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The bale of dry grass can't get filtered in the storage spaces. So I have to filter for all plats or nothing. That means, every storage with dry grass in it will also have all other plants in it.
Is there a way to make it filterable?
release-949 (x64)[M]
stonehearth_ace/monkey_patches/ace_ai_service.lua:32: attempt to concatenate local 'reason' (a nil value)
stack traceback:
[C]: ?
stonehearth_ace/monkey_patches/ace_ai_service.lua:32: in function 'reconsider_entity'
...e/components/pasture_item/pasture_item_component.lua:82: in function '_create_restock_tasks'
...e/components/pasture_item/pasture_item_component.lua:117: in function '_register_with_town'
...e/components/pasture_item/pasture_item_component.lua:32: in function <...e/components/pasture_item/pasture_item_component.lua:30>
did i dont achieve somethings or its the mode ?
I believe the file is openssl-1.0.2i-x64_86-win64, and IIRC there are 2 files in a zip file that need updated.
Paul the Great:
This sounds like an issue with the ACE building material collection system. When collecting resources for a building, they look like they're dropping the item on the ground, but they're not actually doing so; if the AI thinks that the action is failing for some reason and needs to abort, then when canceling the action they would in fact drop the item, and it would get scooped up into ES. But even without ES, the fail state you're describing means the item would just be getting dropped on the ground and then either restocked or picked up again to bring to the building and drop again.
@The Frog Knight & @Dr.Oetker : As frustrating as it is, this is Vanilla. The game is bad with performances. You won't be able to run a city smoothly. Just a little township. The more Items you gather, the more automatons you get and the more Earthlings join, and finally, the more mods you use and the more unstable the game becomes. Cannot handle all the tasks and pathfinding, even ths UI has to be refreshed regularly or it's not responding anymore. I really hope that ACE's team will stop modding for while and fix the game itself, even if it's not modders duty, because if nobody plays anymore... You see the drill.
"Assertion Failed: i !=
end(c:\rb\ihome\root\sh-ob0-build\stonehearth\source\horde
3d\source\horde3dengine\egRendererBase.h:65) "
any ideas how i can fix ?
Wells can be placed by a specific command in the "Place" menu (the chair button) and will be dug by any worker. You can use crafters to improve the well, but the basic well needs no crafting.
@GulagVictim
Yes, it improves the "Menace" of the item which is like a measure of how threatening an item is, making enemies run away more easily.