DayZ
Mass'sManyItemOverhaul
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Päivitys: 29.4.2020 klo 9.20

The Day Has come.. I've finally Put in the MassBuildings PBO meaning a future of base building objects awaits.. What does it bring?.. well.
A MakeShift Dresser, Of course!.. What does that do? It's a craftable base item that allows you to store all those pesky clothing items you pick up on your journeys. no more are the days of you searching through your tents only to find your group members have just dropped t-shirts EVERYWHERE in the cargo!

You can Craft Them with 20 Planks and 50 Nails for the base dresser. It can take 5 drawers which give you 24 slots EACH entirely for clothing items (Will not allow anything not inheriting from Clothing_Base, Meaning everything you can equip can fit inside.)

The Drawers can be crafted with 10 Nails and 3 Planks.

The Base Dresser can attach a pistol, Some hats, A pair of Worker Gloves, Boots. And A Backpack (which can be accessed.)
(Remember Clothing Items with cargo will not be accepted, Just like any other Cargo environment in Vanilla.)

Another Update for MRES.
New Menu 9 alternative added with new models and textures, Find it out in the field. looks much different than the other menus visually.
Classname - MassMRE9Old, MassHeli_MRE9Old

Various food items have been shrunk to be at a more realistic scale when compared to the main MRE package sizes.

Items can now be seen inside of the open MRES for full immersion. (First 3 Slots Only.)

Kivaari Bullet selection Added to fix attachment rotation bug.

Red and blue flags added for CTF Gamemodes or server events.
Classnames : MassCTF_Blue, MassCTF_Red


NBC Bag Functionality Adjustment.
So There were a lot of people exploiting certain issues with the NBC bag and While I tried to combat bug abuse and exploits People kept finding ways to fit 100+ items inside them, It's my fault for publishing an item without figuring out all of the possible ways it could be exploited. So I regret to inform anyone who hasn't already been warned, Your players will most likely lose their NBC Gear inside of the bags with this update.

With that said, What's new?

The Attachment system for the NBC bags has been completely removed and replaced with a cargo system that only accepts items inheriting from the NBC Colorbase. Meaning you can only put NBC gear inside of the cargo of the bag. Eliminating any possible item stacking exploits completely

New Item : The Waterproof Bag. The Waterproof bag is a new item that hangs off the back of your backpacks just like the NBC bag, except it takes all items that inherit from clothing_base, Meaning it can fit almost anything you can wear on your character as clothing inside. The downside is that it's significantly smaller than the NBC bag so you can only realistically fit a jacket and some pants inside. Or maybe 3 smaller items. as the name suggests it's waterproof so you have a change of clothes for when you get wet and are dying of the cold.
classname : MassClothing_Bag

Päivitys: 14.4.2020 klo 7.57

Hotfix for the PKA

Fixed a strange bug where if you ADS with either the PKA or the Shinigami, The Reticle of the first scope used transfers to the other Optic.

Solution was.... Just changing the texture from Reticle to PKAReticle for the PKA. For future modders out there, Don't name textures the same name even if they're in different directories dayz doesn't like that.

Päivitys: 13.4.2020 klo 12.04

Changed Quantity of gum so it no longer weighs 100kg, It now weighs.. 2kg.... will look into a better fix for the weight just need more time.

Hopefully fixed a crash in relation to MRE opening function Thanks to Cleetus

The Shinigami Optic has lost its MRD Attachment slots, and replacing it is a new custom Green Dot Sight that comes with the scope by default, activating when a battery is placed inside the Shinigami.

Ratnik Fixed, Can no longer sprint with it.

The PKA Optic has been Added, It's a 1.5x Holographic for the Eastern Style rifles, AKs and such.

Adjusted Holographic reticle.

Classname : MassPKA

Päivitys: 2.4.2020 klo 16.27

Type81 Physical Size Reduced to match IRL version, Now similarly sized to an AKM, Longer barrel of course.
Previous stat adjustments are the same. Still Statistically the same as an SKS, with the exception of better Attachments.
Barrel Length in the config reduced from 1.1 to 1.0 (Gun now impacts less with geometry due to the size decrease)

Stew can now be rotten(somehow)
If Eaten Rotten it will make you sick like all Rotten food
Stew will now make you sick if you eat it raw.
Stew can no longer be crafted with rotten meat.
Stew can no longer be crafted with Burnt Meat.
Stews can only be crafted if the meat ingredient has a quantity of 115 or more.
Stews can only be crafted if the vegetable ingredient has a quantity of 75 or more.

