Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
Showing 31-40 of 139 entries
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Update: Dec 26, 2023 @ 5:52pm

### FROSTFEAST
- Fixed an issue that was preventing more requests to arrive after a while, stopping the quest from completion.

#### Fixed
- Fixed a game-breaking UI issue that was added on the previous update if your town had certain requirements met. So sorry about this! You should now be able to safely load these games!
- Fixed an issue that caused the “Place Item” window to disappear every time you selected an item.
- The “Candledark Charmed Broom” will no longer drop “Hearth Essence” when destroyed.
- Fixed some localization string errors with the Wrap of Gruit recipes for the Rayya’s Children and the Northern Alliance.
- Fixed an issue where the “Foggy” weather was causing hearthlings to feel cold even though it wasn’t intended for all biomes.

Update: Dec 22, 2023 @ 7:55pm

Too big for Steam, patch notes can be found here:

https://discourse.stonehearth.net/t/ace-pre-release-0-9-6-frostfeast/43079/123

Update: Nov 30, 2023 @ 1:18pm

### CANDLEDARK
- Candledark is now over!
- If you already started the quest, you can continue it until it is finished. But you can no longer trigger it to start!
- The recipes learned during the event are yours to keep!
- Candledark will be back with new stuff next year! Until then… Keep your eyes open for the upcoming snowy season… ❄️🎄

#### Added
- Another name has been added to the Community Shrine! As always, thank you very much for believing in our project! :merry: :heart:

#### Changed
- Slightly increased the time Moo-moos take to produce milk to compensate for the over buffing in yield of a previous update.

#### Fixed
- Fixed an issue that caused water wells to sometimes have their models unintentionally changed after being harvested.
- Fixed an issue that caused the “Dragonborn King” quest to not properly continue if you re-embarked with the copper dragon after it started growing.
- Fixed an issue with item quality when the quality table is too high.

Update: Nov 21, 2023 @ 3:36pm

Update: Nov 21, 2023 @ 3:18pm

### CANDLEDARK
- Fixed a visual glitch with the light effect of Pumpkin Lanterns.
- The damage of the Vampire Bite was reduced and its cooldown slightly increased. The increased cooldown should make vampires bite slightly less often, and the reduced damage should ensure that the victim survives long enough to actually be infected.
- Hearthlings with the “Vampire Nibbles”, “Vampire Bite” and “Enthralled” debuffs will now have their Health status correctly displayed as purple on the “Citizens” screen.
- Fixed an issue that would occur whenever an Orange Ward was destroyed and the game tried to replace it.
- Fixed an issue that caused the vampire bite to queue the wrong medication to be crafted.
- Fixed an issue where the Candledark Garlic & Nightshade Salve would sometimes not be correctly applied.
- Fixed an issue where the Candledark combat music would remain after the encounters are finished or the campaign is done.
- Corrected the insane value of the “Candledark Charmed Broom” pet… We gave it an extra zero by accident. Whoops!
- Fixed an issue that caused the “Bitten by a Vampire” and “Enthralled” negative thoughts to remain even after the bite has been treated or the transformation has been completed and reversed. Unfortunately, again, this fix is not retroactive and will require a bit of action to remove these thoughts in case you’re already afflicted with the issue. Make sure to load your game with the `DebugTools` mod on, then open the Lua Console (the blue `>`) and click the afflicted hearthling. Then type on the console `radiant.entities.remove_thought(e, "stonehearth_ace:thoughts:candledark:turned")` for the “Enthralled” thought or `radiant.entities.remove_thought(e, "stonehearth_ace:thoughts:candledark:bitten")` for the “Bitten by a Vampire” thought and press enter to remove it.

#### Added
- More names have been added to the Community Shrine! Thank you! :merry: :sparkles:
- The Dwarfsbeard crop now has a preferred season: Autumn (Winter for the Desert biome)
- Hearthlings will now have their Health status display on the “Citizens” screen also show when they’re poisoned. (Green hearts); Additionally, more information will be displayed on mouseover for some cases.

#### Changed
- Pasture animals will now react a bit more to the world around them, trying to flee hostile or menacing things around instead of just idling passively as a goblin hits them.
- The re-embarkation encounter will now correctly register (and carry) the quality of equipped items.
- Hearthlings can no longer drink from “Water Buckets” that were retrieved from wells.
- Improved the names of certain stages of the “Golden Gourd” crop to be slightly clearer.

#### Fixed
- Fixed an issue where the intersecting water regions that didn’t change in the current tick were being ignored by the water signal component, which resulted in issues like farms incorrectly calculating their water supply while digging around them.
- Fixed an issue that allowed players to harvest water buckets from each others’ wells.
- Fixed an issue that was triggered by having a Harvester Golem attempt to harvest a water well.

Update: Nov 16, 2023 @ 8:44am

### CANDLEDARK
- Improved the text to make it clearer that the Green Wards reduce the chance of being enthralled but do not remove it completely.
- Added a new visual effect for Vampire bites so they’re more visible and work as an alert.
- Fixed an issue where the chance to prevent bites was being incorrectly modified by the Green Ward effect.
- Fixed an issue that was preventing Vampires from regaining their power after leaving the influence of a Green Ward.
- Purple Wards should no longer count as an engineer turret (nor contribute to its limit)
- Slightly reduced the maximum health Witches can have.
- Fixed an error that was triggered after Elbezar’s explanation for the last threat. (Otherworldly Protection)
- Potentially fixed an issue where Candledark combat music would remain after the event is concluded.
- Fixed some issues with the scaling of the skeleton ogres, their weapons and the pumplings.
- Fixed an issue that could be triggered when an Orange Ward was destroyed.

