Stonehearth

Stonehearth

Authorized Community Expansion (ACE)
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Update: Dec 10, 2020 @ 11:48pm

Too long! Please check:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-the-massive-update/41422/58

Update: Dec 3, 2020 @ 9:09pm

Too long to be put here. Please refer to:

https://discourse.stonehearth.net/t/ace-pre-release-0-9-5-the-massive-update/41422

Update: Jan 28, 2020 @ 8:34am

Another quick hotfix, a fix to the Transform library and small tweak on merchant odds

Update: Jan 27, 2020 @ 8:42pm

Just a quick hotfix to wheat, added to the list in the site

Update: Jan 25, 2020 @ 10:14am

Quick hotfix to Highland Pine Saplings

Update: Jan 24, 2020 @ 7:07pm

Quick hotfix, no one has seen it! :P

Update: Jan 24, 2020 @ 2:24pm

#### Added
- A couple of model variants have been added to certain crops to give them a bit of a nicer look. Nothing much, just rotated models. This applies to Heirbloom, Wheat, Corn, Silkweed and Golden Gourds.
- The "Harvest and Replant" order will now use saplings for trees if they are available.
- The "Source of Warmth" buff has been given to all three Rayya's Children Tier 3 shrines and the Northern Alliance's Fire Font - basically all the Tier 3 monuments that have some sort of fire or heat source.

#### Changed
- Frostfeast Presents, Decorated Frostfeast Tree and Holiday Caps can no longer be crafted.
- "Fermentation Vats" are now one voxel shorter and can be interacted with from higher - which means you can now build walkways/catwalks above them and have your brewers toss the wort from there! :merry:
- The Medium Armor buff now has a slightly slower penalty to speed than the Heavy Armor one. They were the same since the last tweak, but it felt a bit awkward.
- The invasion and ambient threat spawning has been tweaked again, we reduced it *too much* and with a bit of luck players were getting long times without invasions. They are now slightly more common.
- "Cougar Pelt" has been renamed "Big Cat Pelt" to be standard with "Big Cat Jerky"
- The "Cooking Oil" recipe is now faster to craft.
- The "Raw Rice" recipe is now faster to craft.
- Paddy fields will now tolerate a quite higher volume of water. The only reason they do have an upper limit is to prevent literal (deep) underwater farms, so we'll just raise it if needed to prevent that normally placed farms (shallow) are not damaged by rains and such.
- Trappers will now get a bit more experience from successful traps.
- "Autonomous Cricket Golems" have been made more expensive. It can be rarely bought from Tier 3 Quarry traders.
- Most of the bone furniture and crafts have had their prices tweaked to better reflect its material cost. Some of them were very expensive compared to the cheap materials while others were made more expensive.
- The Northern Alliance "Hearth of the Makers" has had its description slightly reduced in size so it properly fits the unit frame.
- The "Siv's Work Shelves" container has had its model replaced for a slightly reduced version to prevent clipping on the sides and back. The God of Symmetry is secretly pleased.
- The descriptions of many rice-related items and recipes have been updated to better explain the multiple uses of this crop. (more on that below)

#### Fixed
- Fixed a typo within the Thorulf & Rattley campaign.
- Fixed an issue where the "Deer Pelt" item didn't have the correct icon when playing on the Desert, Highlands or the Arctic.
- Fixed an issue that caused the "Boiled Rice" foodstuff impossible to be consumed.
- Fixed an issue with "Raw Rice" that prevented it from being used as a "Raw Vegetable", which is intended. Rice is meant to be a versatile/flexible crop that can be turned into both a flour or a vegetable. This should now work as intended.
- Fixed an issue with the Quarry shops, they were throwing errors whenever they arrived because one of the items they sold had the wrong URI. This is now corrected.
- A lot of useless and old food trough assets have been removed since they are not being used anymore.
- Fixed an issue that prevented all the Tier 2 upgraded hearths from actually providing warmth. They were meant to but this was not working, apparently. They should now work fine, but only newly upgraded hearths will work (those created before this update shall remain cold)
- The Ascendancy "Herbalist House" template is now not unlocked by default and will correctly require a Herbalist before it appears.

Update: Dec 6, 2019 @ 4:04pm

Patch notes on: https://discourse.stonehearth.net/t/ace-pre-release-0-9-4-6-the-drinking-update/40239

Update: Nov 18, 2019 @ 6:09pm

Patch notes can be found here:
https://discourse.stonehearth.net/t/ace-pre-release-0-9-4-4-the-drinking-update/40239/154?u=daniangione

Update: Sep 11, 2019 @ 8:27pm

Added
Mixins for Summer, Cold and Freezing hats.
A new event triggered by ACE that can be listened by other mods, signaling that ACE is present and performed its patching.

Changed
Existing hats were adapted to use the mixins now.

Fixed
Fixed the population service error that was appearing for certain games after the last update. It also affected promotions.
Fixed an error that caused workers to not equip hats anymore.
Fixed “Earthbud Flower”, “Earthbud Flower Seeds” and “Hearth Essence” not being re-embarkable anymore.