Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
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Update: Sep 10, 2024 @ 1:05pm

- Added two filtering options for the "Fixture list" while in the building mode: "Craftable" and "Inventory". Both are ticked by default however you can play with them to see only things you already have in stock (or only things that you are able to craft yourself)
- Additionally, if you have a certain item in stock, you'll get to see a number indicating the amount.
- Tweaked the inventory updates and changed it so they only filter for the selected tab, which should result in some UI performance improvements for that same view within the building mode.
- Fixed an issue where filters would perceive the Dynasty Zhui Feng Gun (Cleric rod) as a `bronze` weapon. It is now correctly tagged as `wood`.
- Additionaly, we've added a filter option for it on the Polearm Weapons Rack.
- Fixed the issue introduced by the previous update that caused crafters to stop being able to repair things.
- Changed the required level for equipping the "Dynasty Cho-ko-nu" to 3 as a workaround for the particularly sneaky crash it can cause if used during training.
- Fixed an issue with ACE's `vine component` that caused vines to have no graphics if no specific biome/season combination was found (instead of using the `default` graphics)

Update: Sep 6, 2024 @ 2:52pm

- Update the Community Shrine!
- Reduced the price for all small clay window frames and the red latticed clay window.
- Fixed the Iron Grand Chandelier recipe not being correctly unlocked.
- Fixed and improved how the re-embarkation of Golems work. To re-embark with a Golem you now need to have them on the iconic form (undeployed). Deployed Golems will not count for re-embarkation anymore.
- Fixed an issue that caused Northern Alliance Golems to be afraid of wild animals just because they're attackable (hostile).
- Fixed an issue that caused items to be unselected when trying to place them directly from a stockpile.
- Fixed a crash that could occur when an archer decided to train with a Dynasty Cho-Ko-Nu.
- The Simplified Chinese localization file has been fully updated after 4 years without changes. Hooray!
- Removed some deprecated task group files.
- Improved the Sound Service to not trigger issues when the game's logging level is on 7+.

Update: Aug 28, 2024 @ 9:04pm

Fix to Trapper zones causing errors.

Update: Aug 28, 2024 @ 12:15pm

- Some unnecessary client calls to `get_all_catalog_data` from the server have been removed, optimizing some stuff under the hood. This change alone has, in our testing, greatly improved the performance of the game **when starting up**, reducing the amount of crashes or bad starts significantly! Please note that this doesn't apply to the overall game performance nor gameplay crashes (or crashes when loading big saves, for example); However it **does mean** that starting the game might go back to being a much more stable and straightforward activity than it has been recently! Please let us know if you perceive the improvement!
- The above improvement wouldn't have been possible without the remarkable determination and dedication of one the most reputable members of our community, **Findersword**. They've downloaded several different versions of ACE through our Github repository and performerd extensive testing, starting up the game many dozens of times, registering the outcome of each attempt and ultimately tracking down the versions that started to cause instability, allowing our very own **paulthegreat** to pin down possible suspects and perform the above changes. So, due to the importance of this particular improvement and as an exception to the norm, we've decided to call out their name! And also...
- Statue of Mr. Muramasa, decoration. A new rare statue to be purchased from the Sculptor's Guild merchant! Legend has it that Mr. Muramasa, the first Samurai, brought an end to an era of turmoil and instability!
- Fixed an issue where pets would contribute to the local wilderness score.
- Fixed an issue where releasing a pet that is locked to an owner would give them the "Choose owner" command.
- Fixed an issue that could cause certain quests - usually Clan Amberstone quests - to get locked and unable to continue if you didn't accept the rewards fast enough.
- Updated the Community Shrine once more!

Update: Aug 21, 2024 @ 12:52pm

Oops! Removing .git folder!

Update: Aug 21, 2024 @ 12:50pm

Patch notes over here:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-6/43079/184

Update: Jun 12, 2024 @ 9:15am

Added a filter for "Humanoid Bones" for general storage (stockpiles and chests), and changed the existing filter to be for "Animal Bones". Make sure to check your filters since this change might affect existing containers.
Moved the material selection window within the Building Mode slightly to the right. This should allow the player to use it and the "Slice View" control widget at the same time now!
Changed the priority of trading shelves and display counters to be higher than everything else, allowing you to sell things that were previously moved back to other containers. The only objects with higher priority are now workbenches, which means that they will still take fuels from these containers to refuel your facilities.
The amount of the "Military Strength" Town score generated by traps and turrets has been severely reduced.
Greatly increased the appeal of the "Golden" stone items (unlocked by a Tier 3 Northern Alliance choice) to be more proportional to their also adjusted value.
Fixed a mostly harmless (but annoying!) error that was triggered when extending the chimney of a fireplace, for example.
Fixed a base game error that caused items to be destroyed if carried by a golem at the moment of undeployment. This could be a serious issue (although extremely rare/circunstantial) if it happened to be carrying a town facility like the banner or hearth.
Fixed some typos with certain merchants.
Fixed an issue where tasks would cancel the capability of objects to being mounted (for example, beds being upgraded)
(For Modders!) Ranged attacks can now have a customized projectile and projectile speed by adding the projectile_uri and projectile_speed parameters to the attack_info contents.

Update: May 23, 2024 @ 8:06pm

Further improvements to the leash logic and the application of the new "Retreating!" buff. We've added support for "unbreakable" leashes (defined on the encounter files), very useful for bosses! There's also a softer retreat that doesn't include health regeneration, which will now be used for most cases that are not so certainly an exploit attempt.
We've changed the sizes of all base game and ACE leashes, providing ample space for engagements.
The chief of the goblin Raid Camp, the Orc Warchief and the Giant Skeleton now have unbreakable leashes.
Removed leashes from "Hungry" animal raids (Northern Alliance event) to prevent the animals from bugging out. The leash was not needed anyway.

Update: May 22, 2024 @ 10:43pm

- Fixed a possible UI error related to crafting order tooltips.
- Reduced the duration of the "Retreating!" buff.
- Greatly increased the sizes of "combat leashes" across the board for most encounters and events that use them. What this means is that enemies will have a greater zone of action before retreating/not pursuing.
- Based on feedback and reports, we've vastly improved the rules that determine if an attacked enemy should receive the "Retreating!" buff, hopefully resolving situations where fleeing enemies would get it, for example. It should now be applied under more specific circumstances, avoiding enemies that are fleeing or that received a certain amount of damage already (in which case the fight is probably fair and legitimate), and also taking into consideration who the primary target of the enemy is, which means that even if attacked by an Archer outside of their leash they'll not retreat as long as there is a melee fighter keeping their attention, for example. Please let us know if you observe any odd behavior regarding this mechanic so we can refine the rules even more!

Update: May 21, 2024 @ 9:58pm

Hotfix 0.9.6.16f
- Fixed an issue with the display names of most objects and creatures on the AI status text of hearthlings caused by the previous update.