#### Changed
- Geomancer Golems and the Autonomous Cricket Golem should now try to avoid enemies more actively. They will also undeploy themselves if their health goes below 20%. If the last hit they take damages than for more than these 20%, they will still be destroyed - so there’s still a chance to lose them (against stronger or multiple enemies)
- Orc Blackguards and Orc Champions shouldn’t be so abnormally large anymore.
- Warchief Oghar Norwind shouldn’t be so huge anymore either.
- Improved the priorities of certain musical tracks so they’ll not override other, more important or event-related tracks.
- Random ambient threats (wild animal packs, raids, crypts, etc.) will now have a slightly larger interval between spawns and a slightly greater chance of not spawning at all. Additionally, they shall no longer spawn during the “Under Siege” or “Titanstorm” weathers.

#### Fixed
- Fixed a lot of grammatical inconsistencies across the whole game.

Update: Nov 13, 2023 @ 9:15am

### CANDLEDARK
- Slightly increased the chances for vampire bites.
- The ghosts that come for the Candledark celebrations (lighting the tree and the final part) will no longer spook your citizens.
- Another issue that was preventing certain creatures from despawning - specifically the Black Cat and the Scarecrow, has been fixed. But once again this fix is not retroactive and you must take manual action to remove these creatures from your town: You can do so by opening the game’s console `ctrl+c`, typing `destroy`, and, with the entity you want to destroy being selected, press `enter`. Alternatively, if using the `DebugTools` mod, you can `shift+lmb` the creature to open a menu and just select `destroy`.

#### Added
- The Community Shrine list has been updated!
- All Geomancer Golems (and the Autonomous Cricket Golem) will now have a “Powered by Hearth Magic” buff that provides healing over time and some added immunities. You’ll need to redeploy your golems for them to get the buff.
- Some new merchant names have been added.

#### Changed
- Slightly increased the odds of snowing in the mid-late Winter when playing on the Temperate Forest biome.
- Slightly reduced the odds of getting meteor showers under certain circumstances.
- Improved the names of some Farmer perks.
- Replaced the “Meats’n’Pies” Cook’s perk with a more up-to-date reading of their skills with ACE.
- Increased the minimum and maximum amount of buckets of Milk that can be retrieved from a single Moomoo when being herded from 1/4 to 2/5.
- Slightly increased the crafting speed boost provided by the Herbalist, Mason, Potter, Carpenter, Cook and Weaver’s upgraded tools.

#### Fixed
- Fixed a visual issue with the new Orc Knight armor.

Update: Nov 9, 2023 @ 5:26am

### CANDLEDARK
- Some of the text from the event has been further improved and some other typos have been fixed.
- The Spirit Bonfires will now be removed after the event is completed. If you’ve already finished it before this update, feel free to use the console (`ctrl+c`) command `destroy` (with the bonfire selected) to remove them.
- The “Candledark Pumpkin Candy Basket” is now a higher priority container, which means that available items will be taken from other supply containers to it.

#### Added
- There’s a couple of new filters for supply containers, under the “Food & Drinks” category:
- “Barreled & Bottled Drinks” can be used to store drinks that are kept “dry” in barrels or bottles (and not open in jugs, buckets, &tc)
- “Serving Vessel Drinks” can be used to store drinks that are kept in placeable serving kegs, like wine pitchers, beer or ale casks and coffee or tea pots.

#### Changed
- The “Prepared Food” category in supply containers has been renamed “Food & Drinks”.
- The “Festive Food” subcategory in supply containers has been renamed “Festive Food & Drinks” and will now hold event drinks as well.

Update: Nov 7, 2023 @ 6:33am

### CANDLEDARK
- Fixed a badly positioned UI element at the end of the Candledark storyline.
- Fixed an arc closure issue at the end of the Candledark storyline.
- Refined the Cultist trick code.
- Fixed some typos and improved some messages.

#### Changed
- Farmer and Herbalist seed boxes and bags will no longer be consumed when used if you already have that crop unlocked. Please note that you will still be able to consume seeds for crops that are unlocked by default for your own faction because these do not count for reembarkation, and consuming the box/bag will add them to your reembarkation.
- The description of recipes for crop boxes/bags has been updated to reflect the above.
- Slightly increased the chances of finding naturally occurring peat landmarks.

Update: Nov 6, 2023 @ 9:45am

CANDLEDARK
- You can now sell Candledark recipes (and Frostfeast ones too, for that matter).
- Pumpkin patches will now be harvested more often.
- Fixed an issue that was preventing Candledark invasions from happening.
- Fixed the missing localization string for the Candledark Treats on the storage filter menu of the candy basket.
- Fixed an issue that prevented the Magic Frogs from disappearing after a frog rain.
- Additionally, Northern Alliance archers will no longer attack the magic frogs. They really need some anger management support.
- Possibly fixed a conversation issue that can be caused when certain entities interact.
- Fixed an issue that made it so the hair colors of hearthlings would not be restored if the game was saved and reloaded while the Cultist trick was in effect. Unfortunately this is not a retroactive fix and hearthlings whose hair has been modified require manual intervention to be fixed. To fix it, you must activate the “Debug Tools” mod, open the Lua console (the blue >), select the desired hearthling and enter e:get_component(‘stonehearth:customization'):_add_style(‘hair_color', _), replacing the _ with one of these: 'black', 'brown', 'red', 'sandy', 'blonde', 'platinum', for example: e:get_component(‘stonehearth:customization'):_add_style(‘hair_color', 'red')

FIXED
- Fixed an error that could be triggered by ordering a bag of Lingonberry seeds to be crafted without having any lingonberries.