Arma 3
Operation TREBUCHET First Contact
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Update: Mar 11, 2020 @ 12:39pm

v0.2 (03/11/2020)
Added
- Banshee + Space and Needler (Heavy CAS) variants
- Spirit Dropship
- Brute Plasma Rifle and Repeater
- Covenant Carbine
- Covenant Beam Rifle
- Sangheili Ultra, Honor Guard, Field Marshal, and Zealot Armors
- HCW Marine Armor variants, camos, and pouches
- Plasma Rifle in the handgun slot (ala M7 Folded)
- Custom impact and explosion effects for all Covenant weapons
- Custom skeleton for HCW Mk V Spartans and Sangheili
- HCW Mk V Armor variants, pouches, and hiddenselection support (Dont make us regret it)
Fixed
- A whole lotta little stuff
Tweaked
- Re-balanced damage of existing weapons
- Plasma Pistol now configured as handgun

Update: Nov 25, 2018 @ 1:19pm

- Increased AI engagement ranges of all covenant weaponry
- Added Deployable Bubble Shield
- Decreased specular intensity of HCW MkV MJOLNIR Armor
- Added proper HCW MkV Spartan units
- Added appropriate spartan stats to HCW MkV Spartan units
- Changed Sangheili Majors and up to be equipped with plasma rifles

Update: Nov 24, 2018 @ 1:16am

- Fixed Covenant Units not showing in Zeus

Update: Nov 23, 2018 @ 8:35pm

v0.1 (11/23/2018)
Added
- Halo 3 UNSC Marines (By Morthon)
- Covenant Barricade (Object)
- Covenant Energy Shield (Object)
- ARC-920 Railgun (By /u/monk1junk1)
- New Elites (Minor, Major, Ultra, Zealot, and Spec-Ops)
- Type-51 Plasma Repeater
- HCEA MkV MJOLNIR Armor (by Vince5754)
- Type-25 Plasma Rifle and Plasma Pistol (by Vince5754)
Known Bugs
- Elites have no shadows
- Elite hands are a bit wonky
- Plasma Repeater has no shadow
- Elite and Spartan protection values are inconsistent
Removed
- Everything Else