Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
Showing 81-90 of 139 entries
< 1 ... 7  8  9  10  11 ... 14 >
Update: Feb 14, 2023 @ 3:16pm

- Fixed the seasonal clock that went missing on the last update.
- Fixed a couple of broken filter presets.
- Replaced even more JS patches with overrides as an attempt to improve UI responsiveness.

Update: Feb 13, 2023 @ 4:21pm

#### Added
- Items below a certain value will not have their prices rounded on increments of 5 anymore, which means that you’ll no longer see cases where a block of wood and a block of wood with fine quality both cost the same (5). You’ll now see a much more diverse range of prices on cheaper items, since their pricing is no longer restricted to `5 + n(5)`
- Added another supporter’s name to the Community Shrine. Thank you! :heart: :sparkle:

#### Changed
- The “Bone Carving Studio” recipe will now require one Hard Metal Bits instead of ores for kingdoms other than the Northern Alliance. For them, it will still require bone materials, but the amount was increased to two instead of one.
- You can now sell Lingonberry Seeds.
- You can now sell Hard and Soft Metal Bits.
- The Northern Alliance’s Tier 2 Shepherd’s Small Shelter building template will now include 10 extra beddings for small animals - like all other shelters in the game.
- (Multiplayer) Players will now be able to trade exclusive market stalls obtained from the town progression choices with each other.

#### Fixed
- Properly fixed the invisible poyos this time… Stop haunting my dreams, invisible poyos! However, poyos that were invisible prior to this update might remain invisible.
- Fixed an issue that prevented certain hotkeys from being used. (For example, the “Toggle UI” hotkey that will now be able to be used for the Screenshot Contest! :merry:
- Pets will now keep their original name whenever they are transferred to a new owner. This fix will only be applied to new pets (or re-embarked pets); old pets will still have to be renamed after each transfer.
- Fixed some weird text formatting on Astrologer’s Carina dialogue.
- Fixed an issue where the Northern Alliance and Rayya’s Children cooks still had some leftover animal feed recipes on their recipe lists.

Update: Feb 12, 2023 @ 11:53pm

Added
New supporter names have been added to the Community Shrine!
You can now see the “Level” of a merchant by hovering over the category icon next to their name in the Mercantile Overview.
Specific shop signs are now working! Their icons and colors represent their tier, category and type of shop! Enjoy! (Unique shop decorations/visuals for each shop will be added on a later date, but for now at least the signs should make it much better already!)
Changed
We’ve changed the way “Wanted Items” and items with reduced value are displayed. Instead of using a generic background image, the green or red “glow” effect is done through CSS, looking clearer.
Improved the behavior of items on display in some of the exclusive stalls.
Increased the odds of getting rarer items from certain merchants.
Town Level 1 Defense merchants can now trade bronze and iron armor, but rarely (and with a very expensive price!)
Similarly to other crafters, the Bonecarver merchants will now buy “Bone Material” instead of selling it. They will still sell rare bones (like ancient and ogre bone); To compensate for this, Hunting merchants and Shepherd merchants will now carry more bones to sell.
Changed some “Wanted Items” offers that were conflicting with the items sold by the merchant. For example, Clay Pit merchants were paying extra for stone and selling Shale Clay (which can be used as stone), causing a weird price inconsistency.
Additionally, the selection of the “Wanted Items” will now take place after the merchant’s inventory is sorted out and so the game will intentionally try to avoid picking items that are already part of said inventory to be wanted.
Pets will now leave (disappear) with their owners when you re-embark them. Pet re-embarkation was added on 0.9.6 and is working properly but the pets were not leaving the town… So I guess they were taking clones or something.
We’ve changed a lot of UI Javascript files to be overrides instead of patches. This should, in theory, help prevent some issues that are commonly caused by errors when the UI is loaded and untimely patched.
Fixed
Fixed the known issue that was preventing items from being properly tracked by Quest Storage containers. They should now consider their contents correctly!
Fixed a bug that prevented the new “Disposable” defenses from being placed due to an improper tracking of the placement limit.
Fixed an UI error that would commonly show up when opening merchants whenever an inadequately set up item (no proper catalog setup), common in some mods, would be part of their wares. Note that this won’t fix the item itself (that’s not on our end!), it will just prevent the UI from bugging out.
Fixed an issue that was causing some items (Small and large crates, small and large urns, etc.) to not be recognized as “Storage Containers” for some merchants’ wants.

