Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
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Update: Feb 3, 2022 @ 8:21pm

- Improved the "Healing library" to better handle the filtering and choice of consumables when treating wounds or injured lings.
- Tweaked some priorities so certain medications are more or less preferred. For example, ointments should be generally not preferred if you do have the specific medicine. (And antidotes should only be given to poisoned people!)
- Made it so Blizzards will count as bad weather and force lights like braziers and firepits to remain lit throughout the day.
- (For Modders!) Changed a couple of cook recipes to prevent them from bugging out SHED (Stonehearth Editor)

Update: Feb 2, 2022 @ 6:01pm

Patch notes can be found here:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-7-frostfeast-2021-22/41422/191

Update: Dec 26, 2021 @ 6:10pm

#### Correction
- A new addition from 0.9.5.5 was not mentioned in the last update notes: There are now new animations for splitting firewood! Yay! We’re sorry for forgetting to add it!

#### Added
- The “Trader Monument” township Tier 3 monument choice for Rayya’s Children will now unlock the “Sunflower” and “Fox Lily” exotic crops for herbalist planters.
- “Small Amberstone Frostfeast Present”, temporary band-aid. This box contains an “Autonomous Cricket Golem” and will replace the rewards the occasional explorer/traveler brings you when you trade with them. This is being done to temporarily fix an issue.

#### Changed
- Reduced the amount of cycles that an Herbalist Exploration Garden can run before needing more fertilizer to 3.
- Hearthbuds can now be planted on regular planters as well. The descriptions of “Amberstone Planters” have been updated to reflect this change.
- Fungi Colonies have better images now. By request, the God of Symmetry is pleased once more.

#### Fixed
- Fixed an important issue that didn’t allow players to cultivate Hearthbud flowers anymore. Now the knowledge to cultivate them will always be given when promoting a Geomancer, thus sorting out any re-embarking issues that might exist previous to this fix. All you might need to do is to demote your existing Geomancer and promote it after a game save and reload (or someone else without having to reload) as a Geomancer again! After doing so, you should be able to cultivate Hearthbuds!
- Fixed a game-breaking issue that was stucking the game in a loop whenever you tried crafting something that used milk or butter without having milk or butter available. Wrong tags in the new “White Coffee” drink made it be interpreted as milk and caused the game to go into a spiral of requesting infinite recipes to the “smart crafting system”. Not so smart, eh? :jubilant:
- Fixed an error when “Accepting” the rewards of the explorer/traveler quest that brings you “Autonomous Cricket Golems”. This fix is temporary since we couldn’t exactly track the issue yet - it will bring the golem in a box. All you have to do is pop the box open like other Frostfeast presents!
- If the golem obtained through the method above is still bugged and not moving, you can fix it by undeploying it and deploying it again after it has been hauled and stored by your people.
- Fixed an issue that caused beehives to fly up in the air when a tree was cut.
- Fixed an issue with localization on some shops when bringing Highland Vine or Daisy flower starters.
- Fixed an issue with the localization of the “Undead Infection” debuff that was missing.
- Fixed an issue that prevented “Basket of Coffee Cherries” from being stocked. It should now be stored under “Raw Fruits”.
- Fixed an issue where renewable resource nodes that had a “half renewed” model and a season where they should get depleted (for example, apples or chestnuts in the winter), the half-renewed resource would stay “floating” in the air indefinitely once the leaves disappeared.

Update: Dec 24, 2021 @ 4:22pm

Version 0.9.5.5
Release notes:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-4b-the-massive-update/41422/157?u=daniangione

Update: Feb 4, 2021 @ 8:10pm

Quickfix, head to https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-4-the-massive-update/41422/119 for the patch notes

Update: Jan 31, 2021 @ 9:47pm

Head to the link below for the change notes!

https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-3b-the-massive-update/41422/110

Update: Dec 28, 2020 @ 4:47pm

Quickfix 0.9.5.3b

- Fixed an issue where water bodies (like whole lakes) could be "Destroyed" with the Eraser tool.
- Fixed an issue that caused crafters to queue ingredients that couldn't really be crafted yet (i.e: Blacksmith queuing bulk iron ingots without having an enhanced furnace)
- Tweaked and improved the eating & drinking logic a bit.
- Added an extra 'nil' check when destroying town default storage entity listeners.
- Fixed a multiplayer issue with towns not returning suspended animals properly.
- Fixed an issue where Foraging Spots could be created inside terrain.
- Fixed an issue with enemies attacking Training Dummies. They could use the training but probably not while invading the player!

Update: Dec 24, 2020 @ 5:40pm

Follow this link for change notes!

https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-2-the-massive-update/41422/93

Update: Dec 12, 2020 @ 1:36pm

Small quickfix

Update: Dec 12, 2020 @ 1:01pm

Go to the link below for the update notes!

https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-1-the-massive-update/41422/76