RimWorld

RimWorld

Friendly Fire Tweaks
238 Comments
FleetOfWarships May 18 @ 6:33am 
Would it be possible to have an option for it to only effect player stuff while AI are unaffected and can still friendly fire each other?
OffYourTopic Dec 23, 2024 @ 11:15am 
@the_pariah_messiah Thanks for the easy breakdown! Super helpful
the_pariah_messiah Dec 9, 2024 @ 7:11pm 
For those of you who don't speak geek, I hope this helps:

C:\SteamLibrary\steamapps\workshop\content\294100\1582686191
Make a new folder named 1.5
Copy and paste the contents of the folder 1.4 into 1.5
Open the About folder
Open the file About.xml with notepad
Find <li>1.4</li>
Create a new line below 1.4, hit Tab, paste <li>1.5</li>
Save.
....
Profit.
Korvon Dec 1, 2024 @ 7:20pm 
thanks wgcutless.ttvyt
Sapphic Eldritch Horror Nov 12, 2024 @ 7:06pm 
@CMaia Honestly any pawn walking between another pawn "practicing" shooting deserves to be hit lol. Need a safety instructor role now.
wgcutless.ttvYT Oct 27, 2024 @ 9:50pm 
@Atomik Doctor
you dropped your crown king/queen.

Atomik Doctor's original message
"open mod folder. create a new folder called "1.5" copy contents from "1.4" folder into "1.5". then open the About.xml and add this line "<li>1.5</li>" on the line below "<li>1.4</li>"

no quotes are needed."
CMaia Sep 4, 2024 @ 9:23am 
pawns can be shot and damaged at with this mod if they are passing by in front of someone using misc. training's shooting target. Maybe that mod use some patch over to not damage the dummy target and it make this mod useless in that particular case

If possible to patch it thank you in advanced, if not be warned that this is a thing

And it works pretty well in 1.5 besides that, just make a folder named 1.5 and copy all things inside 1.4
(^0v0^)OriginalOwl Aug 26, 2024 @ 10:29am 
@dandilion but do you have the option for skill affecting enabled...because it may still work, but your shooter is crap?
Dandilion Aug 25, 2024 @ 4:46pm 
1.5 Just friendly fired off a colonists leg can confirm doesn't work atm.
UltraEmailMan Aug 23, 2024 @ 11:39am 
@ambi

Workshop user reading literally any of the other comments challenge (Impossible)
ambi Aug 14, 2024 @ 2:47am 
1.5?
HinanawiTenko Jul 17, 2024 @ 12:34am 
How bout this then?

MOD WORKS ON 1.5 AS IS, IGNORE THE WARNINGS
Yaoji Jul 7, 2024 @ 7:24pm 
Not everyone is computer savvy, they might not even know what to google to find help. That's what these forums are for, in case you forgot to google the use of community forums, to ask questions and learn. Maybe if you are unable to explain it properly so others can understand you should sit quietly in your computer chair and let the more decent members of the community help those who are not as computer savvy as you. To the ones who did explain in laymen terms how to fix some of these issues. Thank you. Your willingness to help is appreciated
Atomik Doctor Jun 7, 2024 @ 4:43am 
open mod folder. create a new folder called "1.5" copy contents from "1.4" folder into "1.5". then open the About.xml and add this line "<li>1.5</li>" on the line below "<li>1.4</li>"

