Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
Showing 51-60 of 139 entries
< 1 ... 4  5  6  7  8 ... 14 >
Update: Jun 4, 2023 @ 7:25pm

- Added tooltips to the "Seed missing" icon on Herbalist Planters.
- Fixed a nil error that prevented turrets from attacking properly.
- Fixed a possible (yet rare) growing component issue.
- Fixed an issue with landmarks that prevented their preview to be properly rendered.
- (For Modders!) Added `move_command` and `undeploy_command` json options to `entity_forms` component, allowing for greater customization of these commands for specific entities. (For example, undeploying plants could be "uprooting" instead)

Update: Jun 3, 2023 @ 10:11am

Another hotfix

- Fixed an issue that prevented ranged fighters from inflicting damage.
- Fixed an issue that prevented building to properly start.

Update: Jun 2, 2023 @ 9:39pm

Hotfix

Update: Jun 2, 2023 @ 7:41pm

Patch notes:

https://discourse.stonehearth.net/t/ace-pre-release-0-9-6-the-mercantile-update/43079/94

Update: May 12, 2023 @ 9:03am

- "Friendly Strangers" will no longer arrive on bad weather.
- The "Dragonborn King" questline will no longer trigger on bad weather.
- The values needed to acquire "Builder" titles have been greatly increased.
- Fixed an issue that prevented the Mole Golem from being able to mine boulders.
- Fixed some localization issues with the "Garlic Breather" title.
- Added new names to the Community Shrine!
- (For Modders!) There's now a handy "weather check" game master script for checking multiple weather types at once.

Update: May 11, 2023 @ 6:54pm

Version check

Update: May 11, 2023 @ 6:48pm

- Fixed a game-breaking issue when triggering an event during restocking actions ("Can't create cast" error)
- Fixed an issue with some titles that lost their respective text strings.
- Fixed an issue where Mole and Ox Golems were not properly performing their intended tasks

Update: May 11, 2023 @ 12:05pm

Too large to fit here... Read the update on
https://discourse.stonehearth.net/t/ace-pre-release-0-9-6-the-mercantile-update/43079/79

Update: Apr 6, 2023 @ 12:51pm

#### Added
- Working Ingredient, a new visual addition that allows us and other modders to customize the looks of whatever they are working on before it is finished. This entity simply replaces the stacked ingredients (as defined by the `stonehearth:table` entity data) and can be customized per crafting station and per recipe (priority).
- For now, the only visible addition is that Blacksmiths will now hammer a glowy metal ingot instead of hammering the materials whenever they craft a recipe at the anvil. This is just a basic demonstration, expect more interesting uses of this system in the future!

#### Changed
- Added a more explicit error message for invalid crafting recipe path when initializing the job info controller.


#### Fixed
- Fixed a major issue where some shops were being generated without an inventory (no items for buying) and many other shops were generating smaller than intended inventories.
- Fixed an issue that was preventing re-embarking from being used.
- Improved the UI on the re-embarking screen, fixing the wrong alignment of names.
- Also fixed an issue with the alignment of character names on the “Select Bed Owner” view.
- Fixed some issues related to town suspension (the state in which a town is placed when their player is not present in multiplayer games)
- Fixed some possible issues with shepherd/pasture animals and town suspension (although very unlikely/perhaps impossible to happen in normal conditions)
- Fixed an issue where firepits would try to create an ember when destroyed if due to a reload (or straight up exiting) of the game.
- Possibly fixed an issue where a Quest Storage wouldn’t be properly removed if you failed the quest.
- Fixed animal feed not being correctly stored, in particular Hearth Fodder not behaving correctly.
- Fixed a problem with the Goldthread Worker Outfit for RC not being properly stored when relevant filters are chosen.
- Fixed the NA crafter summer hat counting as armor and not civillian equipment
- Fixed Gold Flakes counting as a Resource (plant)
- Slightly tweaked the Rayya’s Children name list.

Update: Apr 3, 2023 @ 11:14pm

#### Changed
- We’ve made it so curtain doors will now also have a movement modifier region preventing hearthlings from walking right around the corners and not through the middle.

#### Fixed
- Added a possible fix to prevent unintended “smart crafter” loops that result in a crash.
- Fixed an issue where the AI of citizens that were “away from town” would still bother with thinking about a certain task.
- Fixed a broken model of one of the Herbalist merchants’ outfits.