Update: Feb 11, 2023 @ 8:07am

- Fixed an issue that was throwing an error and preventing stone doors and ornate wooden doors from being seen, crafted or used in Build Mode.
- The "Under Siege" weather will now only activate after Ogo's Army has actually spawned.
- If Ogo's Army fails to find a suitable spot to spawn, the game will now let you know this happened.
- Stone Market Stands now require a Mason's Workbench to craft (and not a Pedestal)

Update: Feb 10, 2023 @ 10:05pm

Lots of changes!
Check the complete notes at:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-6-the-mercantile-update/43079

Update: Dec 6, 2022 @ 3:21pm

#### Frostfeast
- Yes, it's that time of the year again! Frostfeast has been activated once more!
- Basic crafters can craft presents with coins.
- The Weaver can craft the worker Holiday Hat.
- The Herbalist can craft a Frostfeast decorated tree.

#### Added
- Frostfeast Lights (Vertical, Horizontal, Short), decoration. Get your town ready for Frostfeast with these beautiful light strings!
- The new lights are Potter recipes and can be learned by consuming "Frostfeast Recipes" gained during the Frostfeast quest.
- Frostfeast Mistletoe, decoration. Obtained by cutting trees, nice little wall decoration!
- Clay Brick Wall, building pattern. A new wall for the builder that looks somewhat like the classic red bricks.

Update: Mar 14, 2022 @ 4:52pm

Fixing an oopsie

Update: Mar 14, 2022 @ 4:49pm

#### Added
- We’ve added a small healing bonus to the “Rabbit Hair Shield” (Northern Alliance exclusive) to better match its in-game description.
- Beds will now provide different levels of warmth (depending on the bed). Essentially, simple beds (thatch) will protect only against chilly weather while comfy beds will protect against cold weather and ornate/marble/porcelain beds will protect against freezing weather. The only exception is the “Stone Comfy Bed” - made with furs, it protects from freezing weather!
- Additionally, “Herbalist Beds” will now provide a small passive healing as well.
- (For Modders!) This is actually a change to the “Mount” component, which means it can be used for all sorts of things and both for beds and chairs! There’s a lot that can be done through buffs in ACE, even equipment changes, so anything is possible now (like, I don’t know… pajamas?)

#### Changed
- Hearthlings will no longer idle/seat by the fire of “Glory” hearths (one of the possible hearth upgrades) due to their ability to “summon” enemy groups. They can now be properly used for setting up arenas!
- The Courage and Menace bonuses (or reductions) from the armor weight buffs and the shield weight buffs have been changed to percentages instead of flat values. This should now represent more meaningful changes that reflect the stats of the wearers as well.
- The “lamp policy” options recently added to lamps and other light sources will no longer be available for Tier 3 town monuments/shrines.
- Sleeping will now provide resistance from hot and extremely hot weather.

#### Fixed
- Fixed a severe performance issue that was unintentionally “added” in the last sneaky update as we tried to test a movement modifier shape for water (an attempt to make hearthlings more likely to avoid it when choosing a path). It was not very successful… We’ve also added a line to retro-remove any added shapes in case someone saved the game after they were added. Sorry about that!
- Fixed a typo in the description of the Hydrophobic Tonic.
- Fixed a typo within the dwarven questline.
- Removed an unnecessary lua event from the game.

Update: Mar 13, 2022 @ 1:46pm

- Yet more fixes for the storage and catalog
- Training is now slightly more efficient
- We’ve added a display for items’ jobs and levels when hovering over them in shop screens and inventory screens, for example. Now you can see who can use (and at what level) some piece of equipment when browsing a shop!
- Unfortunately the change above doesn’t currently work with the very popular mod “LostEms”. It should work fine once LostEms get updated!
- Small graphical tweak for the wooden Firewood Shed.

Update: Mar 7, 2022 @ 6:05pm

Another sneaky update