I have checked the settings and reinstalled the mod but still doesn't work.
It worked fine before
My colonists keep hitting each other and my animals too, I have checked the settings and they are enabled, so I'm not sure why it dosen't work
@creepy-streaker did you make sure to have pawns selected for protection from friendly fire? seems the mod assumes no protection if you don't select anything
next test, I enabled protection for pawns, animals, and buildings, and started a raid. only happened on one side, with the twin autocannons, so test may not be accurate, but from what I can see, no wounds from friendly fire. will do another test.
I have it set to the scaling based on shooting level at 5% and my vanilla uranium slug turrets keep absolutely destroying my colonists.
If turrets are counted as level 20 shooters then they should have a 100% reduction in friendly fire chance right?
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ScribeExtractor:SaveableFromNode<FriendlyFireTweaks.Config> (System.Xml.XmlNode,object[])
Verse.Scribe_Deep:Look<FriendlyFireTweaks.Config> (FriendlyFireTweaks.Config&,bool,string,object[])
Verse.Scribe_Deep:Look<FriendlyFireTweaks.Config> (FriendlyFireTweaks.Config&,string,object[])
That's part of it. It's too long to post the whole thing (over 1k characters)
So, thank you!
It's the main reason I got this mod, as this really makes combat animals much more useful.
Unsure what options there are for such in 1.3 though.
Overall I was very happy with this mod, so, either way - thank you for making it!