DayZ
Mass'sManyItemOverhaul
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Actualizare: 6 febr. 2021 @ 10:09

Hotfix for the Gunrack Disappearing Visually.

Actualizare: 6 febr. 2021 @ 8:43

Tiny Update time
Added NoiseShoot to YHM 10/22
So it's now actually quiet to zombies.

Actualizare: 9 ian. 2021 @ 13:25

Fixed ALL Damage systems in MassGuns.pbo
Fixed Ration Heaters not cooking food thanks to Coca
Ontop of cooking things they now only go to 60c max, no more temperatures comparable to the surface of the sun
Rebalanced Gun HP.
Most guns have received a 100-150 HP Buff
Changed Anims from the old pre 1.08 system that could cause server crashes to the Pbehavior method. Thank you to Reketa for showing me the correct method to do this.

Fixed TMP153 and Armsan taking the AK suppressor.

Removed Compatibility for the Normal Utility Buttpacks (Smersh bags) fitting on the Ratnik vests.
They were very buggy before and I couldn't find a way to fix them without altering Vanilla too much. (I don't like doing that.)
The Large Smersh Has been Renamed to the "Ratnik Assault ButtPack" And is now the only buttpack that will fit on the Ratnik vests.
They still work on the smersh vests and their classnames have remained the same.


Sorry for this update taking forever to release my Internet was out for the majority of december 2020 and when it came back I got addicted to playing multiplayer games again so I haven't been working on the mod.
lots of the progress was done while my internet was out however.

Actualizare: 2 dec. 2020 @ 19:07

more post 1.10 bugfixes
Fixed SVT Chambering
Fixed Mini-14 Chambering
Fixed Holo sight showing reticle without batteries
Fixed Heavy Gorka Problems thanks to Pyro for the help and Dumpgrah and crocodoc for helping me test on separate occasions
Fixed Stack Plank recipe.

Raincoat Backpacks have received a visual overhaul, They now have the proper material shine one would expect from the Materials the raincoats use.

Added 6B45 Ratnik Level 3
Similar to it's big brother the Level 5 Ratnik, The Level 3 variant Boasts A Lightweight Alternative to the US Plate Carrier. While not as effective in Combat your back will thank you for choosing this version over other Plate carriers. Unless you're using it to its carrying capacity with various Attachments. Then You're probably still carrying a ton of weight. But that's your choice! 'Mass'
Accepts Smersh Bag, Tactical bags, Plate carrier Holster & Pouches. Meant to be superior in capacity to the plate carrier but inferior in terms of defensive capabiltiies. The defensive stats are a mixture of plate carrier defensive stats and press vest defensive stats. (Defense against Ballistics are identical to the press vest, Defense against melee, infected, And Grenades are equal to the plate carrier)

Classnames : MassLightRatnik, MassLightRatnik_Desert, MassLightRatnik_Black, MassLightRatnik_Olive


Added YHM 10/22.
An Integrally Suppressed .22 LR Caliber Bolt action Rifle that holds 25 Rounds in the tube. Great for making people think they're being shot with a BB Gun at a distance! Highly Inaccurate with a hunting scope, If you want to snipe with this round your best bet is finding the shinigami to put on it instead.
classname : MassYHM_1022


Types.XML has been updated to Include the New items as per usual.

Known Issues : Backpacks when Attached to Dressers delete cargo Unless Helkhiana's vanilla Clothing fix is installed.

Actualizare: 20 nov. 2020 @ 6:37

CBHelm scripts removed entirely as they were causing the entire server to have the equipped vignette effect...

Hilarious tbh

Actualizare: 19 nov. 2020 @ 20:10

Fixed Error Spamming of the CBHelmet
Functionality should remain the same. You will still get a similar error to the one before BUT it shouldn't spam itself repeatedly over and over again creating HUGE log files over time.
Thanks to Dumpgrah for helping find a quick patch. Will look into improving the code over time to get rid of the error completely.