THIS SHOULD FIX RANDOMLY DESPAWNING ITEMS.
Masspaint inheritance changed from MassBox to Container_Base
Mass AR500 pieces Inheritance changed from Massbox to Container_Base
GhillieSuit Boxes Inheritance changed from Massbox to Container_Base
MassScrap Inheritance changed from Massbox to Container_Base

The main course... The MRE System.
Each MRE contains 3 basic things and extras.
A main course, A Flameless Ration heater, Dessert, And a Side.
Each item has its own unique model and textures made by Mass, Each item can be unwrapped from its wrapper and the result will be a nice treat. just put it in your hands and it'll be un-wrappable.

Main course - Is the main meal of the MRE holding the bulk of the calories, Each main meal can also be cooked to bring out a little extra calories. Encouraging you to take a rest and relax and have a meal.

Ration Heater - Ration heaters are portable heating elements that require water to activate, Once you use water on the ration heater you get an 'Ignite' recipe when activated will turn the ration heater on. Any COOKABLE Item can be placed inside and cooked, The Ration heater is a one time use item and once the energy runs out the item becomes Ruined.


Side - There are many sides, Usually tortillas, Bread, crackers, Stuff of this sort. Each MRE uses as close to the real life equivalent menu as possible.

Extras. - Extras may be things like Peanut butter and jelly, Cheese spread, hot sauce, Gum. This sort of stuff. All consumable, gives extra calories. but exist mostly for Immersion and RP purposes. trade with your friends!

Dessert - Desserts usually provide the second best in calories, So think of Cobblers, Cakes, Cookies. Things of this sort.

I normally post classnames but there are too many for me to do, Instead, I'll provide you with the classnames for the 3 MREs coming on launch.
Classnames : MassMRE4, MassMRE9, MassMRE10

Special thanks to Dumpgrah, Helkhiana and OP for this update.

Päivitys: 27.2.2020 klo 11.28

Gasmask no longer mutes the player when attached to the SurvivorBag Courtesy of Cleetus

Päivitys: 12.2.2020 klo 7.38

12GABeanbags re-introduced with 0 Functionality to fix server crashes. Remove them from your types.xml please.

Päivitys: 12.2.2020 klo 6.35

1.07 Ready Patch is here.

12GAbeanbag rounds Removed. Replaced by Vanilla 12 Gauge Rubber Slug rounds (REMOVED FROM TYPES.XML)

all mod inventory slots switched from String to Array for 1.07 compatibility.

All Shotguns in MMIO Compatible with the new 12 Gauge Rubber Slug Rounds

Fixed Backface Culling on Type81.

New Textures for the Type81

Type 81 Dispersion Decreased from 0.00075; to 0.0015; Making it Literally A better SKS. (Which was originally my point in making it)

Type 81 Ironsight adjusted to match the IRL version

Fixed Backface Culling on Type81. You should be able to see the internals through the bolt now.

The 1P69 'Gepiron' Now restricts you from Aiming down sights. (Can only Aim into scope)

The 1p69 'Gepiron' Has been Lowered to match the PSO1's position better

Changed MassNBC_Bag inheritance from MassBox to Container_Base In an experimental attempt to see if it fixes it despawning.

NEW CONTENT!

The Coonan .357 M1911 is a Devastating addition to your arsenal with high stopping power and a sleek mirror polished look. Sounds beefy to match it's power in the field, Good luck finding it though. It's pretty rare.
Original Model from Ole Gunnar Isager. Textures and edits by Mass
Classnames : Mass357M1911, Mass357M1911Mag.


