RimWorld

RimWorld

Friendly Fire Tweaks
Viser 11-19 af 19 forekomster
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Opdatering: 21. dec. 2019 kl. 19:30

Update on 12/21/2019 10:29:49 PM.
Potential fix for mortars bugging out.

Opdatering: 6. sep. 2019 kl. 9:15

Update on 9/6/2019 12:15:34 PM.
Fixed a bug in the way buildings are protected, previously anything with the ThingDef.Building was protected including natural stone and resources.
Added in the option to protect natural stone and resources.

Opdatering: 31. aug. 2019 kl. 17:04

Update on 8/31/2019 8:04:26 PM.
Version 2.2
-Added the option to protect animals only.

Opdatering: 25. aug. 2019 kl. 20:14

Update on 8/25/2019 11:14:04 PM.
Version 2.1
Rewrote the code to be less error prone.

Opdatering: 18. juli 2019 kl. 12:03

[Auto-generated text]: Update on 7/18/2019 3:03:17 PM.

Opdatering: 27. juni 2019 kl. 12:38

[Auto-generated text]: Update on 6/27/2019 3:38:30 PM.

Opdatering: 26. juni 2019 kl. 20:48

Update on 6/26/2019 11:48:45 PM.
Minor typo fixes.

Opdatering: 26. juni 2019 kl. 20:30

Update on 6/26/2019 11:30:43 PM.
Version 1.1
Added skilled based hit chance with customizable percentage per shooting skill level. (Turrets are set to a equivalent skill level of 21)
Added option to remove friendly fire for buildings, and to allow it for raiders and friendly visitors.

Opdatering: 4. dec. 2018 kl. 18:43

[Auto-generated text]: Initial upload.