Actualizare: 19 nov. 2020 @ 7:49

Actualizare: 30 sept. 2020 @ 12:47

More Post 1.09 Hotfixes

Container Items have had allowOwnedCargoManipulation=1 Added to their Configs for compatibility

Bug Fix for BlueBerry Cobbler not being openable.

Bug Fix for Stew being invisible.

Script Syntax Errors fixed in Food, MassBuildings, MassTextures PBOS

Required Addons Adjusted in hopes to help alleviate the DEFAULT Error. No promises that it will work.

Dresser Recipe Changed to 10 Planks+50 Nails to Create Unfinished Dresser. Unfinished Dresser+ 10 More Planks = Finished Dresser

Dresser GUI UI Tweaked so all Dressers take one GUI instead of like 5.

New Items. Improvised Shoes.
You can now Craft Improvised Shoes with Rags/Burlap as the Primary Ingredients and Bandages/DuctTape For the Secondary Ingredients. Burlap being the superior primary ingredient and Duct Tape being the superior Secondary Ingredient. Meaning More HP.
These shoes are quieter than any other shoes in the game.
Classnames are : MassBurlapShoesB, MassBurlapShoesD, MassRagShoesD, MassRagShoesB
Types.xml has been updated for these new items.

Actualizare: 11 sept. 2020 @ 6:42

Post-109 HotFixes

Fixed MRES Not being Openable, They should now be openable.

Meth should be consumable now, For the same reason the MRES are now working. All script files have been converted back from .txt (Disabled) To .C (Enabled) My mistake for forgetting to do this. I took a long break from modding so I'm a little rusty and forgot about that.

Known Issues :

MakeShift GunRacks MAY be eating items,

Backpacks when connected to the dresser MAY be Eating items.

Some Recipes using more than 10 planks will need to be rebalanced as you can no longer stack planks to more than 10.

Weapons Degrade Faster than they should

Actualizare: 8 sept. 2020 @ 5:39

MMIO Officially fixed and ready for 1.09!!

Big shoutout to [EU]Crocaine for helping me with testing fixing the crashes.




Changes/Additions
Stock pouch Inventory Removed, Item is now entirely cosmetic.
It was broken after 1.08 and I couldn't fix it, It was eating players gear put inside.

The Kivaari, PPSKN42, WOLF AR15, Now have Foldable Ironsights. The Sights automatically fold when an optic is equipped, Fixing an annoying bug with the PPSKN that made it so it was useless attaching reflex sights to it, You can now do that effectively. This script was graciously Offered by Inkota and NotaBanana, Thank you guys for being so helpful to me.
Shoutout to all of their mods.

The Heavy Gorka Helmet has also received a small overhaul, The helmet no longer restricts the character's Camera and you can now Aim down Sights with it Equipped. To balance this A Vignette Effect is put on the Camera to Limit your visible Area and give a sort of tunnel vision effect, Idea from Tarkov. Scripting From Niphoria

NEW GUN! The PredatAR
I've been wanting to make a MK12 SPR sort of Rifle for some time, but Finding a model for something like that was difficult. But thanks to Niphoria we have the next best thing, an AR15 DMR rifle with an extended barrel, With All of the attachments a sniper/M4 should have and the Accuracy of a Real Sniper rifle. Making it the new best in class candidate for stealthy Sniping as you can put the Standardized Suppressor on it. Very quiet.

Classnames are - MassAR15DMR , MassAR15DMR_Desert

With the new AR15 comes a new precision Buttstock that can fit on All guns that can take the M4 buttstocks, This of course means that the AR15 takes all M4 buttstocks as well. This buttstock increases your weapon handling behavior at the cost of being a little bit heavier.
Classname - MassAR15AdjBttstck

Added A new Item that reduces sway in the form of a leather buttstock recoil pad, Takes the same attachment slot as the stockpouch.
Classname : MassStockSupport

MassMedBag Can now Accept items from the Disease Injectors Mod. If you'd like me to add support for your medical mod Please contact me and I would be more than willing to add your items to my medbag.


Bugfixes

Fixed meth for the third time, should actually work.

Hopefully fixed food not cooking.

Removed MRD slot from MP153 Short