no quotes are needed.
Sertyu May 20, 2024 @ 1:20am 
Thank you, i had to reload a save 6 times beacuse a uranium slug turret loved to shoot my colonists brain off
Abacaxique May 14, 2024 @ 11:07am 
in my case, psychologically incapable. no idea how to do it
Latex Santa May 13, 2024 @ 5:14am 
For God's sake folks, are you physically or psychologically incapable of looking up how to make a local copy of a mod, then change the version number of that local copy, and use the 1.5 version local copy in your mod lists? Because for some mods like this one, THAT IS ALL IT TAKES.
No more whining, get to it.
juke May 11, 2024 @ 5:55am 
Everything else has been updated to 1.5, but Friendly Fire Tweaks, a very important mode, has not been updated yet. I can't play the game because of this alone.
The Dutchman May 1, 2024 @ 3:56pm 
No reason to even use this since the base game has friendly fire settings...
KX May 1, 2024 @ 2:42pm 
So far It's working for me on 1.5. :v
ferny Apr 30, 2024 @ 8:22am 
Guys no no no wait wait wait
gunsalus89 Apr 29, 2024 @ 7:33am 
Apparently ferny said this still works in 1.5 on April 14th.
eighmy_lupin Apr 27, 2024 @ 12:06am 
"I've heard word that this might still work in 1.5" - fenny 04/14/24
ferny Apr 14, 2024 @ 11:04am 
I've heard word that this might still work in 1.5, dont quote me tho
Ramie Apr 14, 2024 @ 12:07am 
Adding that I appreciate this mod and hope it will be updated to 1.5. :)
D9sinc Apr 11, 2024 @ 7:34pm 
Hello, I wanted to see if there was a chance of there being a 1.5 update?
kinngrimm Nov 4, 2023 @ 1:10pm 
Are the settings the same for me as for other factions or can i give me an (dis-)advantage?
Malikyte Aug 1, 2023 @ 3:55am 
Protip: If you have to ask if something's compatible with CE, it probably isn't.
Buck Apr 2, 2023 @ 1:40pm 
Confirmed, doesn't work with CE. My turrets DESTROY my villagers. Seems to work with my pawns vs pawns though. Ty.
LTFreeBorn Jan 15, 2023 @ 1:08pm 
A colonist was dead, it continued to do tasks and whatnot. Reloaded the save and somehow, the dead colonist was alive. Everyone who saw them dead still had the debuffs tho. Only after reloading the game with this disabled the game corrected it. Don't know why or how, but i'm keeping this enabled for the slight chance of that happening again.
Halfshell Dec 26, 2022 @ 1:15am 
Any chance we could get different sliders for light and heavy guns? I mean an smg has to be easier to handle than say.. a minigun.
SAUCE__GODD Dec 18, 2022 @ 10:16pm 
CE?
LordXamon Dec 8, 2022 @ 10:02am 
Does this work well with other mods that change the shooting like Yayo's combat? Or do they overwrite each other?
Sidelingknave Nov 29, 2022 @ 5:37pm 
Gauss weapons from VE have a unique piercing mechanic, could that be whats causing them not to be affected by this mod?
CMaia Nov 20, 2022 @ 12:44am 
The gauss rifle from VE coil guns is indeed hitting my pawns when using by one of my colonists
Anubis5719 Nov 18, 2022 @ 3:51pm 
mine happened with vanilla expanded coil guns mod, the gauss rifle but thats the only weapons ive found so far
Alex  [author] Nov 18, 2022 @ 10:42am 
Sorry to hear that it's not working. Did it happen with any specific gun?
Aziz Nov 18, 2022 @ 10:18am 
Can you fix it please?
I can't play without it
About 9 of my colonists died in one ride because of a friendly fire
I have checked the settings and reinstalled the mod but still doesn't work.
It worked fine before
Aziz Nov 5, 2022 @ 10:13am 
It used to work but now suddenly it doesn't
My colonists keep hitting each other and my animals too, I have checked the settings and they are enabled, so I'm not sure why it dosen't work
Anubis5719 Nov 4, 2022 @ 1:12am 
so my colonists are still getting hit by other colonists =(
CiXwOw Sep 6, 2022 @ 10:24am 
@Nova: Check your mod settings. Mine disabled all it's settings on its own some how.
Nova Aug 15, 2022 @ 7:42pm 
This mod no longer works guys. dont bother installing it.
Winter Aug 6, 2022 @ 7:52pm 
I like the idea. I wish you could toggle specific weapons (performance friendly). I have a gripe with visiting caravans blowing themselves up with explosive weapons and incendiarys all because of a single manhunter squirell.
DeoxidizerX Jun 26, 2022 @ 11:03pm 
Any chance we could get an option to have ranged animals follow this to protect from friendly fire please? Like the gallatross explosion or the dragons ranged attacks from dragons decent? Vanilla Expanded Framework says to add a compat for VEF to have that work. Not sure what that means but hopefully that's something that can be added please
Domino/DarkEyv Jun 15, 2022 @ 3:50pm 
Is there a way that you can add/fix/remove this mod applying to the mini-turret pack added by Vanilla Apparel Expanded — Accessories ? There's an error spam that mentions both that mod and this one whenever a pawn is wearing one that's actively firing. https://gist.github.com/HugsLibRecordKeeper/6f8d1f27b27f7da44bd329212bc34f24
Lemzu Feb 12, 2022 @ 3:39am 
CE work with?
M4 Jan 26, 2022 @ 9:11pm 
CE compatible?
Howrudoing Nov 24, 2021 @ 8:13am 
perfect mod, saved my dogs and buildings
Droante Nov 16, 2021 @ 3:31am 
Would also really like a the guass weapons from VE to be added to this as they are stupid awesome just deadly to everything outside of a 1 tile radius of the pawn...lol
Eloquent, My Dear Oct 8, 2021 @ 9:42am 
Please could you add an option to have turrets act 'vanilla' while pawns are affected by the mod settings? I'd like to use the 'Shooting skill affects friendly fire chance' for my pawns, but have turrets unaffected by the mod. Thank you.