DayZ
Mass'sManyItemOverhaul
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更新:2019 年 5 月 15 日 @ 上午 8:54

New recoil pattern and Rate of fire adjustments to the M110 And the Kivaari 338 DRD Rifles

New sound effects for the Kivaari

Fixed sound effects for the m110

Barrel length config added to the m300 and kivaari so they collide with objects realistically when raised, no more clipping barrels into walls.

The Kivaari's mesh has been made slightly larger to fit the real life version.

The Kivaari has received a new paintjob that looks more detailed than the original tan, It's now a sleek black that's seen lots of use in combat.

Fixed the Molle belt attachments appearing in the air when the character is crouched/prone

All Backpacks in my pack now have proper holding animations thanks to a bit of help from munghard.

ALL Items in my pack with attachments no longer have attachment jiggle, they all now sync perfectly with the item they're attached to like they're part of the mesh. (BIG DEAL! WOOO!)

Dragonballs added. yep. classnames are MassDB1 - 7


Let's pray this works. I didn't have any test server volunteers this time to ensure it works on server environments.

更新:2019 年 5 月 7 日 @ 上午 8:22

yet another hotfix, This isn't fixing anything crash-worthy, it's not something incredibly important, but it's important enough to revert a single change. The massbag (large canvas bag) is reverting to the previous inventory slot "shoulder1" meaning it won't animate properly anymore like it used to. this change will fix the bags being bugged and unusable, though until i can figure out another way to get the slot to animate the way I want. Also additional changes to the cbhelmet as previously my changes to the stats actually seemed to make it worse. So now I'm doing the opposite, Keep giving me feedback on if the helmet gets better or worse as I update it. I apologize for updating constantly as well, but I'm not a professional developer like some people seem to think I am, I'm just doing my best to make sure things work as intended.

更新:2019 年 5 月 6 日 @ 下午 10:12

Small hotfix to fix some bugs
Smersh vests cannot be worn overtop each other regardless of slot now.
CBHelm Should Hopefully work now. (no promises. please test for me, I can't test shooting someone in the head if I have no one to shoot in the head in the first place.)
The broken proxy attachment for the medbag should now be fixed.
the cbhelm code should no longer cause rare crashes.

更新:2019 年 5 月 6 日 @ 上午 8:51

Hello everyone! the newest update for Mass's Many Item overhaul is underway, I'm proud to announce the following changes.

Balance changes:

The Heavy Plate Carriers can now no longer be repaired. meaning they're a one time use type item. this significantly balances them and keeps them from being god items, they're still incredibly effective in combat but you can't keep one indefinitely anymore. if you survive one encounter with one you might not survive the next. (health/armor rating remains untouched.)

The Large Canvas Bags now have proper animations for taking a gun from the bag inventory slot, and the orientation of all guns have been inverted to be more realistic with this animation.

Bug fixes:
The ppsh41 and SVT40 now have a different animation for chambering, this is because previously when you chambered the guns it would break them until you logged out. now they use the default AKM chambering anim which works fine functionally until we can get the previous one fixed via help from the developers. Thanks to Niphoria for figuring out what was wrong and fixing it

M110 Mag is smaller than it was
Kivaari Mag is larger than it was.
the kivaari 338 weight has been raised from 4kg to 6kg to match the irl counterpart.
m110 is now longer in the inventory. 3x9 instead of 3x8

New Items
I've had long time to work on new items this past month and fix any weird glitches/quirks with them. I'm proud to announce a new set inspired by germany during ww2, it comes with a new helmet to match. Texture help provided by Asorrycanadian
classnames are:

MassSSww2Camopants
MassSSww2CamoBreeches
MassSSww2Camotop
Massww2SShelmet
Mass_WW2Vest

Baconproteter and I have also been
working hard for the past FEW months on bringing you guys a functional molle combat belt that fits in the belt slot, has a holster, pouches and all sorts of fancy attachments you can find in the world and comes with different colors so you can get your fashion on. He's a fantastic modeler and provided this lovely belt model for you all to enjoy. there's more to come with this belt as some parts have been implimented but are not functional yet due to the inability to mod certain classes.

classnames are:
MassMolleBelt
MassMolleBeltBlack
MassMolleBeltODG
MassMolleBeltWD

MassTacticalBag
MassTacticalBagBlack
MassTacticalBagWD

The final thing coming in this patch is a new helmet entirely new in functionality than anything you've seen before, It's got a special 'gimmick' to justify it's new BEST-IN-SLOT functionality, It's a tier 4 Ballistic Helmet with a visor that comes over the character's head that you must look through in first person. You also cannot aim down sights with it equipped. You cannot repair this helmet and your visibility degenerates as it gets damaged. The Script that allows this functionality to work has been graciously provided by my friend mangokrill
Classname is:

MassCBhelmet

Support:
I've fixed my crafting script meaning it should be compatible with other mods with similar crafting recipes. this was a rookie mistake and my bad, though I wasn't the only person who made this mistake I'm probably one of the last people to actually fix it due to me wanting to push everything out in one big update.