The Tactical Mp-153 is the shotgun you've been waiting for! a threaded barrel for shotgun suppressor Support. Semi automatic power without bulky magazines. A 7+1 Extended Internal Tube for longer engagements, A tactical rail system for red dot attachments. It has it all. Although it'll be fairly rare, So once again. Good luck hunting survivors.
Classnames : MassTMP153



Changed MassNBC_Bag inheritance from MassBox to Container_Base In an experimental attempt to see if it fixes it despawning.

Päivitys: 18.1.2020 klo 16.37

You can now use the masspaint to paint the massghilliesuits woodland/mossy/snow. does not work with vanilla Ghillie suits. Suits take 50%. Tops take 33%. and hoods take 25%.
You can now craft a simple gravemarker by combining a long stick with another, Is placable like a base building plot, has no collision so you can't abuse it to climb. simply cosmetic. Suggested by Kaptin Karnage

The Molle belt 'Battle Belt' now gives a +3 hotbar bonus for all those extra items you carry with it.
And can also be repaired with a Leather sewing kit ONLY.

The Survivor bag no longer takes 56 slots in the inventory, It's now 30 slots.
Tan and winter versions of the survivor bag have been added, Types.xml spawn rates reduced to make room for the extra 2.

There's a new item inspired by sneaky stashes, requested by Motiv.
classname : MassAdminStash
it's a simple pocket compass with a capacity of 5000 slots and a item size of 2, This is only intended for server admin use, There's no types.xml for this item or any crafting recipes for it.

Päivitys: 30.12.2019 klo 5.26

Hotfix for the NBC bag crash (Hopefully)

Hotfix for a specific code related bug keeping specific mods from being compatible

Hotfix for certain clothing items becoming invisible since 1.06.

Päivitys: 27.12.2019 klo 2.40

Molle Backpack Weight Reduced to be more realistic
The Molle Backpack can now take the NBC Bag as an Attachment
Large Molle Pouch Textures Fixed.


Large Canvas Backpack Weight Reduced to be More Realistic
Large Canvas Bag Now Takes The NBC Bag as an Attachment

Molle Belt Weight reduced from 1000 weight units to 198
Molle Belt can now be repaired
Molle Belt Name changed from Combat belt to Battle Belt
Molle Belt now attaches the Canteen slot and the Nylon knife sheath slot (Fun fact, The Military Binoculars take the same inventory slot, meaning you can fit them on anything that can take a canteen.)

Tactical Bags Weight Reduced from 500 to 50

MassLargeMollePouch Weight Reduced from 700 to 200

MassMedical_Bag reduced in weight from 500 to 100

MassNBC_Bag weight reduced from 500 to 75

Armsan Weight Reduced from 3300 to 2800

M1-9 Wood Weight increased from 2600 to 2800
M1-9 Polymer Remains at 2600

Mini14 Weight increased from 2900 to 3100

Kivaari Weight Reduced from 6200 to 5200

Savage Stevens (Normal) Weight increased from 2300 to 2450

Svt-40 reduced from 3950 to 3850

Glock-18 Reduced from 1000 to 625

m16a1 increased from 2700 to 3700

wolf ar15 increased from 3300 to 3800

M417 Reduced from 6946 to 4230

1P69 Optic increased from 700 to 1350

Military Binoculars increased from 980 to 1300

.408 CheyTac AmmoBox Increased from 300 to 540

Heavy Plate Carrier Reduced from 15000 to 13500

Ratnik Increased from 1000 to 15000

Homemade Armor weight reduced from 4000 to 2750

Molle SLing bag reduced from 1100 to 400

Tactical RuckSack Reduced from 3300 to 2200
Tactical Rucksack can now be put in the character's hands and dragged around in the inventory.
Tactical Rucksack has been given a heavy item behavior when in the hands so you can't sprint or jog with it in your hands.


Finally something new.

The "Survivor Bag" A lightweight low profile backpack that hangs slightly lower on your character's back than other bags, Fits the apocalyptic survivor well with a decent inventory and a badass look, Attaches the 'Gas Mask' Not the GP5. (Tried, Looks horrible.) A Radio, Chemlight and a NBC Bag.

Classname is : MassSurvivorBag, MassSurvivorBag_Black, MassSurvivorBag_Green

Types.xml update to include new items. M300 and Kivaari given a Military Dynamic loot tag so heli crashes tagged military should spawn them