Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
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Update: Nov 5, 2023 @ 1:19pm

- Fixed an issue that was preventing the spooky visitors from leaving, which was leading towns into chaos by having dozens of spooky creatures constantly scaring their population. (Kind of a very halloween-y bug if you ask me); This fix shall prevent it from happening again but won’t remove existing creatures so feel free to delete them. You can do so by opening the game’s console `ctrl+c`, typing `destroy`, and, with the entity you want to destroy being selected, press enter. Alternatively, if using the DebugTools mod, you can `shift+lmb` the creature to open a menu and just select `destroy`
- We’ve schooled the Northern Alliance citizens to not take superstitions so seriously and they’ve promised to stop attacking black kitties… Poor kitties! :glum:
- They will also stop attacking Scarecrows… What’s wrong with those people?!

Update: Nov 5, 2023 @ 10:51am

### CANDLEDARK
- Fixed an unusual error where Candledark visitors would interact with animals (like pets) and throw an error.
- Fixed an error that is caused by a missing effect for the charmed broom animations.
- Fixed some typos on some Candledark dialogue bits.

#### Fixed
- Fixed a visual glitch with the new Orc Champion armor.

Update: Nov 3, 2023 @ 8:47am

- Autumn Stew is no longer considered a “baked good”.
- The satiation of most foodstuffs from the event has been slightly buffed.
- Hearthlings should start to try lighting the Spirit Bonfires even earlier! (~14:00)
- Elbezar understands that not everyone might be into jogging like he is, so he promised he’ll try to set up the Spirit Bonfires a bit closer to town from now on.

Update: Nov 3, 2023 @ 8:33am

### CANDLEDARK
- Fixed an issue where the Zombie trick would sometimes trigger an error.
- The “Cobblestone & Grate” fences were supposed to be locked by default (and unlocked through the event recipes), so they should now be locked again.

#### Changed
- Improved the behavior of the sound service (when selecting music)

#### Fixed
- Fixed an issue where pet merchants would have an empty inventory (nothing to sell)
- Fixed an issue that was sometimes preventing combat music from playing when it should.

Update: Nov 1, 2023 @ 7:16pm

hotfix

Update: Nov 1, 2023 @ 7:07pm

### CANDLEDARK
- Hearthlings will start to try lighting the Spirit Bonfires much earlier now. (Around 16:00 instead of 19:00)
- Added a new craftable “Candy Basket” to easily organize your treats! It’s unlocked by default and crafted by the Herbalist.
- Added an [ACE] Candledark soundtrack override to the settings menu! Unlike the Frostfeast one, this override will only change night-time tracks. (Note: It might play after loading the game, even during the day - but it will fix itself)
- Fixed an error that prevented visitors from accepting treats, stopping the whole quest from being progressed.
- Fixed an issue with the Zombie trick not working properly.
- Fixed an issue that prevented the Skeleton trick song from playing.

#### Added
- (0.9.6.12 - Missed note) We forgot to mention that there are also some new Raj Mann combat music tracks for late-game encounters!
- Water Bucket, landscaping object. You can now harvest (with the ‘Harvest’ tool) from any water well to get Water Buckets. These can then be placed anywhere for a small amount of water.
- You can now translate the imaginary grid that can be setup under ACE Settings to snap building templates on the world. The hotkeys for offsetting the grid can be found in the Controls menu, under “Building”.

Update: Oct 31, 2023 @ 5:15pm

Quick hotfix

Update: Oct 31, 2023 @ 2:13pm

Full changelog:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-6-candledark/43079/112

Update: Jun 5, 2023 @ 9:34pm

- Added Ingot Piles! The Blacksmith can now craft a nice stack of metal ingots for long-term storage or selling bulk! These piles contain 24 ingots each (12 for the precious ones) and look nice. They may also appear as part of the inventory of higher tier blacksmith vendors. Finally, there's one for that very special metal you learn from the archaeologist... But you'll need to meet her again to get the recipe!
- Fixed a small exploit that allowed you to save reembarked rosters by rerolling the possible hearthlings before attempting to save.
- Fixed an invalid target error in the `move_to_targetable_location` action.
- Fixed an issue related to dynamic tooltips with delay when an element gets removed.

Update: Jun 5, 2023 @ 8:08am

- Fixed an issue with a missing effect for one of the Cleric's healing spells.
- Fixed an issue that was causing buff statistics to be gained by buffs that weren't really being added (For example, a soldier could get the "wounded 6 times" buff for getting only 3 wounds, because the other 3 were not added since they already had it or had a higher rank one of the same type.)