更新:2019 年 4 月 13 日 @ 上午 11:06

Below this is the old changelog, but still relevent. previously I released this patch and there was a stability issue with the animation config, but after testing in experimental with several servers like trumps wall and the nest, it seems to be stable after 5+ hours of runtime. (and when it did crash it wasn't my mod causing the crash.) SO with that said, let's hope things go smoothly this time.

The next update for Mass's Many Item Overhaul has hit! This update includes two new guns for you guys to enjoy, these rifles are a bit more unique than the usual as they have custom merged animations to ensure immersion!

The SVT-40
A Soviet sniper rifle used during WWII perfect for immersing yourself in chernarus, as most likely you WOULD see this gun somewhere in the wasteland. It fires 7.62x54R and has a 10 round magazine, the only attachments it supports are the PU scope and the Ghillie gun wrap. The rate of fire is less than the SVD and the recoil is higher for balance, it's a great middleground between the mosin and the SVD. I hope servers will leave my intended civilian spawns alone, but that's up to you guys.

The PPSH-41
A Soviet Submachinegun also used during WWII, Also great for immersing yourself in chernarus as you'd likely see it in the wastelands. it boasts a very high fire rate and is great for close quarters combat. spraying will be hard with the recoil so controlled bursts is the best way to go. it has 2 magazines, a 30 round stick mag and a 71 round drum magazine. this variant shoots 9x19mm. which is actually accurate (to some degree) as they have been known to be converted. (May introduce 7.62x25 eventually, but no new ammotypes yet.)

Both of these guns come with colored and camo variants similarly to how the mosin and various other guns in vanilla do, though they cannot currently be spraypainted as spraypaint only half works.

Classnames
MassSVT40
MassSVT40_Black
MassSVT40_Green
MassSVT40_Camo
MassSVTmag


MassPPSH41
MassPPSH41_Black
MassPPSH41_Green
MassPPSH41_Camo
Massppshbox
Massppshdrum

And the M110 Has hit PUBLIC release.

Classnames are
Massm110
Mass308STANAG


更新:2019 年 4 月 10 日 @ 下午 7:16

Unfortunately my last patch was causing a lot of crashes. I'll release an experimental version and introduce it to the workshop for testing purposes before bringing it back in.

更新:2019 年 4 月 10 日 @ 下午 6:15

Made a mistake and forgot to add the 308 suppressor to the types.xml
308 suppressor (for the m110 only)
is MassSuppressor308

更新:2019 年 4 月 10 日 @ 下午 6:05

The next update for Mass's Many Item Overhaul has hit! This update includes two new guns for you guys to enjoy, these rifles are a bit more unique than the usual as they have custom merged animations to ensure immersion!

The SVT-40
A Soviet sniper rifle used during WWII perfect for immersing yourself in chernarus, as most likely you WOULD see this gun somewhere in the wasteland. It fires 7.62x54R and has a 10 round magazine, the only attachments it supports are the PU scope and the Ghillie gun wrap. The rate of fire is less than the SVD and the recoil is higher for balance, it's a great middleground between the mosin and the SVD. I hope servers will leave my intended civilian spawns alone, but that's up to you guys.

The PPSH-41
A Soviet Submachinegun also used during WWII, Also great for immersing yourself in chernarus as you'd likely see it in the wastelands. it boasts a very high fire rate and is great for close quarters combat. spraying will be hard with the recoil so controlled bursts is the best way to go. it has 2 magazines, a 30 round stick mag and a 71 round drum magazine. this variant shoots 9x19mm. which is actually accurate (to some degree) as they have been known to be converted. (May introduce 7.62x25 eventually, but no new ammotypes yet.)

Both of these guns come with colored and camo variants similarly to how the mosin and various other guns in vanilla do, though they cannot currently be spraypainted as spraypaint only half works.

Classnames
MassSVT40
MassSVT40_Black
MassSVT40_Green
MassSVT40_Camo
MassSVTmag


MassPPSH41
MassPPSH41_Black
MassPPSH41_Green
MassPPSH41_Camo
Massppshbox
Massppshdrum

And the M110 Has hit PUBLIC release.

Classnames are
Massm110
Mass308STANAG

更新:2019 年 4 月 6 日 @ 上午 7:35

Removed food.pbo as it's causing crashes,
Fixed Heavy Plate Carrier ballistics. previous patch broke it and they didn't put that in the 1.02 changelog, thanks devs

更新:2019 年 4 月 5 日 @ 上午 6:34

The Molle and medbag's capacities has been changed slightly due to the new UI hiding items beyond a 10 slot wide backpack, so they've been adjusted to have 10 slots wide and more vertical slots to make up for the loss in width. blame the devs for this one. this is a bit dumb lol