Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
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Update: Mar 6, 2022 @ 9:14pm

Another sneaky update (to fix shields)

Update: Mar 6, 2022 @ 8:18am

Sneaky update to fix some storage issues

Update: Mar 5, 2022 @ 4:52pm

Patch Notes here:

https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-7f/41422/226

Update: Feb 19, 2022 @ 6:32am

Sneaky quickfix to an error when unlocking the Valor shrine

Update: Feb 15, 2022 @ 2:21pm

#### Added
- Piles for the other grain types added by ACE (Millet, Barley, Rye). Like the wheat pile, these can be crafted by a Cook.
- A couple of extra building patterns for walls have been added (4 for Wood and 4 for Stone)
- Added support for buffs to be added to pasture animals when eating.

#### Changed
- Dragons are now immune to all poisons and toxins.
- When a hearthling is incapacitated, all toxins and almost all (except Major) poisons will be removed. Descriptions have been updated to inform the player of this.
- Whiteouts will now also progressively reduce the range of ranged attacks and weapons.
- All the Siv’s containers from the Northern Alliance’s Tier 3 Wolf choice (Chest, Shelves, Bowl…) have been moved to the “Storage” crafting category.
- The Ascendancy’s Tier 3 Valor choice’s windows and other castle building parts have been moved to the “Building Parts” crafting category.
- Abandoned farms (landmarks) will now have thatch bundles instead of wheat bundles.
- The Ascendancy legendary equipments “Ascendant Star” (Knight mace), “Giant’s Shield” (Knight shield) “Empire Bow” (Archer bow) and “Elven King Hood” (Archer hood) have been changed to better match their job colors; recipes have also been updated accordingly.
- Additionally, the steel and silver ingots have been swapped around for the “Sturdy Handle” and “Ascendant Star” recipes. Makes a lot more sense to use steel on the handle, not on the finishing touches.
- The silver ingots in the “Empire Bow” recipe have been replaced by a gold ingot.
- Traders will no longer sell the old “crude” beds (without thatch)

#### Fixed
- Fixed an issue that prevented any resource from being detected as a “condiment base”, thus making “Bowl of Condiment” impossible to craft. It will now correctly identify mayonnaise, sour cream, cottage cheese and cooking oil as condiment bases.
- Properly fixed an issue with the ACE “Smart crafter” trying to craft hard seeds when using the “Maintain” crafting command for certain recipes.
- Fixed some broken localization strings of the different flours on the filter selection screen of fluid containers like supply casks.
- (For Modders!) Fixed a bunch of issues caused by the `stonehearth.job:unlock_all_recipes_and_crops(player_id)` command added a few patches ago.

Update: Feb 10, 2022 @ 11:20am

sneaky fix, don't ask! :P

(fixed an issue with weapons having the wrong roles)

Update: Feb 9, 2022 @ 9:54pm

https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-7-frostfeast-2021-22/41422/209

Update: Feb 7, 2022 @ 3:53pm

Added
All the dragon whelps can now grow into fighting dragons!
There’s now a new column on the “Citizens” screen displaying their current health. You can now quickly get an overview of their status and notice any wounded hearthlings much easier (their health icon will be purple!) (Editor’s note: HOT addition) :jubilant:
Hearthlings will now have negative thoughts when they are wounded with any wound of severity equal or higher than “Medium”.
The Northern Alliance hunters can now “spot” (spawn) flocks of wild ducks.
Changed
Improved the “Healing library” to better handle the filtering and choice of consumables when treating wounds or injured hearthlings.
We’ve also changed some of the wording and icons of all things related to health. The idea is to try to consolidate the word “Injured” as the default word to refer to health lower than maximum, removing any confusing base game words that were similar to wounds (for example, “Scratched”. Now hearthlings will go from lightly injured to severely injured instead of having names that can be understood as wounds.
Additionally, the stat changes and thresholds when injured have been slightly tweaked. They will now move slightly faster when severely injured or injured, but get a new penalty to Diligence. Additionally, the “Lightly Injured” status (previously “Scratched”) is now visible as well (and affects them a little).
The same was done to the “Pain” negative thoughts. They now have clearer names and an additional level with a lower happiness penalty: Pain (Minimal).
Tweaked some priorities so certain medications are more or less preferred. For example, ointments should be generally not preferred if you do have the specific medicine. (And antidotes should only be given to poisoned people!)
Blizzards will now count as “dark during the day” weather and force lights like braziers and fire pits to remain lit throughout the day.
The “Dragon Blood” buff now grants immunity to being on fire or to other dragon effects, and prevents them from being hamstrung, out of balance, shaken or flanked.
The Northern Alliance does not start the game with the farming knowledge for Cotton anymore. Cotton is originally a Highlands plant and was a “temporary solution” for fiber before we implemented bush farms, now that they can farm Wintermoss they don’t need Cotton anymore!
Due to the change above and to not make it too difficult for them to acquire Fine Stuffing, the odds of finding feathers while foraging (or feathered animals for hunting and trapping) in the Arctic has been slightly increased.
The odds for trapping ducks have been slightly increased in the Highlands as well. And the odds for trapping bears has been very slightly increased on both the Arctic and the Highlands.
Decoy traps are more attractive for enemies now (and have a lot more health - 800 instead of 150)
Fixed
We fixed some leaks and snow will no longer deposit on the table surface of the market stalls. It will now correctly deposit on the tents above.
Fixed an issue where healers would never decide to use the Undead Cordial for treating Undead Infections.
Fixed some issues with the crop trading events. They were asking for produce from seeds that are no longer available to certain kingdoms - and never offering these seeds, so they were unobtainable.
Fixed an oversight with the new “restore terrain” mechanic for the goblin campaign raiding camp where the campfire - now used to restore the terrain - was being removed whenever the goblins left without a fight. They’ll now leave the campfire behind so you can still restore the ground!
(For Modders!) Changed a couple of cook recipes to prevent them from bugging out SHED (Stonehearth Editor)

Update: Feb 4, 2022 @ 7:03am

- quickfix to ogo's raid issues

Update: Feb 3, 2022 @ 9:48pm

Fixing a quick oopsie